Player Matchup

Cthulhu
Cthulhu
Cpowers325
Cthulhu
Level 87
God Stats
16W - 10L
1,608 SR
Queue Stats
81W - 108L
1,337 Elo+
Party 2
Achilles
Achilles
HekticSoLucky
Achilles
Level 107
God Stats
2W - 1L
1,591 SR
Queue Stats
45W - 40L
1,424 Elo+
Solo
Cernunnos
Cernunnos
LegoLava
Cernunnos
Level 40
God Stats
0W - 2L
1,276 SR
Queue Stats
23W - 38L
1,506 Elo+
Solo
Susano
Susano
The1TrueHero
Susano
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 18L
1,537 Elo+
Solo
Vulcan
Vulcan
ThunderClappin
Vulcan
Level 88
God Stats
27W - 29L
1,552 SR
Queue Stats
210W - 244L
1,452 Elo+
Party 2
Team Averages
Level 71
1,506 SR
1,451 Elo+

VS

Team Averages
Level 121
1,598 SR
1,586 Elo+
Medusa
Medusa
 
Medusa
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BornSolace
Kukulkan
Level 160
God Stats
1W - 0L
1,715 SR
Queue Stats
58W - 47L
1,661 Elo+
Party 1
Hercules
Hercules
ChronicTravo
Hercules
Level 81
God Stats
3W - 2L
1,480 SR
Queue Stats
17W - 18L
1,464 Elo+
Solo
Achilles
Achilles
IDPFTW
Achilles
Level 159
God Stats
1W - 1L
1,765 SR
Queue Stats
78W - 58L
1,673 Elo+
Party 1
Yemoja
Yemoja
Tacamahac
Yemoja
Level 160
God Stats
4W - 2L
1,529 SR
Queue Stats
145W - 144L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cpowers325
Cthulhu
9
1 / 3 / 1
5,828
486
4,519
12,489
7,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Achilles
HekticSoLucky
Achilles
9
1 / 3 / 0
5,593
466
5,693
10,400
5,545
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
LegoLava
Cernunnos
9
0 / 4 / 0
5,393
449
2,537
10,244
3,165
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
10
0 / 3 / 2
5,852
488
3,918
11,191
3,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 1
6,139
512
2,978
6,282
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 0 / 1
8,160
680
9,109
7,247
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
BornSolace
Kukulkan
12
2 / 0 / 2
7,069
589
8,118
2,828
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
ChronicTravo
Hercules
10
1 / 1 / 2
6,161
513
4,784
11,294
6,309
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
IDPFTW
Achilles
12
8 / 1 / 2
7,211
601
8,296
11,810
5,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Tacamahac
Yemoja
9
0 / 1 / 7
6,346
529
4,228
9,298
5,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
16
16
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
1
5.5
W
Kukulkan
BornSolace
Kukulkan
2
0
2
3
W
Hercules
ChronicTravo
Hercules
1
1
2
2
L
Cthulhu
Cpowers325
Cthulhu
1
3
1
0.5
L
Achilles
HekticSoLucky
Achilles
1
3
0
0.33
W
Achilles
IDPFTW
Achilles
8
1
2
9
L
Cernunnos
LegoLava
Cernunnos
0
4
0
0
W
Yemoja
Tacamahac
Yemoja
0
1
7
3.5
L
Susano
0
3
2
0.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,645
Damage
34,535
50,606
Taken
42,477
21,809
Mitigated
21,412
13,135
Healing
15,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,109
4,249
0
2,103
7,247
3,391
511
1,573
5,674
0
69,389
W
Kukulkan
BornSolace
Kukulkan
8,118
1,580
0
301
2,828
1,209
0
1,024
1,804
49,070
0
W
Hercules
ChronicTravo
Hercules
4,784
2,332
0
5,268
11,294
6,309
443
0
11,294
0
24,046
L
Cthulhu
Cpowers325
Cthulhu
4,519
909
262
3,116
12,489
7,320
0
5,926
6,455
16,673
0
L
Achilles
HekticSoLucky
Achilles
5,693
1,539
0
2,753
10,400
5,545
0
1,117
9,245
0
25,455
W
Achilles
IDPFTW
Achilles
8,296
2,932
0
2,445
11,810
5,030
0
1,651
10,159
0
54,071
L
Cernunnos
LegoLava
Cernunnos
2,537
894
0
2,332
10,244
3,165
0
2,095
8,119
0
35,677
W
Yemoja
Tacamahac
Yemoja
4,228
1,446
2,792
2,585
9,298
5,473
0
3,249
6,049
16,790
2,085
L
Susano
3,918
1,404
0
4,172
11,191
3,542
0
324
10,867
0
38,615
L
2,978
1,294
0
500
6,282
2,237
0
2,381
3,731
45,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,805
Gold Earned
34,947
287
Minions Killed
378
0
Camps Cleared
0
1,174,136
Distance Traveled
1,150,707
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,160
680
109
9
0
214,092
1
W
Kukulkan
7,069
589
118
10
0
239,108
2
W
Hercules
6,161
513
48
4
0
209,664
2
L
Cthulhu
5,828
486
23
2
0
224,289
0
L
Achilles
5,593
466
32
3
0
229,010
0
W
Achilles
7,211
601
73
6
0
247,341
1
L
Cernunnos
5,393
449
66
6
0
225,321
0
W
Yemoja
6,346
529
30
3
0
240,502
6
L
Susano
5,852
488
75
6
0
261,775
4
L
Vulcan
6,139
512
91
8
0
233,741
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role