Player Matchup

Sylvanus
Sylvanus
Gold IV
IGxxMitchkill
Sylvanus
Gold IV
Level 160
God Stats
1W - 0L
1,578 SR
Queue Stats
5W - 0L
1,738 MMR
Party 1
Da Ji
Da Ji
Gold III
creed22
Da Ji
Gold III
Level 160
God Stats
1W - 0L
1,467 SR
Queue Stats
9W - 0L
1,810 MMR
Party 1
Anubis
Anubis
Gold IV
silverskull23
Anubis
Gold IV
Level 160
God Stats
1W - 0L
1,783 SR
Queue Stats
7W - 0L
1,641 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,610 SR
1,730 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,631 SR
1,877 MMR
Vulcan
Vulcan
Platinum III
CIB3R316
Vulcan
Platinum III
Level 156
God Stats
41W - 45L
1,600 SR
Queue Stats
66W - 79L
1,916 MMR
Solo
Fenrir
Fenrir
Diamond IV
WapoViibez
Fenrir
Diamond IV
Level 127
God Stats
15W - 7L
1,749 SR
Queue Stats
421W - 415L
2,195 MMR
Solo
Achilles
Achilles
Platinum V
wagnerhouse
Achilles
Platinum V
Level 145
God Stats
42W - 57L
1,544 SR
Queue Stats
485W - 436L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IGxxMitchkill
Sylvanus
20
5 / 8 / 27
17,842
776
16,450
42,498
52,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
creed22
Da Ji
20
27 / 6 / 7
21,436
932
48,958
27,923
19,261
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
10 / 10 / 21
17,690
769
38,612
36,290
21,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AtlasBaba YagaBacchusAh Muzen CabAres

VS

Bans
ShivaChang'eNoxChaacYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CIB3R316
Vulcan
20
9 / 13 / 8
19,177
834
37,543
26,467
12,455
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
WapoViibez
Fenrir
19
6 / 15 / 11
15,973
694
26,765
47,117
35,437
Heavy Mace

Heavy Mace

+30
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
wagnerhouse
Achilles
19
9 / 14 / 8
16,720
727
21,769
40,938
51,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
51
42
Kills
24
24
Deaths
42
55
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Vulcan
CIB3R316
Vulcan
9
13
8
1
W
Sylvanus
IGxxMitchkill
Sylvanus
5
8
27
2.31
L
Fenrir
WapoViibez
Fenrir
6
15
11
0.77
W
Da Ji
creed22
Da Ji
27
6
7
5.08
W
10
10
21
2.05
L
Achilles
wagnerhouse
Achilles
9
14
8
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,020
Damage
86,077
106,711
Taken
114,522
93,595
Mitigated
99,408
39,255
Healing
13,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
CIB3R316
Vulcan
37,543
15,807
0
1,496
26,467
12,455
0
11,759
14,708
93,000
0
W
Sylvanus
IGxxMitchkill
Sylvanus
16,450
3,610
7,121
16,776
42,498
52,859
709
19,285
22,417
41,984
7,669
L
Fenrir
WapoViibez
Fenrir
26,765
5,499
0
4,320
47,117
35,437
0
18,512
28,605
718
47,431
W
Da Ji
creed22
Da Ji
48,958
21,656
0
2,747
27,923
19,261
1,444
7,986
19,474
0
86,426
W
38,612
4,296
0
12,611
36,290
21,475
1,716
12,015
23,458
89,271
0
L
Achilles
wagnerhouse
Achilles
21,769
4,377
0
8,057
40,938
51,516
100
23,982
16,956
0
50,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,968
Gold Earned
51,870
208
Minions Killed
202
9
Camps Cleared
8
1,024,886
Distance Traveled
1,075,124
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
19,177
834
107
5
2
342,857
4
W
Sylvanus
17,842
776
49
2
1
361,899
4
L
Fenrir
15,973
694
48
2
5
371,696
3
W
Da Ji
21,436
932
53
2
6
360,475
0
W
Anubis
17,690
769
106
5
2
302,512
2
L
Achilles
16,720
727
47
2
1
360,571
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role