Player Matchup

Merlin
Merlin
AlonzoHarris95
Merlin
Level 89
God Stats
12W - 10L
1,569 SR
Queue Stats
121W - 109L
1,523 Elo+
Party 2
Kuzenbo
Kuzenbo
AsemReal
Kuzenbo
Level 107
God Stats
42W - 41L
1,627 SR
Queue Stats
69W - 66L
1,495 Elo+
Party 2
Cernunnos
Cernunnos
Cem1692
Cernunnos
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 35L
1,580 Elo+
Party 2
Nemesis
Nemesis
Maeldog30
Nemesis
Level 45
God Stats
3W - 1L
1,538 SR
Queue Stats
72W - 60L
1,521 Elo+
Party 2
Guan Yu
Guan Yu
Moculje94
Guan Yu
Level 43
God Stats
4W - 2L
1,598 SR
Queue Stats
49W - 39L
1,546 Elo+
Party 2
Team Averages
Level 78
1,567 SR
1,533 Elo+

VS

Team Averages
Level 78
1,524 SR
1,475 Elo+
Ao Kuang
Ao Kuang
Father Mozid
Ao Kuang
Level 127
God Stats
36W - 35L
1,595 SR
Queue Stats
591W - 577L
1,562 Elo+
Party 3
Skadi
Skadi
KMA_KSK
Skadi
Level 40
God Stats
25W - 21L
1,568 SR
Queue Stats
222W - 226L
1,501 Elo+
Party 1
Hades
Hades
Lethal Turnz
Hades
Level 29
God Stats
2W - 2L
1,616 SR
Queue Stats
74W - 88L
1,427 Elo+
Party 3
Sol
Sol
SanghONE
Sol
Level 45
God Stats
0W - 1L
1,288 SR
Queue Stats
37W - 54L
1,388 Elo+
Solo
Erlang Shen
Erlang Shen
swat3
Erlang Shen
Level 148
God Stats
14W - 24L
1,552 SR
Queue Stats
136W - 149L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,942
540
4,320
5,082
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
AsemReal
Kuzenbo
9
0 / 0 / 6
5,847
532
3,320
7,829
6,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Cem1692
Cernunnos
10
4 / 0 / 3
6,008
546
7,942
6,567
2,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Maeldog30
Nemesis
12
5 / 0 / 0
6,835
621
4,726
6,288
2,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Moculje94
Guan Yu
11
3 / 2 / 2
6,662
606
7,013
8,741
6,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Father Mozid
Ao Kuang
11
3 / 2 / 0
6,155
560
4,661
9,719
3,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
KMA_KSK
Skadi
9
0 / 2 / 0
4,869
443
5,395
6,231
1,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 0
5,657
514
3,379
10,245
3,307
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 1 / 1
5,406
491
3,028
7,624
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Erlang Shen
swat3
Erlang Shen
8
0 / 4 / 0
4,642
422
4,469
12,247
4,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
13
Kills
3
3
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
Kuzenbo
AsemReal
Kuzenbo
0
0
6
3
W
Cernunnos
Cem1692
Cernunnos
4
0
3
5.5
L
Ao Kuang
Father Mozid
Ao Kuang
3
2
0
1.5
L
Skadi
KMA_KSK
Skadi
0
2
0
0
L
0
4
0
0
W
Nemesis
Maeldog30
Nemesis
5
0
0
5
W
Guan Yu
Moculje94
Guan Yu
3
2
2
2
L
0
1
1
0.5
L
Erlang Shen
swat3
Erlang Shen
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,321
Damage
20,932
34,507
Taken
46,066
20,056
Mitigated
15,609
13,375
Healing
18,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,320
478
0
750
5,082
2,185
485
3,153
1,929
44,563
0
W
Kuzenbo
AsemReal
Kuzenbo
3,320
1,002
80
3,511
7,829
6,663
252
957
6,872
14,974
0
W
Cernunnos
Cem1692
Cernunnos
7,942
4,106
0
4,294
6,567
2,261
447
208
6,359
0
39,081
L
Ao Kuang
Father Mozid
Ao Kuang
4,661
1,415
0
1,666
9,719
3,363
0
664
8,925
37,585
0
L
Skadi
KMA_KSK
Skadi
5,395
2,418
186
2,757
6,231
1,666
162
585
5,646
0
31,015
L
3,379
523
34
4,521
10,245
3,307
0
0
9,690
36,869
0
W
Nemesis
Maeldog30
Nemesis
4,726
1,896
0
476
6,288
2,343
0
1,417
4,871
0
51,707
W
Guan Yu
Moculje94
Guan Yu
7,013
1,607
128
4,136
8,741
6,604
52
5,168
3,573
0
38,316
L
3,028
535
0
3,533
7,624
2,950
0
4,286
3,338
33,457
3,027
L
Erlang Shen
swat3
Erlang Shen
4,469
1,636
103
5,611
12,247
4,323
0
2,105
10,142
0
29,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,294
Gold Earned
26,729
319
Minions Killed
317
0
Camps Cleared
0
1,069,611
Distance Traveled
990,356
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,942
540
78
7
0
197,438
2
W
Kuzenbo
5,847
532
16
1
0
233,818
3
W
Cernunnos
6,008
546
71
6
0
187,385
0
L
Ao Kuang
6,155
560
78
7
0
231,112
2
L
Skadi
4,869
443
57
5
0
183,127
4
L
Hades
5,657
514
80
7
0
179,729
1
W
Nemesis
6,835
621
82
7
0
271,253
0
W
Guan Yu
6,662
606
72
7
0
179,717
1
L
Sol
5,406
491
59
5
0
192,815
2
L
Erlang Shen
4,642
422
43
4
0
203,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role