Player Matchup

Arachne
Arachne
GamingNerd667
Arachne
Level 84
God Stats
7W - 2L
1,474 SR
Queue Stats
64W - 48L
1,486 Elo+
Solo
Nu Wa
Nu Wa
Inmotef
Nu Wa
Level 65
God Stats
8W - 6L
1,596 SR
Queue Stats
39W - 40L
1,462 Elo+
Solo
Maui
Maui
VeryVoluptuous
Maui
Level 97
God Stats
3W - 0L
1,829 SR
Queue Stats
381W - 475L
1,404 Elo+
Party 1
Artemis
Artemis
WindexMichael
Artemis
Level 26
God Stats
6W - 2L
1,754 SR
Queue Stats
28W - 31L
1,423 Elo+
Party 1
Nike
Nike
jonjonas
Nike
Level 100
God Stats
4W - 1L
1,644 SR
Queue Stats
116W - 139L
1,403 Elo+
Solo
Team Averages
Level 74
1,659 SR
1,436 Elo+

VS

Team Averages
Level 55
1,474 SR
1,420 Elo+
Nemesis
Nemesis
Dasanilad
Nemesis
Level 103
God Stats
2W - 6L
1,339 SR
Queue Stats
178W - 181L
1,461 Elo+
Party 2
Sobek
Sobek
Frimble
Sobek
Level 20
God Stats
14W - 16L
1,468 SR
Queue Stats
63W - 62L
1,418 Elo+
Party 2
Guan Yu
Guan Yu
GyroBestBoy
Guan Yu
Level 64
God Stats
27W - 18L
1,514 SR
Queue Stats
220W - 206L
1,424 Elo+
Party 2
Izanami
Izanami
Zetriik
Izanami
Level 86
God Stats
15W - 7L
1,548 SR
Queue Stats
83W - 75L
1,550 Elo+
Solo
Yu Huang
Yu Huang
jaegrin
Yu Huang
Level 2
God Stats
9W - 7L
1,500 SR
Queue Stats
12W - 13L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
2 / 4 / 3
6,021
502
5,632
11,188
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Inmotef
Nu Wa
11
0 / 0 / 0
6,432
536
6,625
4,680
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 4 / 0
5,214
435
2,511
11,236
4,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
12
2 / 0 / 1
6,702
559
6,564
8,027
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
11
2 / 3 / 3
6,599
550
4,912
9,321
4,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dasanilad
Nemesis
11
4 / 2 / 2
6,613
551
6,809
9,735
4,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sobek
Frimble
Sobek
10
1 / 2 / 2
6,300
525
4,294
9,952
7,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
GyroBestBoy
Guan Yu
10
3 / 2 / 5
6,743
562
5,918
9,978
7,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Zetriik
Izanami
9
2 / 0 / 0
5,989
499
4,227
5,745
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Yu Huang
jaegrin
Yu Huang
11
1 / 0 / 1
6,237
520
3,191
4,883
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
6
Kills
11
11
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dasanilad
Nemesis
4
2
2
2.5
L
Sobek
Frimble
Sobek
1
2
2
1
W
Arachne
2
4
3
0.88
L
Guan Yu
GyroBestBoy
Guan Yu
3
2
5
2.75
W
Nu Wa
Inmotef
Nu Wa
0
0
0
0
W
0
4
0
0
W
Artemis
2
0
1
2.5
L
Izanami
Zetriik
Izanami
2
0
0
2
L
Yu Huang
jaegrin
Yu Huang
1
0
1
1.5
W
Nike
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,244
Damage
24,439
44,452
Taken
40,293
16,493
Mitigated
23,292
13,312
Healing
15,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dasanilad
Nemesis
6,809
2,476
0
2,467
9,735
4,468
0
1,254
8,481
0
44,071
L
Sobek
Frimble
Sobek
4,294
473
0
4,340
9,952
7,296
0
439
9,513
26,435
0
W
Arachne
5,632
4,419
0
1,584
11,188
3,505
0
1,175
9,945
0
34,757
L
Guan Yu
GyroBestBoy
Guan Yu
5,918
1,353
2,347
3,686
9,978
7,988
142
2,902
7,076
0
19,689
W
Nu Wa
Inmotef
Nu Wa
6,625
1,377
0
1,773
4,680
1,547
0
2,171
2,509
57,479
0
W
2,511
816
0
1,734
11,236
4,845
0
577
10,659
17,314
307
W
Artemis
6,564
3,188
0
6,415
8,027
2,557
0
267
7,736
0
48,851
L
Izanami
Zetriik
Izanami
4,227
3,567
0
2,415
5,745
1,532
220
835
4,910
0
42,048
L
Yu Huang
jaegrin
Yu Huang
3,191
848
0
0
4,883
2,008
0
3,691
1,192
42,313
0
W
Nike
4,912
682
0
1,806
9,321
4,039
0
2,759
6,118
0
36,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,968
Gold Earned
31,882
331
Minions Killed
321
0
Camps Cleared
0
1,155,664
Distance Traveled
1,075,445
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,613
551
80
7
0
257,906
0
L
Sobek
6,300
525
60
5
0
235,570
0
W
Arachne
6,021
502
59
5
0
249,422
1
L
Guan Yu
6,743
562
25
2
0
238,065
1
W
Nu Wa
6,432
536
98
8
0
236,196
3
W
Maui
5,214
435
28
2
0
220,215
4
W
Artemis
6,702
559
87
7
0
218,705
4
L
Izanami
5,989
499
79
7
0
133,727
3
L
Yu Huang
6,237
520
77
6
0
210,177
0
W
Nike
6,599
550
59
5
0
231,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role