Player Matchup

Mulan
Mulan
 
Mulan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
EkToPlasm
Chaac
Level 142
God Stats
2W - 3L
1,484 SR
Queue Stats
266W - 255L
1,486 Elo+
Party 2
Charybdis
Charybdis
IsoJaviSo
Charybdis
Level 54
God Stats
3W - 4L
1,694 SR
Queue Stats
259W - 264L
1,426 Elo+
Party 2
Tiamat
Tiamat
N3tlock
Tiamat
Level 102
God Stats
0W - 3L
1,173 SR
Queue Stats
267W - 280L
1,470 Elo+
Party 2
Baron Samedi
Baron Samedi
ѧZedѧ
Baron Samedi
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 96L
1,504 Elo+
Solo
Team Averages
Level 96
1,470 SR
1,477 Elo+

VS

Team Averages
Level 84
1,458 SR
1,521 Elo+
Anhur
Anhur
 
Anhur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
OutgrowPeace
Baron Samedi
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 32L
1,395 Elo+
Solo
Kuzenbo
Kuzenbo
SalahaddinAyyubi
Kuzenbo
Level 137
God Stats
2W - 5L
1,194 SR
Queue Stats
281W - 299L
1,428 Elo+
Solo
Sol
Sol
smallcoollo
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,701 Elo+
Party 1
Hades
Hades
xiXWill007Xix
Hades
Level 124
God Stats
1W - 1L
1,597 SR
Queue Stats
65W - 48L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
5 / 6 / 5
8,895
809
7,353
17,463
26,968
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chaac
EkToPlasm
Chaac
15
1 / 4 / 7
7,646
695
8,947
15,873
18,582
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
IsoJaviSo
Charybdis
12
0 / 6 / 5
7,066
642
9,283
12,487
6,485
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
N3tlock
Tiamat
14
2 / 5 / 6
7,877
716
9,233
14,178
8,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
ѧZedѧ
Baron Samedi
15
4 / 5 / 4
8,786
799
16,869
13,992
12,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
8 / 4 / 8
9,504
864
12,632
13,455
6,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
OutgrowPeace
Baron Samedi
16
6 / 2 / 18
9,823
893
14,877
10,980
6,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
1 / 3 / 17
8,670
788
4,573
13,885
17,621
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
7 / 1 / 15
10,033
912
18,721
16,167
8,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
4 / 2 / 15
9,781
889
15,277
14,489
12,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
99
12
Kills
26
26
Deaths
12
27
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
5
6
5
1.25
W
Anhur
 
Anhur
8
4
8
3
L
Chaac
EkToPlasm
Chaac
1
4
7
1.13
L
Charybdis
IsoJaviSo
Charybdis
0
6
5
0.42
L
Tiamat
N3tlock
Tiamat
2
5
6
1
W
Baron Samedi
OutgrowPeace
Baron Samedi
6
2
18
7.5
W
1
3
17
3.17
W
7
1
15
14.5
W
4
2
15
5.75
L
Baron Samedi
ѧZedѧ
Baron Samedi
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,685
Damage
66,080
73,993
Taken
68,976
73,578
Mitigated
51,326
24,237
Healing
40,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,353
1,090
131
2,031
17,463
26,968
0
13,257
4,206
350
12,915
W
Anhur
 
Anhur
12,632
5,422
972
3,490
13,455
6,312
879
6,385
7,070
0
17,805
L
Chaac
EkToPlasm
Chaac
8,947
997
761
4,336
15,873
18,582
0
8,555
7,318
0
22,752
L
Charybdis
IsoJaviSo
Charybdis
9,283
3,202
1,454
2,800
12,487
6,485
0
10,051
2,436
0
18,389
L
Tiamat
N3tlock
Tiamat
9,233
1,154
193
3,114
14,178
8,969
0
11,326
2,852
16,390
0
W
Baron Samedi
OutgrowPeace
Baron Samedi
14,877
877
7,924
5,455
10,980
6,385
773
5,401
5,579
25,849
0
W
4,573
2,252
1,084
1,973
13,885
17,621
385
3,792
10,093
10,900
0
W
18,721
8,155
1,740
9,124
16,167
8,420
4,069
5,135
11,032
32,914
1,676
W
15,277
2,275
2,634
6,560
14,489
12,588
1,132
5,701
8,788
27,065
0
L
Baron Samedi
ѧZedѧ
Baron Samedi
16,869
350
4,370
5,047
13,992
12,574
0
8,934
5,058
29,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,270
Gold Earned
47,811
104
Minions Killed
116
0
Camps Cleared
0
935,235
Distance Traveled
1,045,490
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,895
809
9
1
0
160,603
0
W
Anhur
9,504
864
12
1
0
193,267
0
L
Chaac
7,646
695
21
2
0
209,122
0
L
Charybdis
7,066
642
23
2
0
177,178
0
L
Tiamat
7,877
716
15
1
0
187,236
0
W
Baron Samedi
9,823
893
29
3
0
228,617
0
W
Kuzenbo
8,670
788
13
1
0
235,144
0
W
Sol
10,033
912
33
3
0
191,910
0
W
Hades
9,781
889
29
3
0
196,552
0
L
Baron Samedi
8,786
799
36
3
0
201,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role