Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
KhepriiiSun
Ares
Level 158
God Stats
1W - 0L
1,670 SR
Queue Stats
83W - 65L
1,615 Elo+
Party 1
Hercules
Hercules
SotaBanko
Hercules
Level 104
God Stats
5W - 1L
1,981 SR
Queue Stats
73W - 51L
1,502 Elo+
Party 1
Ah Puch
Ah Puch
hurtxn
Ah Puch
Level 155
God Stats
4W - 4L
1,344 SR
Queue Stats
427W - 271L
1,582 Elo+
Party 1
Team Averages
Level 121
1,599 SR
1,540 Elo+

VS

Team Averages
Level 82
1,519 SR
1,481 Elo+
Freya
Freya
 
Freya
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BooDoo
Bastet
Level 31
God Stats
2W - 2L
1,506 SR
Queue Stats
11W - 6L
1,567 Elo+
Solo
Izanami
Izanami
Devotedd
Izanami
Level 150
God Stats
20W - 16L
1,590 SR
Queue Stats
308W - 350L
1,466 Elo+
Solo
Susano
Susano
G Money6056
Susano
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 186L
1,477 Elo+
Solo
Ymir
Ymir
chinoxx150
Ymir
Level 66
God Stats
19W - 21L
1,499 SR
Queue Stats
37W - 40L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
3 / 0 / 5
7,431
743
5,365
4,548
1,590
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Set
 
Set
10
2 / 1 / 3
5,719
572
3,627
7,869
3,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
7 / 1 / 6
7,380
738
6,947
6,170
4,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
SotaBanko
Hercules
11
1 / 0 / 0
6,378
638
2,975
6,981
5,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ah Puch
hurtxn
Ah Puch
10
4 / 0 / 3
6,080
608
6,260
6,413
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
1 / 4 / 0
4,970
497
1,646
6,996
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
BooDoo
Bastet
9
0 / 0 / 0
5,060
506
2,652
7,001
2,192
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Devotedd
Izanami
8
1 / 5 / 0
5,207
521
2,980
7,043
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
8
0 / 4 / 0
4,929
493
2,479
8,434
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 4 / 2
4,982
498
2,952
9,583
5,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
17
Kills
2
2
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
0
5
5.5
W
Set
 
Set
2
1
3
3.5
L
Freya
 
Freya
1
4
0
0.25
L
Bastet
BooDoo
Bastet
0
0
0
0
L
Izanami
Devotedd
Izanami
1
5
0
0.2
L
Susano
0
4
0
0
W
7
1
6
10
W
Hercules
SotaBanko
Hercules
1
0
0
1
L
0
4
2
0.25
W
Ah Puch
hurtxn
Ah Puch
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,174
Damage
12,709
31,981
Taken
39,057
18,086
Mitigated
15,601
12,471
Healing
7,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
5,365
4,515
0
3,340
4,548
1,590
0
896
3,652
0
53,866
W
Set
 
Set
3,627
1,382
0
542
7,869
3,293
0
1,251
6,618
0
43,576
L
Freya
 
Freya
1,646
514
0
1,400
6,996
3,089
0
5,934
1,062
21,418
0
L
Bastet
BooDoo
Bastet
2,652
1,021
0
1,576
7,001
2,192
0
605
6,107
0
24,816
L
Izanami
Devotedd
Izanami
2,980
1,907
0
758
7,043
2,393
0
2,454
4,589
0
29,414
L
Susano
2,479
701
0
2,448
8,434
2,904
0
1,721
6,562
0
26,770
W
6,947
1,109
334
1,955
6,170
4,615
124
1,542
4,628
17,426
533
W
Hercules
SotaBanko
Hercules
2,975
702
0
3,976
6,981
5,971
248
0
6,981
0
37,094
L
2,952
1,292
0
1,622
9,583
5,023
0
2,337
7,246
17,736
0
W
Ah Puch
hurtxn
Ah Puch
6,260
687
0
2,324
6,413
2,617
70
909
5,504
35,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,988
Gold Earned
25,148
358
Minions Killed
232
0
Camps Cleared
0
1,032,819
Distance Traveled
983,790
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,431
743
113
11
0
204,968
3
W
Set
5,719
572
71
7
0
234,067
0
L
Freya
4,970
497
39
4
0
183,458
3
L
Bastet
5,060
506
47
5
0
239,731
1
L
Izanami
5,207
521
62
6
0
187,729
6
L
Susano
4,929
493
61
6
0
210,251
2
W
Ares
7,380
738
29
3
0
202,854
1
W
Hercules
6,378
638
70
7
0
201,298
0
L
Ymir
4,982
498
23
2
0
162,621
2
W
Ah Puch
6,080
608
75
8
0
189,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role