Player Matchup

Medusa
Medusa
Greenpony102
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,555 Elo+
Party 2
Vulcan
Vulcan
Matty Ice1145
Vulcan
Level 147
God Stats
2W - 3L
1,505 SR
Queue Stats
97W - 139L
1,340 Elo+
Party 2
Chaac
Chaac
xxKnucklesx
Chaac
Level 148
God Stats
13W - 19L
1,486 SR
Queue Stats
145W - 179L
1,399 Elo+
Party 2
Team Averages
Level 104
1,497 SR
1,431 Elo+

VS

Team Averages
Level 110
1,480 SR
1,567 Elo+
Merlin
Merlin
LuyaS
Merlin
Level 144
God Stats
1W - 1L
1,200 SR
Queue Stats
436W - 343L
1,622 Elo+
Party 1
Kuzenbo
Kuzenbo
Zero1297
Kuzenbo
Level 29
God Stats
7W - 3L
1,681 SR
Queue Stats
115W - 55L
1,627 Elo+
Party 1
Ne Zha
Ne Zha
eCkt0Ry
Ne Zha
Level 158
God Stats
72W - 54L
1,560 SR
Queue Stats
263W - 282L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 5 / 0
6,157
616
4,512
9,923
3,496
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 4 / 0
6,114
611
5,032
6,263
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
5,976
598
3,606
12,567
7,487
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LuyaS
Merlin
12
2 / 0 / 9
7,868
787
8,259
3,502
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Zero1297
Kuzenbo
12
2 / 0 / 8
8,354
835
5,957
8,956
12,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
eCkt0Ry
Ne Zha
14
7 / 0 / 4
8,701
870
10,147
6,372
4,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
11
11
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
0
0
W
Merlin
LuyaS
Merlin
2
0
9
6.5
L
0
4
0
0
W
Kuzenbo
Zero1297
Kuzenbo
2
0
8
6
W
Ne Zha
eCkt0Ry
Ne Zha
7
0
4
9
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,150
Damage
24,363
28,753
Taken
18,830
13,262
Mitigated
17,588
5,939
Healing
6,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,512
2,054
20
893
9,923
3,496
0
4,276
5,391
0
23,797
W
Merlin
LuyaS
Merlin
8,259
234
0
75
3,502
1,439
839
1,404
2,098
30,515
0
L
5,032
1,213
0
1,193
6,263
2,279
0
1,817
4,236
20,830
0
W
Kuzenbo
Zero1297
Kuzenbo
5,957
2,813
0
3,329
8,956
12,070
482
1,917
7,039
13,073
0
W
Ne Zha
eCkt0Ry
Ne Zha
10,147
1,534
0
2,894
6,372
4,079
1,018
2,172
4,200
0
28,025
L
3,606
817
401
3,432
12,567
7,487
0
7,355
4,844
0
9,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,247
Gold Earned
24,923
104
Minions Killed
137
3
Camps Cleared
6
495,664
Distance Traveled
578,908
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,157
616
40
4
1
156,620
2
W
Merlin
7,868
787
73
7
3
184,108
0
L
Vulcan
6,114
611
34
3
1
163,927
0
W
Kuzenbo
8,354
835
19
2
0
180,887
5
W
Ne Zha
8,701
870
45
5
3
213,913
7
L
Chaac
5,976
598
30
3
1
175,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role