Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Eyasae Flia
Cupid
Level 160
God Stats
3W - 6L
1,638 SR
Queue Stats
441W - 347L
1,704 Elo+
Party 1
Ymir
Ymir
Paandoru
Ymir
Level 41
God Stats
7W - 2L
1,790 SR
Queue Stats
127W - 41L
1,727 Elo+
Party 1
Awilix
Awilix
SunnyTech4945
Awilix
Level 26
God Stats
6W - 1L
1,810 SR
Queue Stats
32W - 11L
1,724 Elo+
Party 1
Team Averages
Level 99
1,648 SR
1,631 Elo+

VS

Team Averages
Level 83
1,464 SR
1,377 Elo+
King Arthur
King Arthur
 
King Arthur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
KiNJi567
Danzaburou
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 46L
1,277 Elo+
Solo
Merlin
Merlin
LostDragon909
Merlin
Level 64
God Stats
1W - 4L
1,358 SR
Queue Stats
118W - 99L
1,502 Elo+
Solo
Yemoja
Yemoja
SgtPootSniffer
Yemoja
Level 129
God Stats
0W - 1L
1,566 SR
Queue Stats
3W - 4L
1,238 Elo+
Party 2
Ao Kuang
Ao Kuang
fruitful-echo5
Ao Kuang
Level 39
God Stats
8W - 15L
1,394 SR
Queue Stats
134W - 188L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
7
1 / 0 / 0
4,151
692
2,487
2,693
985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
 
Chaac
7
0 / 0 / 1
3,935
656
2,599
4,462
3,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

7
1 / 0 / 1
4,254
709
1,077
2,920
760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
6
1 / 1 / 1
4,201
700
665
3,230
2,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

7
1 / 0 / 0
3,970
662
1,716
3,278
1,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 1 / 0
4,042
674
2,651
5,506
2,248
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
KiNJi567
Danzaburou
3
0 / 1 / 0
2,875
479
839
1,442
270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 1 / 0
3,342
557
1,018
3,385
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

1
0 / 1 / 0
2,745
458
213
1,207
479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
6
0 / 0 / 0
3,754
626
1,008
5,258
1,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
0
1
W
Chaac
 
Chaac
0
0
1
0.5
L
King Arthur
 
King Arthur
0
1
0
0
W
1
0
1
1.5
L
Danzaburou
KiNJi567
Danzaburou
0
1
0
0
L
0
1
0
0
W
Ymir
1
1
1
1.5
L
0
1
0
0
W
1
0
0
1
L
Ao Kuang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,544
Damage
5,729
16,583
Taken
16,798
8,218
Mitigated
5,704
8,755
Healing
3,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,487
299
116
1,284
2,693
985
719
1,481
1,212
24,899
0
W
Chaac
 
Chaac
2,599
1,004
0
2,333
4,462
3,409
0
0
4,462
0
19,465
L
King Arthur
 
King Arthur
2,651
673
0
961
5,506
2,248
0
0
5,506
0
22,736
W
1,077
750
0
2,334
2,920
760
680
112
2,808
0
26,270
L
Danzaburou
KiNJi567
Danzaburou
839
566
0
472
1,442
270
0
143
1,299
0
3,778
L
1,018
38
0
480
3,385
1,070
0
1,643
1,742
13,742
0
W
Ymir
665
269
0
908
3,230
2,002
264
101
3,129
9,649
1,718
L
213
27
0
83
1,207
479
0
369
838
1,405
0
W
1,716
636
0
1,780
3,278
1,062
0
545
2,733
0
18,646
L
Ao Kuang
1,008
183
0
1,372
5,258
1,637
0
990
4,268
19,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,511
Gold Earned
16,758
202
Minions Killed
115
0
Camps Cleared
0
589,188
Distance Traveled
417,988
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,151
692
45
8
0
117,550
2
W
Chaac
3,935
656
36
6
0
112,345
0
L
King Arthur
4,042
674
40
7
0
112,802
0
W
Cupid
4,254
709
50
8
0
105,656
1
L
Danzaburou
2,875
479
7
1
0
32,718
0
L
Merlin
3,342
557
19
3
0
122,902
1
W
Ymir
4,201
700
23
4
0
101,450
0
L
Yemoja
2,745
458
3
1
0
23,864
0
W
Awilix
3,970
662
48
8
0
152,187
2
L
Ao Kuang
3,754
626
46
8
0
125,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role