Player Matchup

He Bo
He Bo
Flowerpower5278
He Bo
Level 142
God Stats
8W - 8L
1,486 SR
Queue Stats
673W - 645L
1,433 Elo+
Party 1
Medusa
Medusa
Jaden Yuki 0
Medusa
Level 129
God Stats
71W - 56L
1,551 SR
Queue Stats
459W - 419L
1,461 Elo+
Party 1
Loki
Loki
xYartyNextDoor
Loki
Level 106
God Stats
3W - 2L
1,402 SR
Queue Stats
37W - 26L
1,569 Elo+
Party 1
Team Averages
Level 126
1,479 SR
1,488 Elo+

VS

Team Averages
Level 118
1,540 SR
1,454 Elo+
Shiva
Shiva
BhocholateBookie
Shiva
Level 122
God Stats
0W - 1L
1,596 SR
Queue Stats
7W - 10L
1,416 Elo+
Solo
Skadi
Skadi
MrMellonFarmer
Skadi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 344L
1,477 Elo+
Solo
Vulcan
Vulcan
XBOXsine OUt844
Vulcan
Level 129
God Stats
231W - 217L
1,524 SR
Queue Stats
257W - 286L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 8
8,173
743
5,926
9,301
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Medusa
13
5 / 2 / 8
8,531
776
14,320
13,844
5,555
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 3 / 7
8,879
807
9,042
13,299
9,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
8,811
801
14,351
12,525
11,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 6 / 2
8,060
733
7,032
12,592
4,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 6 / 3
7,414
674
8,215
9,033
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
14
Kills
7
7
Deaths
14
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
2
3
2.75
W
3
2
8
3.5
W
Medusa
5
2
8
4.5
L
2
6
2
0.5
L
1
6
3
0.42
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,288
Damage
29,598
36,444
Taken
34,150
18,335
Mitigated
18,894
11,296
Healing
6,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,351
2,859
1,301
3,276
12,525
11,432
0
2,999
9,027
988
27,511
W
5,926
459
117
3,772
9,301
3,403
35
1,144
7,809
17,706
0
W
Medusa
14,320
3,833
0
3,831
13,844
5,555
140
5,225
8,203
0
41,756
L
7,032
2,390
0
1,485
12,592
4,377
0
2,818
9,309
0
23,888
L
8,215
4,547
0
0
9,033
3,085
0
670
8,164
25,517
0
W
9,042
1,852
0
3,576
13,299
9,377
0
3,312
9,481
0
21,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,583
Gold Earned
24,285
125
Minions Killed
117
5
Camps Cleared
6
651,639
Distance Traveled
641,092
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,811
801
35
3
2
237,354
1
W
He Bo
8,173
743
32
3
0
214,996
1
W
Medusa
8,531
776
61
6
5
221,543
5
L
Skadi
8,060
733
43
4
2
187,712
4
L
Vulcan
7,414
674
39
4
2
216,026
6
W
Loki
8,879
807
32
3
0
215,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role