Player Matchup

Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FaithedShotz
Ah Puch
Level 127
God Stats
8W - 0L
1,989 SR
Queue Stats
203W - 224L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
Jargonwander
Zhong Kui
Level 120
God Stats
6W - 9L
1,518 SR
Queue Stats
532W - 557L
1,448 Elo+
Solo
Chaac
Chaac
Scoürge
Chaac
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Terra
Terra
YouThoughtBoi
Terra
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
430W - 373L
1,527 Elo+
Solo
Team Averages
Level 107
1,601 SR
1,483 Elo+

VS

Team Averages
Level 91
1,475 SR
1,431 Elo+
Terra
Terra
Deloona
Terra
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 124L
1,419 Elo+
Solo
Kukulkan
Kukulkan
KamikazeSoldi3r
Kukulkan
Level 121
God Stats
0W - 1L
1,288 SR
Queue Stats
129W - 148L
1,441 Elo+
Solo
Anhur
Anhur
Kevindino
Anhur
Level 123
God Stats
0W - 1L
1,618 SR
Queue Stats
31W - 27L
1,459 Elo+
Solo
Medusa
Medusa
VapyMCgee
Medusa
Level 88
God Stats
1W - 1L
1,721 SR
Queue Stats
46W - 51L
1,435 Elo+
Solo
Bellona
Bellona
anitabichawk
Bellona
Level 25
God Stats
0W - 2L
1,247 SR
Queue Stats
27W - 47L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
1 / 3 / 7
10,711
595
9,959
19,182
23,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
FaithedShotz
Ah Puch
20
5 / 3 / 9
13,108
728
26,366
15,189
8,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Jargonwander
Zhong Kui
20
3 / 3 / 9
12,308
684
21,674
21,286
17,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chaac
Scoürge
Chaac
18
1 / 2 / 7
11,201
622
7,774
17,023
13,879
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
5 / 3 / 7
12,962
720
4,971
22,004
33,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Deloona
Terra
18
0 / 3 / 12
10,806
600
7,466
16,918
24,564
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
20
8 / 4 / 3
13,307
739
32,842
17,091
11,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Kevindino
Anhur
19
3 / 5 / 6
10,966
609
14,103
19,307
12,574
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
VapyMCgee
Medusa
8
0 / 2 / 3
7,895
439
3,675
4,069
1,929
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
anitabichawk
Bellona
18
1 / 1 / 9
10,649
592
12,610
21,263
16,861
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
45
15
Kills
12
14
Deaths
15
39
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
3
7
1.5
L
Terra
Deloona
Terra
0
3
12
2
W
Ah Puch
FaithedShotz
Ah Puch
5
3
9
3.17
W
Zhong Kui
Jargonwander
Zhong Kui
3
3
9
2.5
L
Kukulkan
8
4
3
2.38
L
Anhur
Kevindino
Anhur
3
5
6
1.2
W
Chaac
Scoürge
Chaac
1
2
7
2.25
L
Medusa
VapyMCgee
Medusa
0
2
3
0.75
W
5
3
7
2.83
L
Bellona
anitabichawk
Bellona
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,744
Damage
70,696
94,684
Taken
78,648
96,988
Mitigated
67,093
38,989
Healing
37,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
9,959
2,521
1,816
3,218
19,182
23,177
1,247
9,386
9,796
0
14,725
L
Terra
Deloona
Terra
7,466
493
8,191
5,892
16,918
24,564
0
12,108
4,545
15,414
0
W
Ah Puch
FaithedShotz
Ah Puch
26,366
769
2,701
3,238
15,189
8,724
1,359
5,409
9,780
63,163
0
W
Zhong Kui
Jargonwander
Zhong Kui
21,674
1,382
1,261
10,565
21,286
17,981
3,408
8,277
13,009
50,630
0
L
Kukulkan
32,842
1,882
1,697
5,297
17,091
11,165
504
13,729
3,162
68,579
0
L
Anhur
Kevindino
Anhur
14,103
7,293
597
3,207
19,307
12,574
280
14,904
4,183
0
30,628
W
Chaac
Scoürge
Chaac
7,774
1,021
161
4,358
17,023
13,879
925
9,204
7,819
0
19,308
L
Medusa
VapyMCgee
Medusa
3,675
1,585
135
524
4,069
1,929
0
2,710
1,276
0
4,845
W
4,971
881
6,472
5,199
22,004
33,227
1,095
8,032
13,972
11,467
0
L
Bellona
anitabichawk
Bellona
12,610
4,096
1,823
10,237
21,263
16,861
260
9,560
11,094
0
29,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,290
Gold Earned
53,623
174
Minions Killed
220
0
Camps Cleared
0
1,511,335
Distance Traveled
1,188,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,711
595
12
1
0
308,080
0
L
Terra
10,806
600
23
1
0
269,541
0
W
Ah Puch
13,108
728
71
4
0
316,138
0
W
Zhong Kui
12,308
684
72
4
0
317,274
0
L
Kukulkan
13,307
739
91
5
0
294,398
0
L
Anhur
10,966
609
59
3
0
268,991
0
W
Chaac
11,201
622
13
1
0
302,460
0
L
Medusa
7,895
439
8
0
0
96,777
0
W
Terra
12,962
720
6
0
0
267,383
0
L
Bellona
10,649
592
39
2
0
258,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role