Player Matchup

Rama
Rama
Masters
 
Rama
Masters
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Masters
 
Serqet
Masters
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond I
PâmelaCilindro
Mulan
Diamond I
Level 68
God Stats
3W - 5L
1,511 SR
Queue Stats
27W - 31L
2,508 MMR
Party 2
Thanatos
Thanatos
Masters
itsShowTimeee
Thanatos
Masters
Level 139
God Stats
11W - 22L
1,496 SR
Queue Stats
303W - 323L
2,393 MMR
Solo
Merlin
Merlin
Masters
Ümirrorxþ
Merlin
Masters
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
2,463 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 108
1,501 SR
2,073 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,525 SR
2,550 MMR
Susano
Susano
Diamond V
 
Susano
Diamond V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Masters
DannlyPs4
Chronos
Masters
Level 153
God Stats
2W - 4L
1,300 SR
Queue Stats
216W - 197L
2,377 MMR
Solo
Sol
Sol
Diamond II
SycaroS
Sol
Diamond II
Level 160
God Stats
2W - 0L
1,722 SR
Queue Stats
43W - 39L
2,260 MMR
Solo
Horus
Horus
Grandmaster
Tаylor
Horus
Grandmaster
Level 160
God Stats
47W - 22L
1,896 SR
Queue Stats
304W - 188L
3,432 MMR
Party 1
Ishtar
Ishtar
Masters
nnog
Ishtar
Masters
Level 124
God Stats
7W - 2L
1,205 SR
Queue Stats
259W - 99L
3,182 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
1 / 4 / 1
7,522
501
7,486
14,090
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
 
Serqet
9
0 / 4 / 1
6,210
414
5,214
14,849
7,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 2 / 0
8,222
548
6,201
9,564
5,734
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
itsShowTimeee
Thanatos
12
2 / 7 / 2
7,613
508
4,999
15,425
5,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
13
2 / 6 / 0
7,943
530
6,336
10,188
3,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
HadesGeb

VS

Bans
KaliAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
4 / 2 / 5
9,181
612
10,373
13,773
5,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chronos
DannlyPs4
Chronos
13
0 / 0 / 1
8,151
543
2,490
5,148
1,788
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sol
16
3 / 2 / 3
9,231
615
8,251
12,168
4,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Horus
Tаylor
Horus
14
4 / 0 / 6
9,077
605
8,661
12,815
9,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ishtar
nnog
Ishtar
17
12 / 1 / 3
10,649
710
19,507
16,598
7,214
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
23
23
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
4
1
0.38
L
Serqet
 
Serqet
0
4
1
0.13
W
Susano
 
Susano
4
2
5
3.25
W
Chronos
DannlyPs4
Chronos
0
0
1
0.5
L
0
2
0
0
W
Sol
3
2
3
2.25
W
Horus
Tаylor
Horus
4
0
6
7
L
Thanatos
itsShowTimeee
Thanatos
2
7
2
0.43
W
Ishtar
nnog
Ishtar
12
1
3
13.5
L
Merlin
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,236
Damage
49,282
64,116
Taken
60,502
26,594
Mitigated
28,169
23,901
Healing
34,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
7,486
5,583
0
4,790
14,090
4,175
0
4,849
9,241
0
61,033
L
Serqet
 
Serqet
5,214
1,381
305
4,435
14,849
7,553
174
2,108
12,741
0
17,239
W
Susano
 
Susano
10,373
3,068
0
6,743
13,773
5,692
40
967
12,432
0
78,268
W
Chronos
DannlyPs4
Chronos
2,490
1,608
0
2,721
5,148
1,788
2,004
0
5,148
58,893
0
L
6,201
1,308
0
4,620
9,564
5,734
0
2,490
7,074
0
65,675
W
Sol
8,251
3,361
0
5,354
12,168
4,326
1,214
789
11,161
89,394
3,634
W
Horus
Tаylor
Horus
8,661
3,505
1,026
6,366
12,815
9,149
0
1,217
11,562
0
28,377
L
Thanatos
itsShowTimeee
Thanatos
4,999
1,413
0
9,251
15,425
5,300
0
143
15,282
0
31,475
W
Ishtar
nnog
Ishtar
19,507
15,847
0
12,228
16,598
7,214
542
3,562
12,704
0
108,094
L
Merlin
6,336
195
0
500
10,188
3,832
0
624
9,564
63,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,510
Gold Earned
46,289
461
Minions Killed
579
0
Camps Cleared
0
1,423,559
Distance Traveled
1,457,541
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,522
501
99
7
0
250,443
4
L
Serqet
6,210
414
26
2
0
299,557
2
W
Susano
9,181
612
111
7
0
339,051
2
W
Chronos
8,151
543
115
8
0
241,285
6
L
Mulan
8,222
548
134
9
0
281,501
5
W
Sol
9,231
615
142
9
0
268,372
2
W
Horus
9,077
605
30
2
0
316,548
3
L
Thanatos
7,613
508
68
5
0
325,800
5
W
Ishtar
10,649
710
181
12
0
292,285
2
L
Merlin
7,943
530
134
9
0
266,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role