Player Matchup

Danzaburou
Danzaburou
EpicM11
Danzaburou
Level 107
God Stats
7W - 5L
1,560 SR
Queue Stats
204W - 164L
1,537 Elo+
Solo
Anubis
Anubis
VaSaY89
Anubis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,596 Elo+
Solo
Tiamat
Tiamat
Wolfloor
Tiamat
Level 122
God Stats
33W - 32L
1,592 SR
Queue Stats
55W - 70L
1,455 Elo+
Solo
Team Averages
Level 117
1,551 SR
1,529 Elo+

VS

Team Averages
Level 112
1,586 SR
1,654 Elo+
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ElectricChipz
Erlang Shen
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 151L
1,674 Elo+
Party 1
Zeus
Zeus
NotLuckyDan
Zeus
Level 28
God Stats
3W - 1L
1,759 SR
Queue Stats
67W - 18L
1,789 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EpicM11
Danzaburou
13
3 / 4 / 4
9,178
765
11,674
11,748
5,182
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
VaSaY89
Anubis
12
3 / 5 / 4
8,281
690
9,319
11,404
7,025
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
Wolfloor
Tiamat
12
2 / 5 / 6
8,745
729
7,221
13,744
18,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
4 / 3 / 7
9,654
805
4,820
11,824
10,411
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Erlang Shen
ElectricChipz
Erlang Shen
14
2 / 4 / 11
8,811
734
10,045
16,809
13,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
8 / 2 / 5
10,128
844
18,540
9,484
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
8
Kills
14
14
Deaths
9
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
3
7
2.5
W
Erlang Shen
ElectricChipz
Erlang Shen
2
4
11
1.88
L
Danzaburou
EpicM11
Danzaburou
3
4
4
1.25
W
8
2
5
5.25
L
Anubis
VaSaY89
Anubis
3
5
4
1
L
Tiamat
Wolfloor
Tiamat
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,214
Damage
33,405
36,896
Taken
38,117
30,276
Mitigated
28,358
7,187
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,820
1,706
468
1,665
11,824
10,411
154
5,292
6,532
0
10,989
W
Erlang Shen
ElectricChipz
Erlang Shen
10,045
5,692
0
2,590
16,809
13,811
825
6,672
10,137
0
20,977
L
Danzaburou
EpicM11
Danzaburou
11,674
6,644
0
1,703
11,748
5,182
152
7,191
4,557
0
31,057
W
18,540
3,617
0
3,045
9,484
4,136
1,246
4,961
4,523
64,763
0
L
Anubis
VaSaY89
Anubis
9,319
942
0
2,226
11,404
7,025
0
5,891
5,513
28,585
0
L
Tiamat
Wolfloor
Tiamat
7,221
1,674
0
3,258
13,744
18,069
0
5,873
7,871
18,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,204
Gold Earned
28,593
115
Minions Killed
141
5
Camps Cleared
7
593,782
Distance Traveled
630,101
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,654
805
12
1
0
198,261
10
W
Erlang Shen
8,811
734
27
2
0
228,550
3
L
Danzaburou
9,178
765
43
4
1
204,648
1
W
Zeus
10,128
844
102
9
7
203,290
2
L
Anubis
8,281
690
46
4
2
195,245
3
L
Tiamat
8,745
729
26
2
2
193,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role