Player Matchup

Izanami
Izanami
FlameOfBlack
Izanami
Level 66
God Stats
7W - 3L
1,720 SR
Queue Stats
23W - 23L
1,485 Elo+
Party 2
Chronos
Chronos
GumboEater69
Chronos
Level 39
God Stats
7W - 3L
1,890 SR
Queue Stats
136W - 52L
1,706 Elo+
Party 2
Sylvanus
Sylvanus
Papaw0lf
Sylvanus
Level 149
God Stats
7W - 6L
1,578 SR
Queue Stats
293W - 215L
1,552 Elo+
Party 2
Bakasura
Bakasura
ShaquiIIeOatmeal
Bakasura
Level 28
God Stats
5W - 2L
1,929 SR
Queue Stats
95W - 40L
2,022 Elo+
Party 2
Hun Batz
Hun Batz
Shrll
Hun Batz
Level 151
God Stats
2W - 3L
1,652 SR
Queue Stats
564W - 475L
1,648 Elo+
Party 2
Team Averages
Level 87
1,754 SR
1,683 Elo+

VS

Team Averages
Level 37
1,500 SR
1,551 Elo+
Zeus
Zeus
 
Zeus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Nakoso
Ne Zha
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 49L
1,711 Elo+
Party 1
Rama
Rama
RErocks89
Rama
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 7L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
SmashGetsum
Baron Samedi
Level 6
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 3L
1,500 Elo+
Party 3
Shiva
Shiva
YoungJared
Shiva
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
180W - 209L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FlameOfBlack
Izanami
7
0 / 5 / 1
4,610
461
3,386
8,189
1,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
GumboEater69
Chronos
8
3 / 4 / 0
5,489
549
3,769
7,707
3,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Papaw0lf
Sylvanus
7
0 / 4 / 0
4,405
441
2,909
8,403
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 4 / 0
4,712
471
5,814
8,354
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
Shrll
Hun Batz
10
0 / 2 / 1
5,463
546
2,676
7,580
2,536
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
6 / 0 / 3
6,659
666
4,981
5,455
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Nakoso
Ne Zha
9
1 / 0 / 4
5,652
565
4,488
6,844
2,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Rama
12
8 / 0 / 1
7,046
705
9,516
8,863
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Baron Samedi
SmashGetsum
Baron Samedi
10
2 / 1 / 6
6,208
621
5,106
9,280
4,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
10
2 / 2 / 2
6,088
609
4,776
5,987
2,396
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
19
19
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
0
3
7.5
L
Izanami
FlameOfBlack
Izanami
0
5
1
0.1
L
Chronos
GumboEater69
Chronos
3
4
0
0.75
W
Ne Zha
Nakoso
Ne Zha
1
0
4
3
L
Sylvanus
Papaw0lf
Sylvanus
0
4
0
0
W
Rama
8
0
1
8.5
L
0
4
0
0
L
Hun Batz
Shrll
Hun Batz
0
2
1
0.25
W
Baron Samedi
SmashGetsum
Baron Samedi
2
1
6
5
W
Shiva
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,554
Damage
28,867
40,233
Taken
36,429
15,362
Mitigated
14,327
10,826
Healing
19,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,981
1,525
0
910
5,455
1,566
696
430
4,477
40,044
0
L
Izanami
FlameOfBlack
Izanami
3,386
2,184
0
1,887
8,189
1,979
0
1,519
6,670
0
23,682
L
Chronos
GumboEater69
Chronos
3,769
1,519
0
2,036
7,707
3,112
0
1,868
5,839
25,255
5,593
W
Ne Zha
Nakoso
Ne Zha
4,488
990
0
2,862
6,844
2,936
0
1,080
5,764
0
40,452
L
Sylvanus
Papaw0lf
Sylvanus
2,909
977
426
2,359
8,403
3,965
0
2,940
5,463
14,840
5,104
W
Rama
9,516
7,703
0
6,312
8,863
3,103
366
881
7,982
0
56,281
L
5,814
3,196
0
1,913
8,354
3,770
0
3,095
5,259
0
27,006
L
Hun Batz
Shrll
Hun Batz
2,676
730
0
2,205
7,580
2,536
0
0
7,580
0
35,224
W
Baron Samedi
SmashGetsum
Baron Samedi
5,106
1,208
1,856
5,284
9,280
4,326
0
1,966
7,103
20,022
5,461
W
Shiva
4,776
1,764
0
1,952
5,987
2,396
0
1,320
4,667
0
30,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,679
Gold Earned
31,653
259
Minions Killed
330
0
Camps Cleared
0
942,511
Distance Traveled
979,612
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,659
666
81
8
0
184,912
5
L
Izanami
4,610
461
37
4
0
166,176
0
L
Chronos
5,489
549
62
6
0
167,414
1
W
Ne Zha
5,652
565
63
6
0
236,272
2
L
Sylvanus
4,405
441
38
4
0
185,105
2
W
Rama
7,046
705
108
11
0
174,773
0
L
Bakasura
4,712
471
54
5
0
239,207
3
L
Hun Batz
5,463
546
68
7
0
184,609
2
W
Baron Samedi
6,208
621
26
3
0
176,826
2
W
Shiva
6,088
609
52
5
0
206,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role