Player Matchup

Hercules
Hercules
BadShooter
Hercules
Level 160
God Stats
16W - 18L
1,654 SR
Queue Stats
305W - 230L
1,722 Elo+
Solo
Anubis
Anubis
Comediаn
Anubis
Level 126
God Stats
6W - 5L
1,640 SR
Queue Stats
225W - 203L
1,584 Elo+
Solo
Anhur
Anhur
QuickBlackFox
Anhur
Level 86
God Stats
8W - 7L
1,500 SR
Queue Stats
125W - 109L
1,474 Elo+
Solo
Team Averages
Level 124
1,598 SR
1,593 Elo+

VS

Team Averages
Level 99
1,573 SR
1,458 Elo+
Medusa
Medusa
Flokuz
Medusa
Level 95
God Stats
14W - 16L
1,448 SR
Queue Stats
37W - 40L
1,451 Elo+
Party 1
Cthulhu
Cthulhu
YaBoiLynix
Cthulhu
Level 107
God Stats
2W - 2L
1,770 SR
Queue Stats
34W - 39L
1,450 Elo+
Party 1
Janus
Janus
darkblueshadows
Janus
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 15L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BadShooter
Hercules
15
5 / 0 / 4
8,778
798
8,211
11,510
8,964
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
Comediаn
Anubis
14
5 / 3 / 4
8,867
806
6,478
6,695
3,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 2 / 8
8,787
799
13,033
8,860
4,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Flokuz
Medusa
12
1 / 6 / 4
7,540
685
5,010
11,927
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
YaBoiLynix
Cthulhu
12
3 / 2 / 2
8,411
765
5,369
9,744
7,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 5 / 4
7,145
650
7,100
8,725
2,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
13
Kills
5
5
Deaths
13
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
BadShooter
Hercules
5
0
4
7
W
Anubis
Comediаn
Anubis
5
3
4
2.33
L
Medusa
Flokuz
Medusa
1
6
4
0.5
W
3
2
8
3.5
L
Cthulhu
YaBoiLynix
Cthulhu
3
2
2
2
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,722
Damage
17,479
27,065
Taken
30,396
16,843
Mitigated
13,336
9,602
Healing
3,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BadShooter
Hercules
8,211
3,225
178
5,179
11,510
8,964
414
5,963
5,285
0
22,580
W
Anubis
Comediаn
Anubis
6,478
31
0
1,939
6,695
3,611
0
3,540
2,876
29,044
0
L
Medusa
Flokuz
Medusa
5,010
2,087
0
1,186
11,927
3,108
828
2,902
9,025
0
25,049
W
13,033
6,021
0
2,306
8,860
4,268
804
3,197
5,511
0
43,839
L
Cthulhu
YaBoiLynix
Cthulhu
5,369
601
110
1,572
9,744
7,545
0
1,945
7,799
10,531
0
L
7,100
649
0
799
8,725
2,683
0
1,631
7,094
19,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,432
Gold Earned
23,096
143
Minions Killed
108
9
Camps Cleared
2
639,850
Distance Traveled
627,833
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,778
798
23
2
3
235,378
5
W
Anubis
8,867
806
57
5
2
205,624
0
L
Medusa
7,540
685
56
5
0
203,018
4
W
Anhur
8,787
799
63
6
4
198,848
1
L
Cthulhu
8,411
765
11
1
1
213,244
1
L
Janus
7,145
650
41
4
1
211,571
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role