Player Matchup

Baba Yaga
Baba Yaga
Gold V
StrmTruprAim
Baba Yaga
Gold V
Level 39
God Stats
5W - 1L
1,847 SR
Queue Stats
7W - 3L
1,714 MMR
Party 2
Shiva
Shiva
Platinum III
TTVPhantom
Shiva
Platinum III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 52L
1,943 MMR
Party 2
Chaac
Chaac
Platinum II
badcreditlad
Chaac
Platinum II
Level 110
God Stats
13W - 10L
1,639 SR
Queue Stats
379W - 459L
1,925 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 79
1,662 SR
1,861 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 152
1,561 SR
1,824 MMR
Horus
Horus
Gold I
F4ther Anderson
Horus
Gold I
Level 146
God Stats
26W - 24L
1,579 SR
Queue Stats
159W - 176L
1,644 MMR
Solo
Freya
Freya
Platinum V
Hansen01
Freya
Platinum V
Level 157
God Stats
0W - 1L
1,804 SR
Queue Stats
12W - 5L
1,914 MMR
Party 1
Ganesha
Ganesha
Gold I
ShadyWonderBoy
Ganesha
Gold I
Level 152
God Stats
0W - 1L
1,301 SR
Queue Stats
37W - 28L
1,914 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
StrmTruprAim
Baba Yaga
20
3 / 3 / 8
16,782
699
31,543
18,020
9,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
19
6 / 4 / 5
16,673
695
30,478
35,983
37,721
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
4 / 4 / 7
16,073
670
36,123
33,706
45,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
Ah Muzen CabThothAtlasGuan Yu

VS

Bans
Baron SamediVulcanAchillesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 9
15,103
629
15,935
35,594
53,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Freya
Hansen01
Freya
20
10 / 7 / 1
16,843
702
43,221
35,355
24,398
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

19
0 / 3 / 11
14,084
587
15,302
42,691
65,523
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
13
Kills
11
11
Deaths
13
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
9
1.83
L
Freya
Hansen01
Freya
10
7
1
1.5
L
0
3
11
1.83
W
Baba Yaga
StrmTruprAim
Baba Yaga
3
3
8
2.33
W
Shiva
6
4
5
2.13
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,144
Damage
74,458
87,709
Taken
113,640
92,728
Mitigated
143,022
25,610
Healing
37,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,935
5,925
7,707
10,829
35,594
53,101
480
10,622
24,972
0
36,643
L
Freya
Hansen01
Freya
43,221
14,484
0
12,085
35,355
24,398
1,202
8,947
26,408
92,716
0
L
15,302
2,307
0
6,604
42,691
65,523
313
13,090
29,601
40,709
0
W
Baba Yaga
StrmTruprAim
Baba Yaga
31,543
929
0
4,675
18,020
9,261
1,500
10,046
7,429
124,005
0
W
Shiva
30,478
5,730
3,269
8,305
35,983
37,721
542
23,714
11,114
979
47,374
W
36,123
5,507
0
9,361
33,706
45,746
830
22,705
9,808
60
79,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,528
Gold Earned
46,030
296
Minions Killed
220
12
Camps Cleared
7
1,503,703
Distance Traveled
1,269,318
29
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
15,103
629
60
3
1
475,899
1
L
Freya
16,843
702
151
6
6
374,251
2
L
Ganesha
14,084
587
9
0
0
419,168
2
W
Baba Yaga
16,782
699
179
7
5
493,687
8
W
Shiva
16,673
695
27
1
3
502,147
21
W
Chaac
16,073
670
90
4
4
507,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role