Player Matchup

Bakasura
Bakasura
Platinum V
 
Bakasura
Platinum V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum III
 
Bellona
Platinum III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold III
TheCarverman
Athena
Gold III
Level 157
God Stats
3W - 2L
1,737 SR
Queue Stats
54W - 38L
1,652 MMR
Party 2
Izanami
Izanami
Platinum IV
noswad49
Izanami
Platinum IV
Level 154
God Stats
3W - 3L
1,619 SR
Queue Stats
239W - 258L
1,691 MMR
Solo
Eset
Eset
Gold IV
vFenris
Eset
Gold IV
Level 160
God Stats
2W - 0L
1,367 SR
Queue Stats
66W - 54L
1,544 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,545 SR
1,577 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 134
1,432 SR
1,652 MMR
Vulcan
Vulcan
Gold I
DarAnhur
Vulcan
Gold I
Level 160
God Stats
7W - 5L
1,137 SR
Queue Stats
246W - 242L
1,700 MMR
Party 1
Xing Tian
Xing Tian
Gold I
Delano_71
Xing Tian
Gold I
Level 142
God Stats
58W - 50L
1,631 SR
Queue Stats
248W - 242L
1,540 MMR
Party 3
Chiron
Chiron
Gold II
Jakescarface1
Chiron
Gold II
Level 160
God Stats
9W - 12L
1,540 SR
Queue Stats
352W - 365L
1,595 MMR
Solo
Lancelot
Lancelot
Platinum II
Lechii-
Lancelot
Platinum II
Level 147
God Stats
3W - 7L
1,350 SR
Queue Stats
280W - 273L
1,768 MMR
Party 3
Baron Samedi
Baron Samedi
Gold V
MrPopoVsGoku
Baron Samedi
Gold V
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 22L
1,657 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
5 / 2 / 3
9,798
576
7,866
16,367
9,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
 
Bellona
15
0 / 1 / 7
9,535
561
7,093
15,312
14,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
14
0 / 1 / 12
9,330
549
6,754
17,725
21,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
noswad49
Izanami
17
9 / 0 / 2
11,121
654
15,604
14,286
6,408
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
vFenris
Eset
15
3 / 3 / 10
9,452
556
11,550
10,901
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
AchillesThorAtlasLoki

VS

Bans
SusanoDa JiHadesCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DarAnhur
Vulcan
12
1 / 4 / 3
7,800
459
10,906
10,443
3,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Delano_71
Xing Tian
11
1 / 4 / 5
7,156
421
4,035
13,835
14,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 3 / 0
7,430
437
4,708
10,225
3,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
Lechii-
Lancelot
14
3 / 5 / 2
8,159
480
10,151
16,786
7,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MrPopoVsGoku
Baron Samedi
14
2 / 1 / 1
8,101
477
9,531
10,208
8,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
17
Kills
7
7
Deaths
17
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
2
3
3.25
W
Bellona
 
Bellona
0
1
7
3.5
L
Vulcan
DarAnhur
Vulcan
1
4
3
0.63
L
Xing Tian
Delano_71
Xing Tian
1
4
5
0.88
L
0
3
0
0
L
Lancelot
Lechii-
Lancelot
3
5
2
0.8
L
Baron Samedi
MrPopoVsGoku
Baron Samedi
2
1
1
2.5
W
Athena
0
1
12
6
W
Izanami
noswad49
Izanami
9
0
2
10
W
Eset
vFenris
Eset
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,867
Damage
39,331
74,591
Taken
61,497
56,325
Mitigated
37,776
31,147
Healing
13,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,866
5,384
0
4,330
16,367
9,012
0
4,379
11,921
0
74,489
W
Bellona
 
Bellona
7,093
1,581
0
7,617
15,312
14,486
1,304
6,814
8,012
93
69,660
L
Vulcan
DarAnhur
Vulcan
10,906
3,633
0
1,212
10,443
3,907
0
4,297
5,576
76,397
0
L
Xing Tian
Delano_71
Xing Tian
4,035
352
203
2,974
13,835
14,891
0
6,005
7,370
10,483
0
L
4,708
1,696
125
2,335
10,225
3,368
0
2,459
7,766
0
64,778
L
Lancelot
Lechii-
Lancelot
10,151
3,356
0
1,158
16,786
7,288
0
3,420
12,869
0
70,932
L
Baron Samedi
MrPopoVsGoku
Baron Samedi
9,531
1,355
2,293
3,109
10,208
8,322
0
2,216
7,922
58,165
0
W
Athena
6,754
2,241
1,539
4,093
17,725
21,831
0
6,153
11,430
30,269
0
W
Izanami
noswad49
Izanami
15,604
10,900
0
9,562
14,286
6,408
4,800
1,889
12,345
0
127,776
W
Eset
vFenris
Eset
11,550
470
1,012
2,994
10,901
4,588
0
4,809
6,066
81,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,236
Gold Earned
38,646
641
Minions Killed
454
0
Camps Cleared
0
1,717,064
Distance Traveled
1,570,215
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,798
576
133
8
0
397,284
2
W
Bellona
9,535
561
131
8
0
337,444
3
L
Vulcan
7,800
459
127
7
0
323,026
3
L
Xing Tian
7,156
421
12
1
0
287,252
1
L
Chiron
7,430
437
107
6
0
278,040
2
L
Lancelot
8,159
480
105
6
0
371,861
3
L
Baron Samedi
8,101
477
103
6
0
310,036
1
W
Athena
9,330
549
43
3
0
360,866
5
W
Izanami
11,121
654
183
11
0
314,851
3
W
Eset
9,452
556
151
9
0
306,619
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role