Player Matchup

Cerberus
Cerberus
Evolity_Kakashi
Cerberus
Level 10
God Stats
1W - 2L
1,420 SR
Queue Stats
2W - 16L
1,089 Elo+
Party 1
Cthulhu
Cthulhu
Shadow_fnds
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,207 Elo+
Party 1
Danzaburou
Danzaburou
scorpio0111
Danzaburou
Level 42
God Stats
8W - 32L
1,279 SR
Queue Stats
20W - 56L
1,153 Elo+
Solo
Team Averages
Level 32
1,400 SR
1,150 Elo+

VS

Team Averages
Level 67
1,706 SR
1,706 Elo+
Thor
Thor
AWinds_
Thor
Level 64
God Stats
7W - 4L
1,524 SR
Queue Stats
81W - 37L
1,648 Elo+
Party 2
Zhong Kui
Zhong Kui
BlueberryTaste_
Zhong Kui
Level 108
God Stats
1W - 0L
1,899 SR
Queue Stats
167W - 70L
1,782 Elo+
Party 2
Set
Set
groovy1998
Set
Level 29
God Stats
10W - 6L
1,693 SR
Queue Stats
92W - 37L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 7 / 3
9,560
598
6,051
26,244
30,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cthulhu
Shadow_fnds
Cthulhu
15
3 / 3 / 1
11,037
690
15,168
27,566
29,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
scorpio0111
Danzaburou
13
1 / 14 / 3
9,963
623
8,663
22,930
8,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AWinds_
Thor
15
6 / 2 / 14
11,591
724
14,190
16,886
14,534
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
BlueberryTaste_
Zhong Kui
16
2 / 2 / 19
11,544
722
25,674
18,694
15,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
16 / 1 / 8
13,352
835
29,984
15,692
12,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
65
4
Kills
24
24
Deaths
5
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Thor
AWinds_
Thor
6
2
14
6.5
W
Zhong Kui
BlueberryTaste_
Zhong Kui
2
2
19
5.75
L
Cerberus
0
7
3
0.21
L
Cthulhu
Shadow_fnds
Cthulhu
3
3
1
1.17
W
16
1
8
20
L
Danzaburou
scorpio0111
Danzaburou
1
14
3
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,882
Damage
69,848
76,740
Taken
51,272
68,070
Mitigated
42,814
11,279
Healing
16,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
AWinds_
Thor
14,190
1,305
0
2,343
16,886
14,534
281
6,934
9,748
57
27,902
W
Zhong Kui
BlueberryTaste_
Zhong Kui
25,674
4,182
0
7,438
18,694
15,839
1,731
8,602
10,092
68,016
0
L
Cerberus
6,051
556
0
4,832
26,244
30,148
235
7,582
17,638
15,557
0
L
Cthulhu
Shadow_fnds
Cthulhu
15,168
2,318
912
4,394
27,566
29,089
108
9,005
17,314
41,605
0
W
29,984
17,545
0
6,910
15,692
12,441
0
6,592
9,100
39
64,047
L
Danzaburou
scorpio0111
Danzaburou
8,663
2,723
0
1,141
22,930
8,833
275
7,706
14,126
0
29,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,560
Gold Earned
36,487
119
Minions Killed
180
3
Camps Cleared
10
746,053
Distance Traveled
867,023
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,591
724
16
1
2
291,741
2
W
Zhong Kui
11,544
722
79
5
3
268,448
2
L
Cerberus
9,560
598
13
1
0
233,299
3
L
Cthulhu
11,037
690
64
4
1
304,049
4
W
Set
13,352
835
85
5
5
306,834
0
L
Danzaburou
9,963
623
42
3
2
208,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role