Player Matchup

Baron Samedi
Baron Samedi
Ahoy_Shmucks
Baron Samedi
Level 46
God Stats
8W - 7L
1,313 SR
Queue Stats
188W - 171L
1,351 Elo+
Party 2
Pele
Pele
David4man
Pele
Level 106
God Stats
1W - 3L
1,333 SR
Queue Stats
154W - 140L
1,540 Elo+
Party 3
Tsukuyomi
Tsukuyomi
FuRy Void
Tsukuyomi
Level 27
God Stats
3W - 5L
1,572 SR
Queue Stats
17W - 12L
1,609 Elo+
Party 3
Apollo
Apollo
PrezMicrowave
Apollo
Level 108
God Stats
1W - 2L
1,297 SR
Queue Stats
271W - 239L
1,538 Elo+
Party 2
Maui
Maui
char1957
Maui
Level 147
God Stats
5W - 9L
1,345 SR
Queue Stats
524W - 535L
1,451 Elo+
Party 2
Team Averages
Level 87
1,372 SR
1,498 Elo+

VS

Team Averages
Level 51
1,538 SR
1,566 Elo+
Maui
Maui
BorisOnDaCox
Maui
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,756 Elo+
Party 1
Thanatos
Thanatos
DeIIboyy
Thanatos
Level 14
God Stats
10W - 10L
1,717 SR
Queue Stats
73W - 69L
1,677 Elo+
Party 1
Medusa
Medusa
SkavenLife
Medusa
Level 46
God Stats
0W - 3L
1,253 SR
Queue Stats
72W - 98L
1,366 Elo+
Solo
Bastet
Bastet
Solairiz
Bastet
Level 103
God Stats
3W - 2L
1,733 SR
Queue Stats
246W - 215L
1,539 Elo+
Party 1
Nu Wa
Nu Wa
milkman1697
Nu Wa
Level 87
God Stats
4W - 4L
1,486 SR
Queue Stats
256W - 232L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ahoy_Shmucks
Baron Samedi
15
2 / 2 / 5
9,656
508
9,278
11,993
6,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Pele
18
7 / 6 / 2
10,719
564
18,399
20,037
8,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
FuRy Void
Tsukuyomi
15
1 / 5 / 5
9,451
497
10,354
14,251
10,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
6 / 1 / 3
10,653
561
12,411
16,034
7,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
14
5 / 1 / 6
10,256
540
6,675
19,235
20,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
8,564
451
6,561
13,723
14,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
DeIIboyy
Thanatos
16
5 / 4 / 4
10,215
538
11,472
15,553
7,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Medusa
SkavenLife
Medusa
14
0 / 7 / 2
8,198
431
8,830
14,325
5,263
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bastet
Solairiz
Bastet
15
7 / 2 / 6
9,869
519
14,952
18,555
8,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 6 / 7
9,010
474
11,928
13,720
5,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
21
Kills
15
15
Deaths
21
21
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Ahoy_Shmucks
Baron Samedi
2
2
5
2.25
L
2
2
4
2
W
Pele
7
6
2
1.33
L
Thanatos
DeIIboyy
Thanatos
5
4
4
1.75
W
Tsukuyomi
FuRy Void
Tsukuyomi
1
5
5
0.7
W
6
1
3
7.5
L
Medusa
SkavenLife
Medusa
0
7
2
0.14
L
Bastet
Solairiz
Bastet
7
2
6
5
W
Maui
5
1
6
8
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,117
Damage
53,743
81,550
Taken
75,876
53,172
Mitigated
41,760
25,446
Healing
22,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Ahoy_Shmucks
Baron Samedi
9,278
642
696
3,593
11,993
6,452
176
4,245
7,748
58,806
0
L
6,561
1,959
131
3,004
13,723
14,725
0
6,061
7,241
26,387
0
W
Pele
18,399
4,118
0
4,880
20,037
8,349
1,652
4,178
15,859
0
97,300
L
Thanatos
DeIIboyy
Thanatos
11,472
3,272
0
9,642
15,553
7,813
744
2,122
12,392
0
64,352
W
Tsukuyomi
FuRy Void
Tsukuyomi
10,354
3,658
0
1,773
14,251
10,807
0
2,381
11,870
0
60,300
W
12,411
7,669
0
6,319
16,034
7,394
1,094
2,684
13,350
0
92,545
L
Medusa
SkavenLife
Medusa
8,830
3,854
0
2,226
14,325
5,263
840
1,226
13,059
0
58,579
L
Bastet
Solairiz
Bastet
14,952
6,401
0
6,930
18,555
8,577
0
2,612
15,679
0
71,845
W
Maui
6,675
2,239
3,330
4,855
19,235
20,170
0
5,001
14,234
39,352
2,190
L
11,928
2,458
0
1,021
13,720
5,382
600
2,934
10,580
78,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,735
Gold Earned
45,856
563
Minions Killed
448
0
Camps Cleared
0
1,778,753
Distance Traveled
1,719,795
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,656
508
105
6
0
347,405
1
L
Maui
8,564
451
29
2
0
343,749
1
W
Pele
10,719
564
140
7
0
393,775
0
L
Thanatos
10,215
538
110
6
0
339,993
0
W
Tsukuyomi
9,451
497
102
5
0
351,835
0
W
Apollo
10,653
561
155
8
0
353,730
9
L
Medusa
8,198
431
84
4
0
338,051
1
L
Bastet
9,869
519
111
6
0
371,211
3
W
Maui
10,256
540
61
3
0
332,008
4
L
Nu Wa
9,010
474
114
6
0
326,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role