Player Matchup

Xing Tian
Xing Tian
Silver III
 
Xing Tian
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold I
MADKILLER LUKE
Kukulkan
Gold I
Level 158
God Stats
25W - 19L
1,586 SR
Queue Stats
428W - 433L
1,585 MMR
Solo
Hou Yi
Hou Yi
Silver III
Rec_6
Hou Yi
Silver III
Level 89
God Stats
15W - 21L
1,462 SR
Queue Stats
28W - 40L
1,165 MMR
Party 1
Neith
Neith
Platinum V
YorkHunt90
Neith
Platinum V
Level 69
God Stats
53W - 34L
1,626 SR
Queue Stats
130W - 123L
1,592 MMR
Solo
Mercury
Mercury
Gold III
thegrannycoconut
Mercury
Gold III
Level 127
God Stats
6W - 7L
1,540 SR
Queue Stats
52W - 61L
1,499 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,543 SR
1,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,524 SR
1,428 MMR
Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
ALEJAANDRO_99
Artio
Gold V
Level 97
God Stats
1W - 4L
1,462 SR
Queue Stats
7W - 8L
1,559 MMR
Party 2
Scylla
Scylla
Gold III
Pachz
Scylla
Gold III
Level 146
God Stats
3W - 5L
1,718 SR
Queue Stats
492W - 498L
1,562 MMR
Solo
Horus
Horus
Silver III
SamuelRR15Fenix
Horus
Silver III
Level 140
God Stats
0W - 2L
1,401 SR
Queue Stats
8W - 9L
1,493 MMR
Party 2
Hun Batz
Hun Batz
Silver II
attiladez
Hun Batz
Silver II
Level 140
God Stats
9W - 10L
1,541 SR
Queue Stats
44W - 58L
1,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
1 / 2 / 5
10,001
500
4,839
18,357
18,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
19
2 / 3 / 3
12,247
612
11,106
11,505
5,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
Rec_6
Hou Yi
17
4 / 3 / 1
11,395
570
13,724
18,140
8,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
18
7 / 0 / 7
12,331
617
14,493
10,687
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
6 / 2 / 7
12,236
612
12,435
17,351
7,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
MauiNu WaNe ZhaBacchusPele

VS

Bans
ArachneHadesThorSusanoAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
2 / 4 / 3
9,064
453
13,703
14,797
6,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 2 / 4
7,416
371
6,935
17,343
15,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
Pachz
Scylla
16
2 / 2 / 5
9,497
475
9,006
11,505
4,750
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 7 / 1
9,778
489
4,811
16,301
12,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
attiladez
Hun Batz
15
5 / 5 / 3
9,649
482
7,219
18,811
7,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
20
Kills
10
10
Deaths
20
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
2
5
1.75
L
Artemis
 
Artemis
2
4
3
0.88
L
1
2
4
1.5
W
Kukulkan
2
3
3
1.17
L
Scylla
Pachz
Scylla
2
2
5
2.25
W
Hou Yi
Rec_6
Hou Yi
4
3
1
1.5
L
0
7
1
0.07
W
Neith
7
0
7
10.5
L
Hun Batz
attiladez
Hun Batz
5
5
3
1.3
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,597
Damage
41,674
76,040
Taken
78,757
43,427
Mitigated
46,454
26,606
Healing
20,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
4,839
530
0
2,773
18,357
18,027
448
6,377
11,305
23,859
1,914
L
Artemis
 
Artemis
13,703
5,903
0
4,891
14,797
6,227
1,725
1,695
13,102
0
62,397
L
6,935
339
607
6,011
17,343
15,620
0
6,396
10,947
25,034
0
W
Kukulkan
11,106
537
0
2,826
11,505
5,085
3,163
5,298
5,897
128,576
0
L
Scylla
Pachz
Scylla
9,006
395
0
1,211
11,505
4,750
0
5,194
6,311
77,628
0
W
Hou Yi
Rec_6
Hou Yi
13,724
6,892
422
11,091
18,140
8,287
1,128
2,030
16,077
0
88,749
L
4,811
1,813
0
2,815
16,301
12,002
385
0
16,301
84
67,614
W
Neith
14,493
4,443
0
5,351
10,687
5,023
3,310
612
9,563
0
99,963
L
Hun Batz
attiladez
Hun Batz
7,219
2,781
0
4,648
18,811
7,855
0
2,252
16,559
0
71,380
W
12,435
6,347
0
4,143
17,351
7,005
1,900
2,421
14,746
0
118,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,210
Gold Earned
45,404
623
Minions Killed
515
0
Camps Cleared
0
1,939,113
Distance Traveled
1,675,609
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,001
500
35
2
0
379,676
3
L
Artemis
9,064
453
106
5
0
299,277
3
L
Artio
7,416
371
32
2
0
385,129
2
W
Kukulkan
12,247
612
197
10
0
372,278
6
L
Scylla
9,497
475
132
7
0
323,509
0
W
Hou Yi
11,395
570
133
7
0
320,570
7
L
Horus
9,778
489
138
7
0
289,088
0
W
Neith
12,331
617
127
6
0
366,637
6
L
Hun Batz
9,649
482
107
5
0
378,606
8
W
Mercury
12,236
612
131
7
0
499,952
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role