Player Matchup

Nox
Nox
 
Nox
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
Danzooks
Da Ji
Level 99
God Stats
2W - 2L
1,749 SR
Queue Stats
67W - 54L
1,613 Elo+
Party 1
Charybdis
Charybdis
Mimi3353
Charybdis
Level 149
God Stats
15W - 20L
1,512 SR
Queue Stats
720W - 650L
1,535 Elo+
Party 3
Yemoja
Yemoja
RemiScar
Yemoja
Level 70
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 32L
1,574 Elo+
Party 1
Olorun
Olorun
mistro2222
Olorun
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,605 Elo+
Party 1
Team Averages
Level 98
1,552 SR
1,565 Elo+

VS

Team Averages
Level 117
1,538 SR
1,556 Elo+
Baron Samedi
Baron Samedi
Hacam
Baron Samedi
Level 96
God Stats
2W - 0L
1,833 SR
Queue Stats
82W - 80L
1,573 Elo+
Party 2
Yemoja
Yemoja
Liaomasis
Yemoja
Level 129
God Stats
1W - 0L
1,564 SR
Queue Stats
193W - 203L
1,549 Elo+
Solo
Artemis
Artemis
dragonscowl
Artemis
Level 113
God Stats
21W - 10L
1,594 SR
Queue Stats
470W - 407L
1,559 Elo+
Solo
Merlin
Merlin
lddy
Merlin
Level 153
God Stats
5W - 7L
1,392 SR
Queue Stats
62W - 54L
1,560 Elo+
Solo
Chaac
Chaac
theGTboss
Chaac
Level 93
God Stats
1W - 1L
1,305 SR
Queue Stats
74W - 70L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
19
1 / 1 / 3
13,033
931
11,939
13,179
6,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
Danzooks
Da Ji
18
4 / 4 / 0
12,928
923
15,385
22,580
12,285
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
Mimi3353
Charybdis
18
0 / 4 / 3
12,295
878
12,754
23,941
11,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
RemiScar
Yemoja
18
0 / 0 / 1
12,724
909
2,717
11,929
17,203
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
mistro2222
Olorun
18
0 / 4 / 3
12,561
897
13,534
25,414
12,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

109

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hacam
Baron Samedi
19
1 / 3 / 11
13,172
941
21,228
15,509
8,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Liaomasis
Yemoja
19
1 / 0 / 9
13,514
965
2,875
6,442
9,299
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
dragonscowl
Artemis
18
0 / 0 / 6
12,313
880
14,716
6,807
5,023
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
lddy
Merlin
19
6 / 2 / 6
14,266
1,019
31,861
13,649
6,211
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
theGTboss
Chaac
19
5 / 0 / 7
14,071
1,005
21,925
18,876
31,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
5
Kills
13
13
Deaths
5
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
1
3
2.5
L
Da Ji
Danzooks
Da Ji
4
4
0
1
W
Baron Samedi
Hacam
Baron Samedi
1
3
11
2.17
W
Yemoja
Liaomasis
Yemoja
1
0
9
5.5
L
Charybdis
Mimi3353
Charybdis
0
4
3
0.38
L
Yemoja
RemiScar
Yemoja
0
0
1
0.5
W
Artemis
dragonscowl
Artemis
0
0
6
3
W
Merlin
lddy
Merlin
6
2
6
4.5
L
Olorun
mistro2222
Olorun
0
4
3
0.38
W
Chaac
theGTboss
Chaac
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,329
Damage
92,605
97,043
Taken
61,283
61,001
Mitigated
60,562
27,427
Healing
31,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
11,939
367
0
0
13,179
6,912
0
8,255
4,794
35,094
0
L
Da Ji
Danzooks
Da Ji
15,385
3,992
0
5
22,580
12,285
0
11,007
10,795
0
24,813
W
Baron Samedi
Hacam
Baron Samedi
21,228
1,646
2,635
2,955
15,509
8,422
0
5,726
9,783
50,755
0
W
Yemoja
Liaomasis
Yemoja
2,875
250
12,493
3,115
6,442
9,299
0
3,589
2,853
4,954
0
L
Charybdis
Mimi3353
Charybdis
12,754
4,744
0
3,232
23,941
11,703
0
13,444
10,009
0
48,545
L
Yemoja
RemiScar
Yemoja
2,717
678
13,665
3,344
11,929
17,203
0
6,447
5,302
7,017
0
W
Artemis
dragonscowl
Artemis
14,716
806
0
0
6,807
5,023
0
2,906
3,901
0
31,526
W
Merlin
lddy
Merlin
31,861
1,612
158
3,249
13,649
6,211
0
6,228
7,421
72,815
0
L
Olorun
mistro2222
Olorun
13,534
6,711
1,328
5,853
25,414
12,898
0
16,811
8,379
51,559
0
W
Chaac
theGTboss
Chaac
21,925
3,440
0
6,869
18,876
31,607
0
9,741
8,954
0
47,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,541
Gold Earned
67,336
258
Minions Killed
289
7
Camps Cleared
13
1,253,703
Distance Traveled
1,403,621
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
13,033
931
57
4
5
274,414
0
L
Da Ji
12,928
923
11
1
1
274,685
0
W
Baron Samedi
13,172
941
83
6
1
254,292
0
W
Yemoja
13,514
965
5
0
1
278,292
1
L
Charybdis
12,295
878
79
6
0
219,891
2
L
Yemoja
12,724
909
22
2
0
240,965
1
W
Artemis
12,313
880
31
2
2
303,571
4
W
Merlin
14,266
1,019
117
8
1
274,040
0
L
Olorun
12,561
897
89
6
1
243,748
0
W
Chaac
14,071
1,005
53
4
8
293,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role