Player Matchup

Guan Yu
Guan Yu
Platinum I
HarigeHenry
Guan Yu
Platinum I
Level 45
God Stats
15W - 4L
1,949 SR
Queue Stats
67W - 16L
2,218 MMR
Party 2
Baba Yaga
Baba Yaga
Platinum IV
Ikemp
Baba Yaga
Platinum IV
Level 151
God Stats
2W - 0L
1,680 SR
Queue Stats
17W - 5L
1,983 MMR
Party 2
Anhur
Anhur
Diamond V
jorisdaporis
Anhur
Diamond V
Level 97
God Stats
4W - 0L
1,812 SR
Queue Stats
33W - 5L
2,432 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 98
1,813 SR
2,211 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,613 SR
1,890 MMR
Cerberus
Cerberus
Diamond II
 
Cerberus
Diamond II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Diamond II
HAZΞ
Odin
Diamond II
Level 160
God Stats
4W - 4L
1,807 SR
Queue Stats
185W - 86L
2,135 MMR
Party 1
Yu Huang
Yu Huang
Diamond IV
Namor81
Yu Huang
Diamond IV
Level 154
God Stats
0W - 9L
1,533 SR
Queue Stats
369W - 461L
2,034 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HarigeHenry
Guan Yu
17
4 / 0 / 4
11,827
788
13,156
13,337
17,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baba Yaga
Ikemp
Baba Yaga
16
1 / 1 / 6
10,239
683
14,106
7,838
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 1 / 2
10,739
716
22,628
12,524
5,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AtlasAchillesThothAh Muzen CabBaron Samedi

VS

Bans
AresScyllaOsirisPersephoneGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 3 / 0
10,144
676
10,797
24,865
25,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Odin
HAZΞ
Odin
14
0 / 1 / 2
8,849
590
8,307
17,756
16,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
Namor81
Yu Huang
14
0 / 5 / 2
9,156
610
6,373
12,056
5,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
2
2
Deaths
9
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
3
0
0.67
L
Odin
HAZΞ
Odin
0
1
2
1
W
Guan Yu
HarigeHenry
Guan Yu
4
0
4
6
W
Baba Yaga
Ikemp
Baba Yaga
1
1
6
4
L
Yu Huang
Namor81
Yu Huang
0
5
2
0.2
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,890
Damage
25,477
33,699
Taken
54,677
27,051
Mitigated
47,593
15,257
Healing
9,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,797
493
0
7,693
24,865
25,920
0
5,384
19,481
26,169
0
L
Odin
HAZΞ
Odin
8,307
1,762
0
1,776
17,756
16,446
0
6,571
11,185
0
28,930
W
Guan Yu
HarigeHenry
Guan Yu
13,156
2,291
934
6,652
13,337
17,851
330
4,848
7,834
0
37,485
W
Baba Yaga
Ikemp
Baba Yaga
14,106
890
0
2,343
7,838
3,536
938
5,397
2,302
52,689
0
L
Yu Huang
Namor81
Yu Huang
6,373
407
0
500
12,056
5,227
0
2,240
9,816
53,078
0
W
22,628
12,705
0
5,328
12,524
5,664
2,013
7,105
5,079
0
79,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,805
Gold Earned
28,149
220
Minions Killed
202
0
Camps Cleared
0
899,925
Distance Traveled
837,317
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,144
676
53
4
0
282,142
0
L
Odin
8,849
590
42
3
0
300,068
5
W
Guan Yu
11,827
788
31
2
0
346,817
7
W
Baba Yaga
10,239
683
83
6
0
291,705
5
L
Yu Huang
9,156
610
107
7
0
255,107
3
W
Anhur
10,739
716
106
7
0
261,403
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role