Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Khazrag
Merlin
Level 159
God Stats
2W - 1L
1,490 SR
Queue Stats
169W - 145L
1,525 Elo+
Solo
Cabrakan
Cabrakan
LaBoum
Cabrakan
Level 155
God Stats
2W - 4L
1,546 SR
Queue Stats
187W - 165L
1,600 Elo+
Party 2
Chaac
Chaac
Pikkiller
Chaac
Level 128
God Stats
1W - 1L
1,782 SR
Queue Stats
28W - 24L
1,603 Elo+
Party 2
Vamana
Vamana
Vexilor
Vamana
Level 154
God Stats
4W - 6L
1,674 SR
Queue Stats
283W - 307L
1,577 Elo+
Solo
Team Averages
Level 150
1,598 SR
1,561 Elo+

VS

Team Averages
Level 121
1,541 SR
1,573 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Aimstein26
Eset
Level 138
God Stats
6W - 3L
1,722 SR
Queue Stats
302W - 199L
1,664 Elo+
Party 1
Rama
Rama
Jurx
Rama
Level 78
God Stats
1W - 2L
1,538 SR
Queue Stats
22W - 16L
1,606 Elo+
Solo
He Bo
He Bo
unpHabulOus
He Bo
Level 121
God Stats
4W - 4L
1,446 SR
Queue Stats
228W - 218L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
2 / 3 / 1
5,732
521
6,505
9,254
3,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
Khazrag
Merlin
12
0 / 0 / 1
6,347
577
1,147
3,746
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
LaBoum
Cabrakan
8
1 / 1 / 2
5,630
512
2,570
6,458
4,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chaac
Pikkiller
Chaac
11
0 / 3 / 1
6,244
568
7,345
14,728
8,674
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
Vexilor
Vamana
9
1 / 2 / 1
5,647
513
4,930
9,024
4,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 0 / 2
6,822
620
10,561
12,153
13,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
 
Thoth
12
1 / 0 / 2
6,634
603
3,791
1,843
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 5
6,128
557
3,107
7,112
3,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
Jurx
Rama
11
3 / 2 / 2
7,020
638
7,788
9,208
3,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 1 / 4
6,415
583
5,504
8,459
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
9
9
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
3
1
0.83
W
Gilgamesh
 
Gilgamesh
2
0
2
3
W
Thoth
 
Thoth
1
0
2
2
W
1
1
5
3.5
W
Rama
Jurx
Rama
3
2
2
2
L
Merlin
Khazrag
Merlin
0
0
1
0.5
L
Cabrakan
LaBoum
Cabrakan
1
1
2
2
L
Chaac
Pikkiller
Chaac
0
3
1
0.17
L
Vamana
Vexilor
Vamana
1
2
1
0.75
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,497
Damage
30,751
43,210
Taken
38,775
22,530
Mitigated
22,625
13,296
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,505
4,848
0
3,870
9,254
3,387
0
3,480
5,774
0
40,469
W
Gilgamesh
 
Gilgamesh
10,561
5,335
0
3,999
12,153
13,397
0
0
12,153
0
47,087
W
Thoth
 
Thoth
3,791
180
0
953
1,843
571
0
361
1,482
50,546
0
W
3,107
1,186
417
2,644
7,112
3,371
0
1,628
5,046
13,322
521
W
Rama
Jurx
Rama
7,788
6,447
0
3,760
9,208
3,005
1,146
1,311
7,897
0
55,471
L
Merlin
Khazrag
Merlin
1,147
0
0
250
3,746
1,444
0
1,832
1,760
59,352
0
L
Cabrakan
LaBoum
Cabrakan
2,570
553
0
2,012
6,458
4,689
0
1,950
4,466
9,411
988
L
Chaac
Pikkiller
Chaac
7,345
2,902
0
5,108
14,728
8,674
0
2,350
12,304
0
47,336
L
Vamana
Vexilor
Vamana
4,930
2,406
0
2,056
9,024
4,336
0
2,471
6,529
0
36,331
W
5,504
321
0
3,010
8,459
2,281
0
222
8,237
48,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,600
Gold Earned
33,019
367
Minions Killed
408
0
Camps Cleared
0
1,113,930
Distance Traveled
1,070,548
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,732
521
77
7
0
180,969
2
W
Gilgamesh
6,822
620
83
8
0
212,669
4
W
Thoth
6,634
603
112
10
0
231,698
5
W
Eset
6,128
557
14
1
0
210,540
0
W
Rama
7,020
638
112
10
0
175,260
1
L
Merlin
6,347
577
113
10
0
235,656
5
L
Cabrakan
5,630
512
12
1
0
236,174
4
L
Chaac
6,244
568
97
9
0
214,005
5
L
Vamana
5,647
513
68
6
0
247,126
3
W
He Bo
6,415
583
87
8
0
240,381
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role