Player Matchup

Fenrir
Fenrir
Silver II
BruhBalls
Fenrir
Silver II
Level 126
God Stats
1W - 0L
1,373 SR
Queue Stats
7W - 11L
1,472 MMR
Party 1
Merlin
Merlin
Silver I
SoyroSauce
Merlin
Silver I
Level 119
God Stats
10W - 8L
1,573 SR
Queue Stats
16W - 19L
1,605 MMR
Party 1
Bacchus
Bacchus
Silver III
Viennaswag
Bacchus
Silver III
Level 117
God Stats
3W - 2L
1,493 SR
Queue Stats
15W - 21L
1,470 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,480 SR
1,516 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,643 SR
1,465 MMR
Gilgamesh
Gilgamesh
Bronze V
AllTh3Work
Gilgamesh
Bronze V
Level 86
God Stats
0W - 1L
1,805 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Ishtar
Ishtar
Bronze V
CyanWidow
Ishtar
Bronze V
Level 125
God Stats
0W - 1L
1,637 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Nox
Nox
Gold III
SMITE_Banned_13
Nox
Gold III
Level 72
God Stats
40W - 42L
1,487 SR
Queue Stats
631W - 764L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BruhBalls
Fenrir
11
3 / 2 / 5
7,663
766
5,169
8,726
4,239
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
SoyroSauce
Merlin
12
2 / 1 / 4
7,726
773
5,318
5,400
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Viennaswag
Bacchus
12
3 / 0 / 5
8,296
830
4,597
7,387
8,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AtlasKhepriCabrakanArtioBaron Samedi

VS

Bans
ScyllaVulcanMulanYmirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AllTh3Work
Gilgamesh
10
0 / 3 / 3
6,268
627
3,958
8,574
5,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
CyanWidow
Ishtar
11
1 / 3 / 2
6,663
666
4,827
7,273
3,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
2 / 3 / 0
6,668
667
2,674
3,989
1,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
8
Kills
3
3
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AllTh3Work
Gilgamesh
0
3
3
0.5
W
Fenrir
BruhBalls
Fenrir
3
2
5
2.75
L
Ishtar
CyanWidow
Ishtar
1
3
2
0.67
L
2
3
0
0.67
W
Merlin
SoyroSauce
Merlin
2
1
4
4
W
Bacchus
Viennaswag
Bacchus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,084
Damage
11,459
21,513
Taken
19,836
14,650
Mitigated
10,481
4,606
Healing
3,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AllTh3Work
Gilgamesh
3,958
1,654
0
1,269
8,574
5,789
0
5,149
3,425
0
14,216
W
Fenrir
BruhBalls
Fenrir
5,169
1,677
0
764
8,726
4,239
378
934
7,276
0
15,808
L
Ishtar
CyanWidow
Ishtar
4,827
3,048
0
1,877
7,273
3,088
0
4,141
3,132
0
21,706
L
2,674
340
0
0
3,989
1,604
0
1,083
2,832
6,651
0
W
Merlin
SoyroSauce
Merlin
5,318
959
0
1,190
5,400
2,346
1,240
1,526
3,874
36,788
0
W
Bacchus
Viennaswag
Bacchus
4,597
906
220
2,432
7,387
8,065
467
569
6,818
11,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,685
Gold Earned
19,599
100
Minions Killed
74
5
Camps Cleared
3
556,878
Distance Traveled
432,497
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,268
627
22
2
3
164,197
1
W
Fenrir
7,663
766
19
2
5
185,977
2
L
Ishtar
6,663
666
44
4
0
152,370
4
L
Nox
6,668
667
8
1
0
115,930
2
W
Merlin
7,726
773
60
6
0
165,275
4
W
Bacchus
8,296
830
21
2
0
205,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role