Player Matchup

Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Buzzclaw
Raijin
Level 121
God Stats
2W - 2L
1,367 SR
Queue Stats
201W - 210L
1,448 Elo+
Solo
Artio
Artio
Raglel
Artio
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,393 Elo+
Solo
Team Averages
Level 127
1,473 SR
1,468 Elo+

VS

Team Averages
Level 124
1,366 SR
1,444 Elo+
Lancelot
Lancelot
 
Lancelot
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Sethra30
Ishtar
Level 106
God Stats
2W - 5L
1,290 SR
Queue Stats
460W - 525L
1,398 Elo+
Solo
Thoth
Thoth
StretchyGOODZ
Thoth
Level 141
God Stats
2W - 22L
1,082 SR
Queue Stats
810W - 864L
1,412 Elo+
Solo
Fafnir
Fafnir
bbykami
Fafnir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 38L
1,490 Elo+
Solo
Fenrir
Fenrir
lvlonecrook
Fenrir
Level 84
God Stats
4W - 3L
1,457 SR
Queue Stats
186W - 191L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
1 / 0 / 4
6,256
1,251
1,011
3,737
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
 
Anhur
12
0 / 1 / 7
6,128
1,226
2,841
5,147
3,045
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Da Ji
 
Da Ji
8
2 / 3 / 3
5,611
1,122
2,856
4,851
2,600
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
Buzzclaw
Raijin
11
5 / 2 / 2
6,558
1,312
3,590
6,028
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
Raglel
Artio
11
1 / 1 / 8
6,300
1,260
2,998
5,704
6,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
1 / 2 / 2
5,117
1,023
1,354
3,223
1,201
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
Sethra30
Ishtar
13
2 / 2 / 4
5,777
1,155
3,340
4,884
2,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 3
5,771
1,154
2,148
4,388
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
bbykami
Fafnir
5
0 / 0 / 0
4,336
867
0
0
0
Fenrir
11
3 / 2 / 1
5,437
1,087
2,707
3,318
1,435
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
9
Kills
7
7
Deaths
9
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
0
4
3
W
Anhur
 
Anhur
0
1
7
3.5
W
Da Ji
 
Da Ji
2
3
3
1.17
L
Lancelot
 
Lancelot
1
2
2
1
W
Raijin
Buzzclaw
Raijin
5
2
2
3
W
Artio
Raglel
Artio
1
1
8
5
L
Ishtar
Sethra30
Ishtar
2
2
4
2
L
1
3
3
0.83
L
Fafnir
bbykami
Fafnir
0
0
0
0
L
Fenrir
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,296
Damage
9,549
25,467
Taken
15,813
17,074
Mitigated
6,513
8,045
Healing
2,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,011
64
253
734
3,737
2,242
660
158
3,539
6,235
0
W
Anhur
 
Anhur
2,841
717
873
952
5,147
3,045
633
548
4,515
0
12,384
W
Da Ji
 
Da Ji
2,856
725
380
456
4,851
2,600
49
90
4,761
0
3,365
L
Lancelot
 
Lancelot
1,354
360
0
322
3,223
1,201
0
1,476
1,747
0
1,942
W
Raijin
Buzzclaw
Raijin
3,590
377
726
992
6,028
2,579
84
694
5,290
7,423
0
W
Artio
Raglel
Artio
2,998
417
1,293
1,386
5,704
6,608
118
400
5,214
6,667
0
L
Ishtar
Sethra30
Ishtar
3,340
1,895
137
1,011
4,884
2,271
0
2,996
1,888
0
10,207
L
2,148
89
42
865
4,388
1,606
0
1,860
2,528
9,534
0
L
Fafnir
bbykami
Fafnir
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
2,707
252
0
71
3,318
1,435
0
1,267
2,051
0
3,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,853
Gold Earned
26,438
50
Minions Killed
33
0
Camps Cleared
0
559,358
Distance Traveled
291,914
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,256
1,251
11
2
0
112,811
0
W
Anhur
6,128
1,226
16
3
0
107,433
0
W
Da Ji
5,611
1,122
2
0
0
101,855
0
L
Lancelot
5,117
1,023
3
1
0
56,325
0
W
Raijin
6,558
1,312
8
2
0
102,947
0
W
Artio
6,300
1,260
13
3
0
134,312
1
L
Ishtar
5,777
1,155
9
2
0
80,691
0
L
Thoth
5,771
1,154
18
4
0
82,335
0
L
Fafnir
4,336
867
0
0
0
0
0
L
Fenrir
5,437
1,087
3
1
0
72,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role