Player Matchup

Sol
Sol
Chaseybear223
Sol
Level 157
God Stats
4W - 6L
1,628 SR
Queue Stats
235W - 150L
1,784 Elo+
Party 1
Apollo
Apollo
IXTheSwordXI
Apollo
Level 28
God Stats
1W - 0L
1,693 SR
Queue Stats
24W - 3L
1,827 Elo+
Party 1
Shiva
Shiva
JustQuitBro1486
Shiva
Level 48
God Stats
6W - 0L
1,743 SR
Queue Stats
59W - 12L
1,859 Elo+
Party 1
Team Averages
Level 78
1,688 SR
1,823 Elo+

VS

Team Averages
Level 101
1,548 SR
1,481 Elo+
Neith
Neith
 
Neith
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
andioooooop
Aphrodite
Level 103
God Stats
0W - 2L
1,624 SR
Queue Stats
24W - 17L
1,549 Elo+
Solo
Merlin
Merlin
xxMMFKxx
Merlin
Level 114
God Stats
7W - 8L
1,518 SR
Queue Stats
438W - 637L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 5
8,254
917
13,394
9,487
4,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
13
2 / 1 / 7
7,592
844
7,504
9,228
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 0 / 9
7,763
863
5,281
9,439
6,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 3 / 0
5,750
639
5,586
10,242
3,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
andioooooop
Aphrodite
10
1 / 6 / 0
6,341
705
3,205
11,297
5,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
xxMMFKxx
Merlin
9
0 / 4 / 0
5,719
635
4,224
7,358
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
13
Kills
1
1
Deaths
13
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
0
0
W
7
0
5
9.5
W
Apollo
2
1
7
5.5
W
4
0
9
8.5
L
Aphrodite
andioooooop
Aphrodite
1
6
0
0.17
L
Merlin
xxMMFKxx
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,179
Damage
13,015
28,154
Taken
28,897
15,192
Mitigated
12,268
11,251
Healing
7,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,586
1,820
243
2,134
10,242
3,813
0
4,904
5,338
0
19,730
W
13,394
4,839
0
4,264
9,487
4,287
2,481
3,402
6,085
31,789
3,755
W
Apollo
7,504
5,297
0
4,083
9,228
4,217
278
2,614
6,614
0
37,333
W
5,281
608
478
2,426
9,439
6,688
0
1,985
7,454
0
15,514
L
Aphrodite
andioooooop
Aphrodite
3,205
167
1,160
3,665
11,297
5,660
0
4,020
7,277
11,617
0
L
Merlin
xxMMFKxx
Merlin
4,224
243
0
254
7,358
2,795
0
3,213
4,145
18,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,609
Gold Earned
17,810
123
Minions Killed
80
7
Camps Cleared
2
543,538
Distance Traveled
467,665
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,750
639
36
4
0
173,325
2
W
Sol
8,254
917
51
6
2
167,444
2
W
Apollo
7,592
844
55
6
3
178,799
5
W
Shiva
7,763
863
17
2
2
197,295
3
L
Aphrodite
6,341
705
20
2
0
149,923
1
L
Merlin
5,719
635
24
3
2
144,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role