Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Berzaxee
Artemis
Level 46
God Stats
1W - 1L
1,287 SR
Queue Stats
58W - 89L
1,316 Elo+
Solo
The Morrigan
The Morrigan
BrutalBeast689
The Morrigan
Level 83
God Stats
4W - 2L
1,276 SR
Queue Stats
35W - 31L
1,428 Elo+
Party 1
Mulan
Mulan
LoNgJoHnSiLvEr10
Mulan
Level 74
God Stats
4W - 5L
1,529 SR
Queue Stats
95W - 87L
1,510 Elo+
Party 1
Zhong Kui
Zhong Kui
ShadowxX23
Zhong Kui
Level 64
God Stats
13W - 16L
1,476 SR
Queue Stats
18W - 25L
1,386 Elo+
Solo
Team Averages
Level 77
1,414 SR
1,428 Elo+

VS

Team Averages
Level 111
1,480 SR
1,385 Elo+
Sylvanus
Sylvanus
Agent SPAM
Sylvanus
Level 155
God Stats
31W - 23L
1,531 SR
Queue Stats
224W - 253L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
COGParrot
Baron Samedi
Level 81
God Stats
3W - 3L
1,664 SR
Queue Stats
51W - 49L
1,422 Elo+
Solo
King Arthur
King Arthur
LALARIKU
King Arthur
Level 69
God Stats
2W - 8L
1,500 SR
Queue Stats
335W - 403L
1,328 Elo+
Solo
Hachiman
Hachiman
WolfieShocks
Hachiman
Level 160
God Stats
0W - 4L
1,287 SR
Queue Stats
207W - 223L
1,419 Elo+
Solo
Thanatos
Thanatos
XxKiloKushxX
Thanatos
Level 92
God Stats
1W - 2L
1,418 SR
Queue Stats
55W - 61L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
13
2 / 2 / 2
9,144
457
1,398
10,569
4,273
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Berzaxee
Artemis
12
0 / 5 / 3
7,757
388
10,136
16,181
5,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Morrigan
BrutalBeast689
The Morrigan
15
1 / 2 / 3
9,370
469
4,058
9,151
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
12 / 2 / 1
13,425
671
28,867
23,442
21,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Zhong Kui
ShadowxX23
Zhong Kui
16
3 / 3 / 1
9,773
489
8,260
15,278
10,837
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Agent SPAM
Sylvanus
12
1 / 3 / 5
8,259
413
5,383
16,128
12,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Baron Samedi
COGParrot
Baron Samedi
17
2 / 3 / 1
10,775
539
10,146
13,235
7,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
LALARIKU
King Arthur
14
1 / 5 / 2
8,732
437
7,059
19,623
14,775
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
WolfieShocks
Hachiman
17
7 / 1 / 1
10,620
531
16,911
11,256
4,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
XxKiloKushxX
Thanatos
12
2 / 7 / 2
8,183
409
7,174
19,872
9,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
18
Kills
13
14
Deaths
19
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
2
2
1.5
L
Sylvanus
Agent SPAM
Sylvanus
1
3
5
1.17
W
Artemis
Berzaxee
Artemis
0
5
3
0.3
W
The Morrigan
BrutalBeast689
The Morrigan
1
2
3
1.25
L
Baron Samedi
COGParrot
Baron Samedi
2
3
1
0.83
L
King Arthur
LALARIKU
King Arthur
1
5
2
0.4
W
12
2
1
6.25
W
Zhong Kui
ShadowxX23
Zhong Kui
3
3
1
1.17
L
Hachiman
WolfieShocks
Hachiman
7
1
1
7.5
L
Thanatos
XxKiloKushxX
Thanatos
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,719
Damage
46,673
74,621
Taken
80,114
45,873
Mitigated
49,056
33,093
Healing
34,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
1,398
82
0
1,909
10,569
4,273
0
1,789
8,780
0
41,052
L
Sylvanus
Agent SPAM
Sylvanus
5,383
1,535
1,615
5,733
16,128
12,133
226
4,918
11,210
28,715
12,621
W
Artemis
Berzaxee
Artemis
10,136
4,125
0
4,365
16,181
5,312
590
2,108
14,073
0
46,188
W
The Morrigan
BrutalBeast689
The Morrigan
4,058
357
0
1,560
9,151
4,129
472
5,499
3,652
52,181
588
L
Baron Samedi
COGParrot
Baron Samedi
10,146
805
475
4,322
13,235
7,706
846
2,684
10,186
94,610
0
L
King Arthur
LALARIKU
King Arthur
7,059
1,142
0
3,252
19,623
14,775
0
386
19,201
0
45,004
W
28,867
8,810
0
17,204
23,442
21,322
2,904
3,666
19,776
0
146,906
W
Zhong Kui
ShadowxX23
Zhong Kui
8,260
619
0
8,055
15,278
10,837
166
1,743
13,535
79,510
0
L
Hachiman
WolfieShocks
Hachiman
16,911
10,939
0
5,885
11,256
4,811
836
2,452
8,804
0
86,103
L
Thanatos
XxKiloKushxX
Thanatos
7,174
1,856
0
13,024
19,872
9,631
0
1,083
18,765
0
65,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,469
Gold Earned
46,569
601
Minions Killed
502
0
Camps Cleared
0
1,704,467
Distance Traveled
1,672,258
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,144
457
51
3
0
284,855
5
L
Sylvanus
8,259
413
58
3
0
266,636
2
W
Artemis
7,757
388
67
3
0
361,493
2
W
The Morrigan
9,370
469
114
6
0
379,815
3
L
Baron Samedi
10,775
539
141
7
0
337,375
3
L
King Arthur
8,732
437
71
4
0
343,849
1
W
Mulan
13,425
671
236
12
0
341,499
5
W
Zhong Kui
9,773
489
133
7
0
336,805
0
L
Hachiman
10,620
531
150
8
0
347,412
4
L
Thanatos
8,183
409
82
4
0
376,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role