Player Matchup

Kuzenbo
Kuzenbo
ChiefHungWayLow
Kuzenbo
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 29L
1,466 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Elunesdaddy
Tsukuyomi
Level 103
God Stats
0W - 4L
1,619 SR
Queue Stats
26W - 32L
1,405 Elo+
Solo
Jormungandr
Jormungandr
HectorC0nCarne
Jormungandr
Level 145
God Stats
0W - 1L
1,701 SR
Queue Stats
69W - 61L
1,550 Elo+
Party 1
Danzaburou
Danzaburou
Scorpionx1728
Danzaburou
Level 69
God Stats
9W - 7L
1,539 SR
Queue Stats
190W - 189L
1,495 Elo+
Solo
Eset
Eset
dissirr
Eset
Level 84
God Stats
10W - 9L
1,513 SR
Queue Stats
281W - 295L
1,404 Elo+
Solo
Team Averages
Level 86
1,574 SR
1,464 Elo+

VS

Team Averages
Level 66
1,386 SR
1,350 Elo+
Neith
Neith
CatfishBenny
Neith
Level 61
God Stats
16W - 8L
1,346 SR
Queue Stats
88W - 103L
1,374 Elo+
Solo
Sol
Sol
DripPhoenix
Sol
Level 83
God Stats
2W - 2L
1,250 SR
Queue Stats
79W - 98L
1,312 Elo+
Party 2
Lancelot
Lancelot
KenpaiTheSenpai
Lancelot
Level 82
God Stats
2W - 5L
1,215 SR
Queue Stats
44W - 62L
1,287 Elo+
Party 2
Chaac
Chaac
WigglingSloppy
Chaac
Level 42
God Stats
8W - 8L
1,554 SR
Queue Stats
59W - 73L
1,449 Elo+
Solo
Cerberus
Cerberus
ZacEmperor
Cerberus
Level 62
God Stats
4W - 0L
1,564 SR
Queue Stats
5W - 4L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
7,504
417
4,167
16,799
18,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Elunesdaddy
Tsukuyomi
14
3 / 6 / 3
8,332
463
8,179
17,699
7,569
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
HectorC0nCarne
Jormungandr
17
5 / 1 / 2
10,510
584
13,075
14,132
11,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Scorpionx1728
Danzaburou
12
2 / 2 / 0
7,403
411
8,493
11,788
4,516
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Eset
dissirr
Eset
14
1 / 5 / 0
8,460
470
8,912
12,619
5,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 9
9,150
508
11,155
8,681
3,919
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
1 / 2 / 2
9,562
531
6,998
12,246
5,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
17
10 / 3 / 2
10,175
565
12,153
15,400
6,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 4 / 1
8,792
488
9,668
14,232
12,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
ZacEmperor
Cerberus
15
3 / 2 / 10
9,499
528
9,805
19,458
21,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
11
Kills
19
19
Deaths
12
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
L
0
5
2
0.2
W
1
2
2
1
L
Tsukuyomi
Elunesdaddy
Tsukuyomi
3
6
3
0.75
L
Jormungandr
HectorC0nCarne
Jormungandr
5
1
2
6
W
Lancelot
10
3
2
3.67
L
Danzaburou
Scorpionx1728
Danzaburou
2
2
0
1
W
1
4
1
0.38
W
Cerberus
ZacEmperor
Cerberus
3
2
10
4
L
Eset
dissirr
Eset
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,826
Damage
49,779
73,037
Taken
70,017
47,514
Mitigated
50,544
14,272
Healing
22,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,155
6,050
0
4,973
8,681
3,919
681
1,142
7,539
0
70,502
L
4,167
2,028
0
1,055
16,799
18,734
365
2,967
13,832
25,771
0
W
6,998
1,175
0
5,411
12,246
5,623
1,125
3,970
8,276
72,084
7,569
L
Tsukuyomi
Elunesdaddy
Tsukuyomi
8,179
2,136
0
5,929
17,699
7,569
0
3,884
13,815
0
52,721
L
Jormungandr
HectorC0nCarne
Jormungandr
13,075
6,439
0
1,287
14,132
11,121
2,364
801
13,331
90,447
0
W
Lancelot
12,153
3,288
0
6,417
15,400
6,965
0
5,637
9,763
0
87,301
L
Danzaburou
Scorpionx1728
Danzaburou
8,493
3,966
0
4,340
11,788
4,516
0
3,185
8,603
17
56,131
W
9,668
1,336
0
2,335
14,232
12,984
0
8,593
5,639
0
58,856
W
Cerberus
ZacEmperor
Cerberus
9,805
1,565
0
3,642
19,458
21,053
93
6,992
12,466
37,082
6,073
L
Eset
dissirr
Eset
8,912
911
327
1,334
12,619
5,574
0
4,753
7,866
67,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,209
Gold Earned
47,178
480
Minions Killed
611
0
Camps Cleared
0
1,613,765
Distance Traveled
1,645,930
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,150
508
142
8
0
303,392
6
L
Kuzenbo
7,504
417
34
2
0
313,435
1
W
Sol
9,562
531
155
9
0
314,575
6
L
Tsukuyomi
8,332
463
74
4
0
359,260
3
L
Jormungandr
10,510
584
180
10
0
330,914
3
W
Lancelot
10,175
565
128
7
0
409,772
3
L
Danzaburou
7,403
411
74
4
0
298,860
5
W
Chaac
8,792
488
118
7
0
282,731
0
W
Cerberus
9,499
528
68
4
0
335,460
3
L
Eset
8,460
470
118
7
0
311,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role