Player Matchup

Osiris
Osiris
DevOnline
Osiris
Level 104
God Stats
0W - 3L
1,309 SR
Queue Stats
19W - 42L
1,290 Elo+
Party 2
Merlin
Merlin
ShamwowKachow
Merlin
Level 67
God Stats
3W - 3L
1,871 SR
Queue Stats
10W - 16L
1,478 Elo+
Party 2
Maui
Maui
dreamydeVore
Maui
Level 94
God Stats
3W - 1L
1,871 SR
Queue Stats
13W - 28L
1,291 Elo+
Party 2
Team Averages
Level 88
1,684 SR
1,353 Elo+

VS

Team Averages
Level 93
1,453 SR
1,432 Elo+
Hel
Hel
GoodOlJohn
Hel
Level 54
God Stats
32W - 44L
1,418 SR
Queue Stats
101W - 143L
1,472 Elo+
Solo
Baron Samedi
Baron Samedi
MTL_BANKS
Baron Samedi
Level 160
God Stats
256W - 197L
1,529 SR
Queue Stats
773W - 693L
1,429 Elo+
Party 1
Hou Yi
Hou Yi
vodkamood
Hou Yi
Level 64
God Stats
314W - 378L
1,412 SR
Queue Stats
387W - 519L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DevOnline
Osiris
15
0 / 6 / 0
10,078
530
9,221
18,777
17,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
0 / 3 / 0
10,798
568
15,056
8,985
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
0 / 3 / 0
10,203
537
5,294
20,621
30,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 12
13,159
693
8,871
14,156
18,975
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
MTL_BANKS
Baron Samedi
19
5 / 0 / 7
13,256
698
23,642
12,715
8,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
vodkamood
Hou Yi
19
7 / 0 / 5
13,207
695
9,545
11,041
6,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
12
12
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Osiris
DevOnline
Osiris
0
6
0
0
W
0
0
12
6
W
Baron Samedi
MTL_BANKS
Baron Samedi
5
0
7
8.5
L
0
3
0
0
L
0
3
0
0
W
Hou Yi
vodkamood
Hou Yi
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,571
Damage
42,058
48,383
Taken
37,912
52,112
Mitigated
34,331
4,439
Healing
30,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
DevOnline
Osiris
9,221
2,524
0
1,201
18,777
17,693
0
13,430
5,347
0
38,303
W
8,871
128
8,429
10,846
14,156
18,975
160
7,073
7,083
24,238
0
W
Baron Samedi
MTL_BANKS
Baron Samedi
23,642
1,362
1,972
5,316
12,715
8,543
1,061
7,043
5,672
93,503
0
L
15,056
353
487
472
8,985
4,390
0
7,454
1,531
64,626
0
L
5,294
343
363
1,916
20,621
30,029
0
12,058
8,563
16,503
0
W
Hou Yi
vodkamood
Hou Yi
9,545
4,451
639
3,331
11,041
6,813
1,014
6,968
4,073
0
42,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,079
Gold Earned
39,622
188
Minions Killed
223
6
Camps Cleared
11
1,002,948
Distance Traveled
1,074,862
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,078
530
48
3
2
340,689
4
W
Hel
13,159
693
26
1
1
350,334
2
W
Baron Samedi
13,256
698
131
7
5
354,315
10
L
Merlin
10,798
568
120
6
2
343,626
4
L
Maui
10,203
537
20
1
2
318,633
4
W
Hou Yi
13,207
695
66
3
5
370,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role