Player Matchup

Hel
Hel
 
Hel
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Feral9
Athena
Level 143
God Stats
2W - 1L
1,485 SR
Queue Stats
116W - 109L
1,486 Elo+
Party 1
Merlin
Merlin
Fracturedspace
Merlin
Level 119
God Stats
7W - 3L
1,786 SR
Queue Stats
155W - 104L
1,492 Elo+
Party 1
Izanami
Izanami
MrsDookieButters
Izanami
Level 85
God Stats
24W - 23L
1,593 SR
Queue Stats
298W - 259L
1,541 Elo+
Party 1
Awilix
Awilix
shadeoftristram
Awilix
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 33L
1,621 Elo+
Party 1
Team Averages
Level 99
1,573 SR
1,528 Elo+

VS

Team Averages
Level 89
1,548 SR
1,501 Elo+
Skadi
Skadi
 
Skadi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
Horik5
Xing Tian
Level 149
God Stats
0W - 2L
1,458 SR
Queue Stats
130W - 148L
1,504 Elo+
Solo
Sol
Sol
JPrimeVII
Sol
Level 40
God Stats
3W - 4L
1,519 SR
Queue Stats
26W - 17L
1,618 Elo+
Party 2
Mercury
Mercury
KNOCKOUTZ2REAL
Mercury
Level 26
God Stats
4W - 11L
1,450 SR
Queue Stats
26W - 49L
1,361 Elo+
Party 2
Achilles
Achilles
Karamati
Achilles
Level 160
God Stats
0W - 1L
1,811 SR
Queue Stats
12W - 10L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
3 / 1 / 13
8,251
825
10,782
7,635
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Feral9
Athena
14
1 / 2 / 14
8,059
806
6,529
19,715
22,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 2 / 13
8,478
848
15,100
5,771
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 0 / 11
8,350
835
12,566
6,992
3,322
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
6 / 0 / 11
8,134
813
10,323
8,782
4,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
0 / 4 / 5
6,879
688
9,327
13,109
5,211
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
Horik5
Xing Tian
13
1 / 3 / 3
7,382
738
6,429
14,826
16,979
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 3 / 3
7,192
719
8,891
10,216
4,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 4 / 1
7,172
717
2,538
10,431
4,487
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Karamati
Achilles
14
2 / 4 / 1
7,584
758
7,982
16,236
14,490
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
18
18
Kills
5
5
Deaths
18
62
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
1
13
9.5
L
Skadi
 
Skadi
0
4
5
0.63
W
Athena
Feral9
Athena
1
2
14
4
W
4
2
13
5.25
L
Xing Tian
Horik5
Xing Tian
1
3
3
0.83
L
1
3
3
0.83
L
1
4
1
0.38
L
Achilles
Karamati
Achilles
2
4
1
0.63
W
4
0
11
9.5
W
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,300
Damage
35,167
48,895
Taken
64,818
37,606
Mitigated
45,586
16,767
Healing
11,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,782
598
6,138
3,642
7,635
4,200
58
4,031
3,604
28,214
0
L
Skadi
 
Skadi
9,327
4,359
0
2,726
13,109
5,211
0
6,455
6,654
0
22,140
W
Athena
Feral9
Athena
6,529
2,132
613
2,279
19,715
22,516
124
7,196
12,519
13,828
0
W
15,100
784
0
0
5,771
3,258
930
961
4,810
38,593
0
L
Xing Tian
Horik5
Xing Tian
6,429
609
0
1,167
14,826
16,979
0
8,822
6,004
20,260
0
L
8,891
4,362
0
3,956
10,216
4,419
165
5,896
4,320
22,653
0
L
2,538
1,451
0
913
10,431
4,487
0
3,877
6,554
0
11,610
L
Achilles
Karamati
Achilles
7,982
2,022
0
3,118
16,236
14,490
0
7,361
8,875
0
23,595
W
12,566
7,675
0
2,248
6,992
3,322
525
1,105
5,887
0
43,691
W
10,323
2,630
0
1,847
8,782
4,310
0
2,027
6,755
0
18,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,272
Gold Earned
36,209
222
Minions Killed
150
0
Camps Cleared
0
1,158,366
Distance Traveled
974,429
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,251
825
59
6
0
236,740
2
L
Skadi
6,879
688
22
2
0
190,533
4
W
Athena
8,059
806
8
1
0
244,734
2
W
Merlin
8,478
848
56
6
0
198,053
2
L
Xing Tian
7,382
738
31
3
0
208,081
1
L
Sol
7,192
719
39
4
0
186,771
1
L
Mercury
7,172
717
23
2
0
195,488
0
L
Achilles
7,584
758
35
4
0
193,556
2
W
Izanami
8,350
835
82
8
0
219,436
3
W
Awilix
8,134
813
17
2
0
259,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role