Player Matchup

Merlin
Merlin
Hogwaffle
Merlin
Level 88
God Stats
3W - 3L
1,446 SR
Queue Stats
69W - 79L
1,480 Elo+
Solo
Chang'e
Chang'e
LennethValkyri
Chang'e
Level 109
God Stats
15W - 19L
1,498 SR
Queue Stats
177W - 190L
1,507 Elo+
Solo
Mercury
Mercury
SlupeeKid
Mercury
Level 55
God Stats
3W - 4L
1,478 SR
Queue Stats
66W - 98L
1,378 Elo+
Solo
King Arthur
King Arthur
Vontiizzy
King Arthur
Level 29
God Stats
2W - 1L
1,860 SR
Queue Stats
34W - 43L
1,481 Elo+
Solo
Izanami
Izanami
wrmaximuz
Izanami
Level 127
God Stats
0W - 2L
1,771 SR
Queue Stats
127W - 143L
1,451 Elo+
Solo
Team Averages
Level 82
1,611 SR
1,459 Elo+

VS

Team Averages
Level 101
1,431 SR
1,535 Elo+
Ah Puch
Ah Puch
Balam105
Ah Puch
Level 106
God Stats
10W - 7L
1,396 SR
Queue Stats
212W - 224L
1,487 Elo+
Solo
Anubis
Anubis
MartyRobbins79
Anubis
Level 105
God Stats
2W - 4L
1,429 SR
Queue Stats
120W - 104L
1,605 Elo+
Party 1
Anhur
Anhur
SonoMakuuu
Anhur
Level 144
God Stats
2W - 1L
1,542 SR
Queue Stats
28W - 25L
1,534 Elo+
Solo
Lancelot
Lancelot
c4xmaniac
Lancelot
Level 117
God Stats
5W - 10L
1,218 SR
Queue Stats
93W - 74L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
frogiscool9
Cthulhu
Level 33
God Stats
5W - 7L
1,570 SR
Queue Stats
217W - 212L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hogwaffle
Merlin
17
2 / 3 / 2
10,409
694
10,165
7,404
3,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 4 / 1
10,847
723
11,067
14,631
5,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
SlupeeKid
Mercury
15
0 / 7 / 3
9,378
625
3,437
16,597
6,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Vontiizzy
King Arthur
17
0 / 4 / 6
9,788
653
5,998
21,898
18,838
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Izanami
wrmaximuz
Izanami
17
3 / 10 / 4
10,922
728
11,964
20,995
9,175
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Balam105
Ah Puch
18
1 / 3 / 14
10,752
717
12,091
11,801
6,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 1 / 9
12,155
810
11,872
9,670
5,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
18
3 / 2 / 11
11,190
746
11,483
14,497
7,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
c4xmaniac
Lancelot
20
11 / 2 / 11
12,285
819
25,438
17,624
15,134
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
frogiscool9
Cthulhu
18
3 / 3 / 12
11,238
749
9,146
18,885
25,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
85
10
Kills
28
28
Deaths
11
16
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Balam105
Ah Puch
1
3
14
2.67
L
Merlin
Hogwaffle
Merlin
2
3
2
1
L
5
4
1
1.38
W
10
1
9
14.5
L
Mercury
SlupeeKid
Mercury
0
7
3
0.21
W
Anhur
3
2
11
4.25
L
King Arthur
Vontiizzy
King Arthur
0
4
6
0.75
W
Lancelot
c4xmaniac
Lancelot
11
2
11
8.25
W
Cthulhu
frogiscool9
Cthulhu
3
3
12
3
L
Izanami
wrmaximuz
Izanami
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,631
Damage
70,030
81,525
Taken
72,477
43,634
Mitigated
60,285
15,191
Healing
18,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Balam105
Ah Puch
12,091
901
351
3,357
11,801
6,358
895
3,096
8,705
37,153
0
L
Merlin
Hogwaffle
Merlin
10,165
453
0
573
7,404
3,279
204
1,922
5,482
37,393
0
L
11,067
383
2,612
4,592
14,631
5,885
0
6,521
8,110
41,172
0
W
11,872
233
0
4,436
9,670
5,395
1,119
3,995
5,675
43,057
0
L
Mercury
SlupeeKid
Mercury
3,437
1,455
0
1,918
16,597
6,457
0
9,216
7,363
0
21,309
W
Anhur
11,483
6,835
0
3,835
14,497
7,567
1,002
3,859
10,638
0
55,844
L
King Arthur
Vontiizzy
King Arthur
5,998
699
0
2,496
21,898
18,838
0
8,289
13,451
0
19,574
W
Lancelot
c4xmaniac
Lancelot
25,438
5,220
0
4,715
17,624
15,134
0
6,212
11,412
0
49,731
W
Cthulhu
frogiscool9
Cthulhu
9,146
517
804
1,269
18,885
25,831
174
4,070
14,815
28,340
0
L
Izanami
wrmaximuz
Izanami
11,964
7,406
0
3,000
20,995
9,175
699
7,143
13,779
0
34,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,344
Gold Earned
57,620
260
Minions Killed
285
0
Camps Cleared
0
1,396,954
Distance Traveled
1,559,871
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,752
717
67
4
0
257,502
0
L
Merlin
10,409
694
71
5
0
289,515
6
L
Chang'e
10,847
723
79
5
0
300,126
3
W
Anubis
12,155
810
64
4
0
301,706
0
L
Mercury
9,378
625
24
2
0
298,442
2
W
Anhur
11,190
746
62
4
0
257,390
0
L
King Arthur
9,788
653
25
2
0
280,535
2
W
Lancelot
12,285
819
55
4
0
412,267
0
W
Cthulhu
11,238
749
37
2
0
331,006
0
L
Izanami
10,922
728
61
4
0
228,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role