Player Matchup

Izanami
Izanami
DrooIface
Izanami
Level 119
God Stats
8W - 3L
1,749 SR
Queue Stats
130W - 85L
1,688 Elo+
Party 1
Erlang Shen
Erlang Shen
Ducheen
Erlang Shen
Level 108
God Stats
1W - 2L
1,417 SR
Queue Stats
62W - 39L
1,653 Elo+
Party 1
Ra
Ra
FatBeagleInATux
Ra
Level 126
God Stats
4W - 2L
1,621 SR
Queue Stats
41W - 31L
1,638 Elo+
Party 1
Team Averages
Level 118
1,596 SR
1,659 Elo+

VS

Team Averages
Level 102
1,578 SR
1,516 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Gralkene
Ares
Level 113
God Stats
1W - 1L
1,359 SR
Queue Stats
16W - 17L
1,567 Elo+
Solo
Neith
Neith
Wertman025
Neith
Level 36
God Stats
8W - 1L
1,874 SR
Queue Stats
12W - 13L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DrooIface
Izanami
14
0 / 3 / 2
8,166
628
8,205
13,359
5,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
Ducheen
Erlang Shen
11
0 / 4 / 1
7,577
583
6,190
10,703
9,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 0
9,172
706
6,799
6,938
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
5 / 0 / 3
10,812
832
15,373
11,080
5,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ares
14
2 / 1 / 4
8,892
684
5,587
11,448
8,693
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
14
1 / 1 / 3
8,762
674
7,498
7,498
3,152
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
8
8
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
3
6.5
L
Izanami
DrooIface
Izanami
0
3
2
0.33
L
Erlang Shen
Ducheen
Erlang Shen
0
4
1
0.13
L
2
1
0
2
W
Ares
2
1
4
4
W
Neith
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,194
Damage
28,458
31,000
Taken
30,026
18,839
Mitigated
17,109
7,552
Healing
12,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,373
5,822
0
8,757
11,080
5,264
3,586
2,828
8,096
72,120
8,468
L
Izanami
DrooIface
Izanami
8,205
5,052
0
2,799
13,359
5,763
104
8,225
5,134
0
28,520
L
Erlang Shen
Ducheen
Erlang Shen
6,190
2,732
0
1,974
10,703
9,819
0
6,392
4,311
0
14,800
L
6,799
932
1,134
1,645
6,938
3,257
0
5,068
1,870
52,769
0
W
Ares
5,587
124
0
2,615
11,448
8,693
77
1,273
10,015
16,384
0
W
Neith
7,498
2,596
0
1,356
7,498
3,152
523
2,648
4,758
0
26,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,915
Gold Earned
28,466
178
Minions Killed
185
0
Camps Cleared
0
739,832
Distance Traveled
692,367
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,812
832
126
10
0
236,491
0
L
Izanami
8,166
628
48
4
0
226,471
4
L
Erlang Shen
7,577
583
13
1
0
239,988
4
L
Ra
9,172
706
117
9
0
273,373
2
W
Ares
8,892
684
8
1
0
226,937
2
W
Neith
8,762
674
51
4
0
228,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role