Player Matchup

Thor
Thor
BETTER person12
Thor
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 133L
1,478 Elo+
Party 1
Medusa
Medusa
Benf05
Medusa
Level 72
God Stats
7W - 6L
1,569 SR
Queue Stats
116W - 106L
1,508 Elo+
Party 1
Yu Huang
Yu Huang
Dobby05
Yu Huang
Level 71
God Stats
0W - 2L
1,196 SR
Queue Stats
127W - 147L
1,448 Elo+
Party 1
Achilles
Achilles
Facumati15
Achilles
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 86L
1,452 Elo+
Solo
Geb
Geb
trinomiai
Geb
Level 57
God Stats
14W - 15L
1,488 SR
Queue Stats
34W - 47L
1,387 Elo+
Party 1
Team Averages
Level 75
1,451 SR
1,455 Elo+

VS

Team Averages
Level 102
1,474 SR
1,415 Elo+
Pele
Pele
 
Pele
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BRETTON OP
Loki
Level 133
God Stats
4W - 1L
1,677 SR
Queue Stats
58W - 60L
1,460 Elo+
Solo
Artemis
Artemis
SupaGlorious
Artemis
Level 62
God Stats
10W - 14L
1,412 SR
Queue Stats
14W - 27L
1,318 Elo+
Party 2
Ymir
Ymir
SupaSann
Ymir
Level 74
God Stats
2W - 5L
1,240 SR
Queue Stats
26W - 49L
1,328 Elo+
Party 2
Raijin
Raijin
WhiteSilence313
Raijin
Level 158
God Stats
43W - 35L
1,539 SR
Queue Stats
625W - 621L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,475
446
3,627
12,973
5,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
Benf05
Medusa
14
3 / 4 / 4
9,209
485
9,076
13,035
5,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yu Huang
Dobby05
Yu Huang
15
2 / 4 / 1
9,183
483
3,658
10,982
4,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Facumati15
Achilles
14
0 / 4 / 0
8,418
443
5,466
17,090
17,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
4 / 1 / 2
8,316
438
5,887
13,352
9,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
6 / 2 / 4
10,962
577
10,138
11,810
4,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
6 / 0 / 0
12,640
665
12,862
10,584
4,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
SupaGlorious
Artemis
14
2 / 5 / 2
8,394
442
6,499
10,150
3,583
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
14
0 / 2 / 4
9,181
483
2,759
12,195
10,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
1 / 0 / 4
11,027
580
6,948
3,904
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
9
Kills
15
15
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
2
4
4
L
0
2
1
0.25
W
6
0
0
6
L
Medusa
Benf05
Medusa
3
4
4
1.25
L
Yu Huang
Dobby05
Yu Huang
2
4
1
0.63
L
Achilles
Facumati15
Achilles
0
4
0
0
W
Artemis
SupaGlorious
Artemis
2
5
2
0.6
W
Ymir
0
2
4
1
W
1
0
4
3
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,714
Damage
39,206
67,432
Taken
48,643
41,686
Mitigated
25,639
20,528
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,138
3,912
0
1,306
11,810
4,715
4,462
2,322
9,440
0
80,772
L
3,627
665
0
6,312
12,973
5,319
0
384
12,589
0
74,489
W
12,862
3,234
0
1,625
10,584
4,622
306
755
8,946
0
103,576
L
Medusa
Benf05
Medusa
9,076
3,156
0
2,939
13,035
5,142
791
1,957
11,078
0
74,033
L
Yu Huang
Dobby05
Yu Huang
3,658
372
0
2,132
10,982
4,501
0
3,635
7,347
61,464
0
L
Achilles
Facumati15
Achilles
5,466
1,238
0
6,784
17,090
17,269
0
99
16,991
0
63,150
W
Artemis
SupaGlorious
Artemis
6,499
3,962
202
467
10,150
3,583
0
2,363
7,787
0
59,782
W
Ymir
2,759
656
431
3,262
12,195
10,844
175
3,650
8,545
30,469
907
W
6,948
724
0
1,000
3,904
1,875
0
1,468
2,436
94,662
0
L
5,887
826
0
2,361
13,352
9,455
26
4,268
9,084
20,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,601
Gold Earned
52,204
493
Minions Killed
594
0
Camps Cleared
0
1,674,324
Distance Traveled
1,810,350
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,962
577
120
6
0
388,922
2
L
Thor
8,475
446
121
6
0
354,028
4
W
Loki
12,640
665
188
10
0
379,409
4
L
Medusa
9,209
485
116
6
0
303,074
2
L
Yu Huang
9,183
483
132
7
0
282,090
5
L
Achilles
8,418
443
105
6
0
331,772
5
W
Artemis
8,394
442
70
4
0
325,735
0
W
Ymir
9,181
483
42
2
0
364,020
1
W
Raijin
11,027
580
174
9
0
352,264
4
L
Geb
8,316
438
19
1
0
403,360
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role