Player Matchup

Ganesha
Ganesha
Silver I
IGxxMitchkill
Ganesha
Silver I
Level 160
God Stats
1W - 0L
1,386 SR
Queue Stats
5W - 0L
1,669 MMR
Party 1
Ne Zha
Ne Zha
Gold V
creed22
Ne Zha
Gold V
Level 160
God Stats
1W - 0L
1,745 SR
Queue Stats
9W - 0L
1,741 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
silverskull23
Zhong Kui
Silver II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,572 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 160
1,544 SR
1,661 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,536 SR
1,623 MMR
Chang'e
Chang'e
Bronze V
 
Chang'e
Bronze V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold II
OSKCHAMPION
Tyr
Gold II
Level 117
God Stats
14W - 12L
1,721 SR
Queue Stats
16W - 13L
1,871 MMR
Solo
Fenrir
Fenrir
Gold V
marsoc_gamer
Fenrir
Gold V
Level 140
God Stats
0W - 7L
1,387 SR
Queue Stats
240W - 309L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
20
0 / 3 / 28
16,352
818
16,320
27,005
29,621
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
creed22
Ne Zha
17
11 / 6 / 7
14,461
723
31,206
24,914
14,764
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
silverskull23
Zhong Kui
20
17 / 4 / 9
17,293
865
45,237
26,797
19,993
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AchillesAh Muzen CabAgniKumbhakarnaAh Puch

VS

Bans
Baron SamediCupidMedusaSkadiShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
1 / 12 / 10
12,373
619
17,108
31,483
11,888
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

20
9 / 7 / 4
16,678
834
26,936
40,492
52,690
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
17
3 / 9 / 10
14,612
731
13,933
36,094
34,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
37
28
Kills
13
13
Deaths
28
44
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
12
10
0.5
W
Ganesha
0
3
28
4.67
L
9
7
4
1.57
W
Ne Zha
creed22
Ne Zha
11
6
7
2.42
L
Fenrir
3
9
10
0.89
W
Zhong Kui
silverskull23
Zhong Kui
17
4
9
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,763
Damage
57,977
78,716
Taken
108,069
64,378
Mitigated
98,943
26,718
Healing
26,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
17,108
1,445
3,132
5,708
31,483
11,888
125
20,275
11,208
46,863
0
W
Ganesha
16,320
1,904
663
10,070
27,005
29,621
807
9,342
16,025
40,714
0
L
26,936
3,546
0
13,186
40,492
52,690
1,475
22,135
18,357
0
74,393
W
Ne Zha
creed22
Ne Zha
31,206
10,969
0
6,566
24,914
14,764
82
4,627
20,287
0
71,862
L
Fenrir
13,933
2,540
714
3,937
36,094
34,365
312
19,973
16,121
0
33,145
W
Zhong Kui
silverskull23
Zhong Kui
45,237
15,388
308
9,111
26,797
19,993
2,800
3,458
21,569
95,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,106
Gold Earned
43,663
216
Minions Killed
164
12
Camps Cleared
3
975,144
Distance Traveled
983,573
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,373
619
50
3
2
311,564
3
W
Ganesha
16,352
818
21
1
0
368,981
3
L
Tyr
16,678
834
77
4
1
362,187
1
W
Ne Zha
14,461
723
84
4
8
293,210
0
L
Fenrir
14,612
731
37
2
0
309,822
2
W
Zhong Kui
17,293
865
111
6
4
312,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role