Player Matchup

Loki
Loki
Azron230
Loki
Level 158
God Stats
7W - 10L
1,482 SR
Queue Stats
426W - 437L
1,412 Elo+
Solo
Odin
Odin
Crathen_
Odin
Level 137
God Stats
2W - 8L
1,627 SR
Queue Stats
393W - 419L
1,392 Elo+
Solo
Persephone
Persephone
Frxga1
Persephone
Level 115
God Stats
18W - 16L
1,575 SR
Queue Stats
906W - 925L
1,491 Elo+
Solo
Neith
Neith
M1_2Madara
Neith
Level 111
God Stats
5W - 8L
1,547 SR
Queue Stats
620W - 559L
1,429 Elo+
Solo
Sobek
Sobek
temp-447593
Sobek
Level 114
God Stats
12W - 16L
1,530 SR
Queue Stats
798W - 851L
1,412 Elo+
Solo
Team Averages
Level 127
1,552 SR
1,427 Elo+

VS

Team Averages
Level 92
1,497 SR
1,477 Elo+
Pele
Pele
Demcnz
Pele
Level 110
God Stats
6W - 4L
1,500 SR
Queue Stats
299W - 307L
1,453 Elo+
Solo
Zeus
Zeus
IIzSnupiSleepzII
Zeus
Level 88
God Stats
6W - 7L
1,459 SR
Queue Stats
220W - 226L
1,458 Elo+
Solo
Neith
Neith
Radesanin91
Neith
Level 94
God Stats
167W - 154L
1,549 SR
Queue Stats
255W - 267L
1,456 Elo+
Solo
Odin
Odin
life_is_tiring
Odin
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,564 Elo+
Solo
Bacchus
Bacchus
skikketto_OG
Bacchus
Level 109
God Stats
13W - 15L
1,475 SR
Queue Stats
214W - 247L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
2 / 2 / 2
7,820
412
4,583
7,340
3,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
18
2 / 0 / 2
10,978
578
10,155
12,756
16,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Persephone
Frxga1
Persephone
15
5 / 6 / 3
10,010
527
11,592
12,992
6,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
18
11 / 1 / 2
11,373
599
16,152
12,861
6,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 9
9,546
502
7,930
21,981
26,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Demcnz
Pele
15
3 / 6 / 5
9,285
489
9,058
21,721
8,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

16
4 / 5 / 3
10,276
541
17,242
12,744
4,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
2 / 6 / 1
9,297
489
9,614
13,238
5,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 0 / 1
10,289
542
5,210
10,821
11,537
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
skikketto_OG
Bacchus
13
3 / 5 / 4
9,075
478
6,005
16,230
15,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
22
Kills
12
12
Deaths
22
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
2
2
2
1.5
L
Odin
2
0
2
3
W
Pele
Demcnz
Pele
3
6
5
0.92
L
Persephone
Frxga1
Persephone
5
6
3
1.08
W
4
5
3
1.1
L
Neith
11
1
2
12
W
2
6
1
0.42
W
0
0
1
0.5
W
Bacchus
skikketto_OG
Bacchus
3
5
4
1
L
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,412
Damage
47,129
67,930
Taken
74,754
59,505
Mitigated
46,797
19,707
Healing
12,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
4,583
884
0
1,686
7,340
3,274
0
2,394
4,946
0
37,883
L
Odin
10,155
2,081
0
4,028
12,756
16,733
0
3,189
9,567
0
95,369
W
Pele
Demcnz
Pele
9,058
1,851
0
4,182
21,721
8,824
459
4,853
16,592
0
76,445
L
Persephone
Frxga1
Persephone
11,592
644
0
2,197
12,992
6,310
261
5,350
7,636
80,543
0
W
17,242
2,105
0
1,850
12,744
4,781
0
7,218
5,526
82,841
0
L
Neith
16,152
6,450
0
4,614
12,861
6,787
1,008
2,000
10,861
0
99,789
W
9,614
3,286
374
3,541
13,238
5,756
1,128
1,790
11,448
0
71,034
W
5,210
1,782
0
750
10,821
11,537
256
497
9,244
0
75,393
W
Bacchus
skikketto_OG
Bacchus
6,005
753
194
1,934
16,230
15,899
145
5,164
10,922
33,635
2,894
L
7,930
483
0
7,182
21,981
26,401
0
9,944
12,037
28,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,727
Gold Earned
48,222
591
Minions Killed
567
0
Camps Cleared
0
1,601,753
Distance Traveled
1,759,096
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,820
412
66
3
0
234,241
0
L
Odin
10,978
578
195
10
0
369,330
3
W
Pele
9,285
489
95
5
0
389,167
1
L
Persephone
10,010
527
133
7
0
317,047
1
W
Zeus
10,276
541
146
8
0
336,241
0
L
Neith
11,373
599
169
9
0
343,418
3
W
Neith
9,297
489
112
6
0
327,472
4
W
Odin
10,289
542
173
9
0
384,891
2
W
Bacchus
9,075
478
41
2
0
321,325
0
L
Sobek
9,546
502
28
1
0
337,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role