Player Matchup

Mulan
Mulan
Bronze V
GroceryList_1
Mulan
Bronze V
Level 86
God Stats
0W - 1L
1,464 SR
Queue Stats
1W - 2L
1,600 MMR
Party 1
Hercules
Hercules
Platinum V
Mr Squeakers 09
Hercules
Platinum V
Level 95
God Stats
4W - 3L
1,569 SR
Queue Stats
71W - 87L
1,656 MMR
Solo
Poseidon
Poseidon
Silver II
White Van clan
Poseidon
Silver II
Level 148
God Stats
0W - 1L
1,624 SR
Queue Stats
6W - 5L
1,709 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,552 SR
1,655 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,603 SR
1,659 MMR
Bastet
Bastet
Platinum III
YRN_DzY
Bastet
Platinum III
Level 142
God Stats
1W - 1L
1,602 SR
Queue Stats
264W - 310L
1,368 MMR
Party 2
Cerberus
Cerberus
Gold I
skadussi
Cerberus
Gold I
Level 123
God Stats
2W - 0L
1,607 SR
Queue Stats
42W - 42L
1,670 MMR
Solo
Tiamat
Tiamat
Diamond V
xSlabKing
Tiamat
Diamond V
Level 160
God Stats
12W - 5L
1,598 SR
Queue Stats
129W - 152L
1,938 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,105
611
4,899
11,027
5,374
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hercules
10
0 / 1 / 0
6,605
661
4,920
10,296
6,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Poseidon
11
0 / 1 / 0
6,288
629
7,095
5,965
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesAtlasAgniShiva

VS

Bans
VulcanAresAnhurHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
YRN_DzY
Bastet
11
0 / 0 / 4
6,348
635
4,979
4,679
2,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
skadussi
Cerberus
12
2 / 0 / 4
7,132
713
8,725
10,626
11,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
xSlabKing
Tiamat
12
4 / 0 / 2
7,267
727
9,894
5,938
5,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
6
6
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Hercules
0
1
0
0
L
Poseidon
0
1
0
0
W
Bastet
YRN_DzY
Bastet
0
0
4
2
W
Cerberus
skadussi
Cerberus
2
0
4
4
W
Tiamat
xSlabKing
Tiamat
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,914
Damage
23,598
27,288
Taken
21,243
13,860
Mitigated
18,774
7,563
Healing
8,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,899
528
0
1,383
11,027
5,374
0
7,132
3,490
45
13,735
L
Hercules
4,920
838
0
4,430
10,296
6,520
0
6,674
3,111
0
12,435
L
Poseidon
7,095
1,698
0
1,750
5,965
1,966
0
4,421
1,300
33,598
0
W
Bastet
YRN_DzY
Bastet
4,979
1,290
0
1,511
4,679
2,333
0
1,532
3,147
0
14,762
W
Cerberus
skadussi
Cerberus
8,725
557
0
5,453
10,626
11,202
0
3,768
6,858
20,776
0
W
Tiamat
xSlabKing
Tiamat
9,894
1,036
0
1,794
5,938
5,239
0
2,017
3,921
27,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,998
Gold Earned
20,747
130
Minions Killed
120
4
Camps Cleared
6
533,748
Distance Traveled
603,498
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,105
611
31
3
1
169,841
3
L
Hercules
6,605
661
27
3
1
180,779
1
L
Poseidon
6,288
629
72
7
2
183,128
2
W
Bastet
6,348
635
21
2
3
204,978
4
W
Cerberus
7,132
713
45
5
0
203,330
4
W
Tiamat
7,267
727
54
5
3
195,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role