Player Matchup

Xbalanque
Xbalanque
Gold IV
 
Xbalanque
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
GeorgieB462
Achilles
Gold III
Level 120
God Stats
1W - 2L
1,317 SR
Queue Stats
150W - 162L
1,319 MMR
Solo
Sol
Sol
Gold III
tkillaczino13
Sol
Gold III
Level 80
God Stats
2W - 2L
1,609 SR
Queue Stats
146W - 189L
1,360 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,475 SR
1,393 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,506 SR
1,370 MMR
Ymir
Ymir
Gold III
IllegalCream
Ymir
Gold III
Level 43
God Stats
8W - 5L
1,609 SR
Queue Stats
50W - 51L
1,475 MMR
Solo
Ishtar
Ishtar
Bronze V
RebelSoulJah934
Ishtar
Bronze V
Level 125
God Stats
0W - 1L
1,419 SR
Queue Stats
1W - 4L
1,300 MMR
Solo
Nox
Nox
Gold IV
Smooch_Cooch69
Nox
Gold IV
Level 129
God Stats
16W - 17L
1,490 SR
Queue Stats
174W - 188L
1,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
2 / 0 / 7
9,179
834
18,940
9,963
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
GeorgieB462
Achilles
14
6 / 0 / 3
9,884
899
8,098
16,213
13,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 2 / 4
8,748
795
8,443
9,698
4,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KuzenboHorusAtlasBaba YagaBastet

VS

Bans
GilgameshLokiAresMedusaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
8,119
738
4,709
17,398
20,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 4 / 1
7,114
647
6,825
13,299
5,112
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 2 / 2
7,078
643
7,080
10,494
4,819
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
10
Kills
2
2
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
0
7
5.5
W
Achilles
GeorgieB462
Achilles
6
0
3
7.5
L
2
4
0
0.5
L
0
4
1
0.13
L
0
2
2
0.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,481
Damage
18,614
35,874
Taken
41,191
22,261
Mitigated
30,552
12,408
Healing
3,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
18,940
7,410
0
2,779
9,963
4,313
2,078
3,345
6,618
0
54,712
W
Achilles
GeorgieB462
Achilles
8,098
2,137
2,025
4,458
16,213
13,481
237
4,630
11,583
0
29,147
L
4,709
922
465
1,952
17,398
20,621
0
2,280
15,118
13,862
0
L
6,825
3,731
0
1,296
13,299
5,112
0
2,208
11,091
0
25,753
L
7,080
1,936
0
0
10,494
4,819
0
3,558
6,936
21,752
0
W
8,443
1,572
0
3,146
9,698
4,467
230
3,926
5,772
40,006
3,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,811
Gold Earned
22,311
152
Minions Killed
102
0
Camps Cleared
0
618,087
Distance Traveled
577,111
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,179
834
73
7
0
192,920
0
W
Achilles
9,884
899
25
2
0
220,231
1
L
Ymir
8,119
738
8
1
0
194,757
0
L
Ishtar
7,114
647
48
4
0
178,461
0
L
Nox
7,078
643
46
4
0
203,893
3
W
Sol
8,748
795
54
5
0
204,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role