Player Matchup

Pele
Pele
Silver IV
HarrisaMayo
Pele
Silver IV
Level 88
God Stats
1W - 2L
1,554 SR
Queue Stats
61W - 71L
1,328 MMR
Solo
Izanami
Izanami
Bronze II
R6__FRoZeN
Izanami
Bronze II
Level 66
God Stats
1W - 3L
1,575 SR
Queue Stats
5W - 11L
1,281 MMR
Solo
Janus
Janus
Silver III
RDxnny
Janus
Silver III
Level 102
God Stats
2W - 4L
1,460 SR
Queue Stats
320W - 320L
866 MMR
Solo
Yu Huang
Yu Huang
Gold V
Rtxwz
Yu Huang
Gold V
Level 118
God Stats
1W - 2L
1,506 SR
Queue Stats
106W - 110L
1,466 MMR
Solo
Sylvanus
Sylvanus
Silver V
Squalo097
Sylvanus
Silver V
Level 156
God Stats
2W - 5L
1,399 SR
Queue Stats
111W - 129L
584 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,499 SR
1,105 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,505 SR
1,195 MMR
Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold III
DrME9672
Guan Yu
Gold III
Level 89
God Stats
1W - 2L
1,416 SR
Queue Stats
81W - 83L
1,562 MMR
Party 1
Bastet
Bastet
Silver III
Jaudat_5
Bastet
Silver III
Level 128
God Stats
3W - 1L
1,559 SR
Queue Stats
34W - 43L
1,259 MMR
Party 1
Khepri
Khepri
Gold IV
Natnek4
Khepri
Gold IV
Level 86
God Stats
35W - 25L
1,599 SR
Queue Stats
49W - 40L
1,644 MMR
Solo
Ra
Ra
Bronze II
rap_solo04
Ra
Bronze II
Level 121
God Stats
3W - 1L
1,449 SR
Queue Stats
211W - 246L
8 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
9,719
463
13,279
20,745
8,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
R6__FRoZeN
Izanami
14
2 / 5 / 2
8,967
427
9,841
18,637
5,836
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
RDxnny
Janus
11
0 / 4 / 0
8,003
381
6,283
9,079
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yu Huang
Rtxwz
Yu Huang
16
1 / 3 / 3
9,666
460
16,323
13,930
6,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Squalo097
Sylvanus
14
2 / 2 / 3
9,550
455
8,888
19,714
21,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Da JiAthenaZhong KuiAwilixMulan

VS

Bans
ThorCernunnosLokiDanzaburouHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
19
6 / 2 / 1
11,961
570
12,808
15,596
6,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
DrME9672
Guan Yu
17
3 / 0 / 4
11,241
535
17,424
21,938
27,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Jaudat_5
Bastet
15
4 / 2 / 2
10,118
482
12,377
23,348
10,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
Natnek4
Khepri
15
0 / 0 / 8
9,932
473
6,007
16,524
18,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 2 / 3
9,928
473
11,100
11,776
6,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
6
Kills
16
16
Deaths
6
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
1
3.25
W
Guan Yu
DrME9672
Guan Yu
3
0
4
5
L
1
2
2
1
W
Bastet
Jaudat_5
Bastet
4
2
2
2.5
W
Khepri
Natnek4
Khepri
0
0
8
4
L
Izanami
R6__FRoZeN
Izanami
2
5
2
0.6
L
Janus
RDxnny
Janus
0
4
0
0
L
Yu Huang
Rtxwz
Yu Huang
1
3
3
0.83
L
Sylvanus
Squalo097
Sylvanus
2
2
3
1.75
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,614
Damage
59,716
82,105
Taken
89,182
45,377
Mitigated
69,145
27,475
Healing
34,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,808
7,230
0
4,934
15,596
6,206
190
3,122
12,390
0
116,279
W
Guan Yu
DrME9672
Guan Yu
17,424
1,728
1,210
10,790
21,938
27,731
796
8,382
13,092
0
89,958
L
13,279
3,256
0
6,051
20,745
8,036
0
1,598
18,742
0
100,527
W
Bastet
Jaudat_5
Bastet
12,377
2,505
0
7,811
23,348
10,706
10
5,393
17,895
0
88,378
W
Khepri
Natnek4
Khepri
6,007
1,079
825
3,429
16,524
18,482
0
6,777
9,350
30,612
0
L
Izanami
R6__FRoZeN
Izanami
9,841
7,122
0
5,009
18,637
5,836
0
3,393
15,244
0
62,337
L
Janus
RDxnny
Janus
6,283
314
0
2,203
9,079
3,189
0
1,399
7,230
44,417
0
L
Yu Huang
Rtxwz
Yu Huang
16,323
821
0
500
13,930
6,793
0
3,642
10,023
97,107
0
L
Sylvanus
Squalo097
Sylvanus
8,888
2,425
3,592
10,120
19,714
21,523
0
7,075
12,161
34,644
0
W
11,100
928
2,821
2,453
11,776
6,020
47
7,470
4,262
77,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,905
Gold Earned
53,180
561
Minions Killed
595
0
Camps Cleared
0
1,804,803
Distance Traveled
2,155,411
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,961
570
196
9
0
395,109
3
W
Guan Yu
11,241
535
140
7
0
465,660
6
L
Pele
9,719
463
159
8
0
442,738
3
W
Bastet
10,118
482
109
5
0
441,523
4
W
Khepri
9,932
473
27
1
0
432,094
8
L
Izanami
8,967
427
114
5
0
340,529
0
L
Janus
8,003
381
92
4
0
319,419
4
L
Yu Huang
9,666
460
150
7
0
369,171
4
L
Sylvanus
9,550
455
46
2
0
332,946
3
W
Ra
9,928
473
123
6
0
421,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role