Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
IosifSc
Ra
Level 68
God Stats
6W - 0L
1,771 SR
Queue Stats
61W - 62L
1,524 Elo+
Party 1
Maui
Maui
soc2002
Maui
Level 89
God Stats
6W - 3L
1,565 SR
Queue Stats
33W - 42L
1,378 Elo+
Party 1
Team Averages
Level 91
1,612 SR
1,467 Elo+

VS

Team Averages
Level 54
1,416 SR
1,237 Elo+
Achilles
Achilles
BENIS65
Achilles
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,371 Elo+
Solo
Aphrodite
Aphrodite
Soulxander
Aphrodite
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,173 Elo+
Party 2
Da Ji
Da Ji
Voxiantic
Da Ji
Level 27
God Stats
2W - 10L
1,249 SR
Queue Stats
6W - 17L
1,165 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
10 / 2 / 6
11,087
853
18,328
11,827
6,581
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 2 / 12
9,530
733
14,024
10,267
6,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
soc2002
Maui
15
5 / 0 / 10
10,968
844
6,517
9,281
12,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BENIS65
Achilles
11
0 / 6 / 4
8,321
640
8,275
21,883
26,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Soulxander
Aphrodite
13
1 / 5 / 3
8,607
662
6,921
11,664
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Voxiantic
Da Ji
12
3 / 5 / 1
8,320
640
6,471
14,262
6,686
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
16
Kills
4
4
Deaths
16
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
2
6
6.5
L
Achilles
BENIS65
Achilles
0
6
4
0.33
W
1
2
12
3.5
L
Aphrodite
Soulxander
Aphrodite
1
5
3
0.5
L
Da Ji
Voxiantic
Da Ji
3
5
1
0.7
W
Maui
soc2002
Maui
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,869
Damage
21,667
31,375
Taken
47,809
24,858
Mitigated
39,006
9,458
Healing
13,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
18,328
9,137
0
2,699
11,827
6,581
1,610
2,315
9,512
0
41,691
L
Achilles
BENIS65
Achilles
8,275
1,982
0
1,341
21,883
26,155
0
9,122
12,761
0
15,541
W
14,024
2,577
2,113
2,352
10,267
6,103
287
2,450
7,817
59,151
0
L
Aphrodite
Soulxander
Aphrodite
6,921
680
5,292
5,270
11,664
6,165
0
5,764
5,900
39,306
0
L
Da Ji
Voxiantic
Da Ji
6,471
766
0
1,535
14,262
6,686
0
5,851
8,411
0
15,592
W
Maui
soc2002
Maui
6,517
1,773
0
2,294
9,281
12,174
62
2,348
6,933
13,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,585
Gold Earned
25,248
167
Minions Killed
110
9
Camps Cleared
2
733,832
Distance Traveled
709,981
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,087
853
42
3
3
229,360
0
L
Achilles
8,321
640
15
1
0
223,169
0
W
Ra
9,530
733
114
9
5
242,069
0
L
Aphrodite
8,607
662
75
6
2
247,232
2
L
Da Ji
8,320
640
20
2
0
239,580
0
W
Maui
10,968
844
11
1
1
262,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role