Player Matchup

Ravana
Ravana
 
Ravana
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BrianFrmCharter
Sylvanus
Level 149
God Stats
25W - 10L
1,753 SR
Queue Stats
180W - 133L
1,551 Elo+
Party 1
Ishtar
Ishtar
Laythens
Ishtar
Level 156
God Stats
21W - 11L
1,773 SR
Queue Stats
446W - 265L
1,654 Elo+
Party 1
Baron Samedi
Baron Samedi
Wxuq
Baron Samedi
Level 24
God Stats
2W - 0L
1,922 SR
Queue Stats
103W - 22L
1,780 Elo+
Party 1
Team Averages
Level 127
1,690 SR
1,597 Elo+

VS

Team Averages
Level 52
1,414 SR
1,405 Elo+
Neith
Neith
GristlyDrop1154
Neith
Level 67
God Stats
2W - 10L
1,484 SR
Queue Stats
25W - 33L
1,399 Elo+
Party 2
Merlin
Merlin
HorchataPapi230
Merlin
Level 76
God Stats
8W - 14L
1,094 SR
Queue Stats
34W - 51L
1,284 Elo+
Party 2
Mercury
Mercury
Juanpag2720
Mercury
Level 37
God Stats
7W - 12L
1,447 SR
Queue Stats
168W - 149L
1,473 Elo+
Solo
Fafnir
Fafnir
RaEagle
Fafnir
Level 43
God Stats
0W - 2L
1,295 SR
Queue Stats
23W - 24L
1,389 Elo+
Party 2
Osiris
Osiris
droptongun21
Osiris
Level 35
God Stats
7W - 8L
1,751 SR
Queue Stats
29W - 47L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
5 / 0 / 3
9,015
644
11,279
6,592
8,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
 
Fenrir
14
8 / 1 / 3
8,782
627
9,920
13,360
5,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
12
2 / 0 / 5
7,767
555
3,677
9,674
8,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ishtar
Laythens
Ishtar
14
5 / 1 / 2
8,439
603
14,971
12,983
5,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Wxuq
Baron Samedi
13
2 / 1 / 4
7,878
563
6,303
8,724
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,384
385
4,247
9,914
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 0
7,222
516
4,027
9,165
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Juanpag2720
Mercury
11
1 / 6 / 1
6,644
475
3,350
13,725
4,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
RaEagle
Fafnir
9
0 / 3 / 1
5,892
421
3,043
13,271
12,285
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Osiris
10
0 / 6 / 0
5,859
419
1,200
14,192
12,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
22
Kills
3
3
Deaths
22
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
0
3
6.5
W
Fenrir
 
Fenrir
8
1
3
9.5
W
Sylvanus
2
0
5
4.5
L
0
4
0
0
L
2
3
0
0.67
L
Mercury
Juanpag2720
Mercury
1
6
1
0.25
W
Ishtar
Laythens
Ishtar
5
1
2
6
L
Fafnir
RaEagle
Fafnir
0
3
1
0.17
W
Baron Samedi
Wxuq
Baron Samedi
2
1
4
4
L
Osiris
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,150
Damage
15,867
51,333
Taken
60,267
32,061
Mitigated
35,969
26,966
Healing
7,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
11,279
3,632
103
3,731
6,592
8,132
0
0
6,592
0
62,663
W
Fenrir
 
Fenrir
9,920
2,849
0
4,354
13,360
5,599
127
513
12,847
0
67,616
W
Sylvanus
3,677
1,021
2,158
4,599
9,674
8,637
156
2,099
7,575
25,613
5,226
L
4,247
1,735
0
1,419
9,914
2,788
0
1,363
8,551
0
33,759
L
4,027
151
0
994
9,165
4,014
0
4,455
4,710
54,681
0
L
Mercury
Juanpag2720
Mercury
3,350
1,444
0
1,040
13,725
4,710
0
815
12,771
0
46,113
W
Ishtar
Laythens
Ishtar
14,971
11,093
0
8,526
12,983
5,757
123
1,945
11,038
0
79,073
L
Fafnir
RaEagle
Fafnir
3,043
1,435
0
1,315
13,271
12,285
46
2,515
10,756
14,290
0
W
Baron Samedi
Wxuq
Baron Samedi
6,303
242
528
2,967
8,724
3,936
132
2,513
6,211
59,855
0
L
Osiris
1,200
354
0
3,108
14,192
12,172
0
394
12,763
0
30,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,881
Gold Earned
31,001
484
Minions Killed
309
0
Camps Cleared
0
1,425,230
Distance Traveled
1,281,711
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,015
644
103
7
0
292,947
3
W
Fenrir
8,782
627
91
7
0
327,574
8
W
Sylvanus
7,767
555
49
4
0
299,603
9
L
Neith
5,384
385
50
4
0
244,842
2
L
Merlin
7,222
516
100
7
0
235,379
0
L
Mercury
6,644
475
80
6
0
295,035
4
W
Ishtar
8,439
603
134
10
0
222,769
0
L
Fafnir
5,892
421
15
1
0
258,741
0
W
Baron Samedi
7,878
563
107
8
0
282,337
1
L
Osiris
5,859
419
64
5
0
247,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role