Player Matchup

Skadi
Skadi
G0dw1n
Skadi
Level 149
God Stats
4W - 7L
1,631 SR
Queue Stats
341W - 322L
1,551 Elo+
Solo
Camazotz
Camazotz
TheeSlic3r
Camazotz
Level 114
God Stats
0W - 1L
1,748 SR
Queue Stats
152W - 137L
1,506 Elo+
Solo
Sylvanus
Sylvanus
anderson2020
Sylvanus
Level 153
God Stats
21W - 18L
1,560 SR
Queue Stats
153W - 165L
1,465 Elo+
Party 1
Yemoja
Yemoja
reenry
Yemoja
Level 64
God Stats
0W - 4L
1,392 SR
Queue Stats
100W - 84L
1,535 Elo+
Solo
Raijin
Raijin
yMacaroV
Raijin
Level 137
God Stats
0W - 2L
1,289 SR
Queue Stats
95W - 93L
1,480 Elo+
Party 1
Team Averages
Level 123
1,524 SR
1,507 Elo+

VS

Team Averages
Level 80
1,490 SR
1,525 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AscendedHazard
Ah Muzen Cab
Level 157
God Stats
6W - 10L
1,299 SR
Queue Stats
196W - 227L
1,444 Elo+
Solo
Erlang Shen
Erlang Shen
AvgGoldPlayer
Erlang Shen
Level 31
God Stats
3W - 0L
1,776 SR
Queue Stats
54W - 20L
1,737 Elo+
Solo
Chang'e
Chang'e
Etan
Chang'e
Level 36
God Stats
2W - 1L
1,374 SR
Queue Stats
55W - 65L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
G0dw1n
Skadi
11
1 / 4 / 0
6,726
480
6,768
11,785
4,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Camazotz
TheeSlic3r
Camazotz
11
1 / 3 / 0
6,551
468
4,374
12,836
4,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
anderson2020
Sylvanus
9
0 / 2 / 0
5,577
398
2,828
5,965
4,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
reenry
Yemoja
9
0 / 2 / 0
6,091
435
3,740
10,073
6,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Raijin
yMacaroV
Raijin
11
0 / 4 / 1
6,582
470
7,236
7,949
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
5 / 1 / 4
8,091
578
7,328
10,242
4,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
 
Bacchus
12
3 / 0 / 4
7,513
537
4,164
7,211
6,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
AscendedHazard
Ah Muzen Cab
13
2 / 1 / 3
7,276
520
6,960
8,875
3,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
AvgGoldPlayer
Erlang Shen
15
3 / 0 / 4
8,853
632
7,369
12,399
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
Etan
Chang'e
12
2 / 1 / 6
7,315
523
5,508
9,557
3,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
2
Kills
15
15
Deaths
3
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
1
4
7
W
Bacchus
 
Bacchus
3
0
4
5
W
Ah Muzen Cab
AscendedHazard
Ah Muzen Cab
2
1
3
3.5
W
Erlang Shen
AvgGoldPlayer
Erlang Shen
3
0
4
5
W
Chang'e
Etan
Chang'e
2
1
6
5
L
Skadi
G0dw1n
Skadi
1
4
0
0.25
L
Camazotz
TheeSlic3r
Camazotz
1
3
0
0.33
L
Sylvanus
anderson2020
Sylvanus
0
2
0
0
L
Yemoja
reenry
Yemoja
0
2
0
0
L
Raijin
yMacaroV
Raijin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,946
Damage
31,329
48,608
Taken
48,284
22,868
Mitigated
24,470
17,312
Healing
23,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,328
1,841
0
4,832
10,242
4,630
0
2,856
7,300
36
56,687
W
Bacchus
 
Bacchus
4,164
299
0
1,594
7,211
6,602
0
874
6,335
17,188
7,173
W
Ah Muzen Cab
AscendedHazard
Ah Muzen Cab
6,960
3,627
0
4,252
8,875
3,294
730
296
8,579
0
56,917
W
Erlang Shen
AvgGoldPlayer
Erlang Shen
7,369
4,699
0
7,502
12,399
6,324
610
3,736
8,587
0
70,018
W
Chang'e
Etan
Chang'e
5,508
1,159
1,015
4,009
9,557
3,620
0
4,666
4,511
44,603
0
L
Skadi
G0dw1n
Skadi
6,768
2,901
0
3,341
11,785
4,228
671
2,230
9,555
0
57,561
L
Camazotz
TheeSlic3r
Camazotz
4,374
850
0
6,671
12,836
4,877
30
2,114
10,722
0
46,125
L
Sylvanus
anderson2020
Sylvanus
2,828
1,299
301
2,628
5,965
4,397
0
172
5,793
25,924
8,783
L
Yemoja
reenry
Yemoja
3,740
586
2,203
1,928
10,073
6,180
0
2,255
7,818
19,646
3,323
L
Raijin
yMacaroV
Raijin
7,236
714
0
240
7,949
3,186
93
2,712
5,237
45,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,527
Gold Earned
39,048
344
Minions Killed
432
0
Camps Cleared
0
1,242,218
Distance Traveled
1,400,459
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,091
578
94
7
0
320,685
6
W
Bacchus
7,513
537
31
2
0
285,301
1
W
Ah Muzen Cab
7,276
520
90
6
0
235,845
3
W
Erlang Shen
8,853
632
138
10
0
303,398
1
W
Chang'e
7,315
523
79
6
0
255,230
2
L
Skadi
6,726
480
101
7
0
220,897
4
L
Camazotz
6,551
468
87
6
0
291,134
0
L
Sylvanus
5,577
398
46
3
0
249,930
2
L
Yemoja
6,091
435
31
2
0
233,490
4
L
Raijin
6,582
470
79
6
0
246,767
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role