Player Matchup

Freya
Freya
Silver IV
 
Freya
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver III
 
Ra
Silver III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Bronze III
Nuzeko
Atlas
Bronze III
Level 113
God Stats
0W - 1L
1,457 SR
Queue Stats
24W - 45L
776 MMR
Solo
Serqet
Serqet
Silver III
Podgela
Serqet
Silver III
Level 129
God Stats
1W - 1L
1,704 SR
Queue Stats
121W - 115L
1,015 MMR
Solo
Bacchus
Bacchus
Silver IV
Romanette123
Bacchus
Silver IV
Level 60
God Stats
3W - 11L
1,524 SR
Queue Stats
162W - 193L
767 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,537 SR
1,112 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,516 SR
1,007 MMR
Heimdallr
Heimdallr
Silver III
 
Heimdallr
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver III
AlfredRektYou
Mulan
Silver III
Level 124
God Stats
16W - 17L
1,512 SR
Queue Stats
85W - 98L
916 MMR
Solo
Anubis
Anubis
Silver II
CrimsonOtachi
Anubis
Silver II
Level 138
God Stats
2W - 1L
1,618 SR
Queue Stats
88W - 96L
943 MMR
Party 1
Artio
Artio
Silver IV
Heterochromia98
Artio
Silver IV
Level 109
God Stats
3W - 1L
1,448 SR
Queue Stats
181W - 205L
582 MMR
Solo
Mercury
Mercury
Silver I
Starkstraitos
Mercury
Silver I
Level 145
God Stats
8W - 4L
1,505 SR
Queue Stats
71W - 70L
1,096 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
1 / 2 / 0
5,068
507
4,913
6,554
2,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
 
Ra
8
0 / 4 / 0
4,536
454
1,488
6,222
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Atlas
Nuzeko
Atlas
8
0 / 2 / 0
4,685
469
2,880
5,660
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
Podgela
Serqet
9
1 / 1 / 0
5,365
537
2,924
6,027
2,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Romanette123
Bacchus
8
0 / 1 / 2
4,706
471
1,946
4,341
3,355
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
King ArthurVulcanHadesKali

VS

Bans
PoseidonAo KuangThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
2 / 1 / 0
5,938
594
4,904
6,922
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 0
6,310
631
4,216
6,167
3,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 1 / 3
6,159
616
2,753
4,051
2,117
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 0 / 4
5,473
547
806
5,777
3,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
10
4 / 0 / 1
6,134
613
1,474
5,438
1,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
9
10
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
2
0
0.5
L
Ra
 
Ra
0
4
0
0
W
Heimdallr
 
Heimdallr
2
1
0
2
W
2
0
0
2
W
1
1
3
2.5
W
0
0
4
2
L
Atlas
Nuzeko
Atlas
0
2
0
0
L
Serqet
Podgela
Serqet
1
1
0
1
L
Bacchus
Romanette123
Bacchus
0
1
2
1
W
Mercury
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,151
Damage
14,153
28,804
Taken
28,355
12,534
Mitigated
13,838
7,511
Healing
11,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,913
2,172
0
2,630
6,554
2,296
0
146
6,408
31,266
174
L
Ra
 
Ra
1,488
372
330
1,355
6,222
1,972
0
1,496
4,726
31,193
0
W
Heimdallr
 
Heimdallr
4,904
2,094
0
2,556
6,922
2,757
0
4,395
2,527
0
42,765
W
4,216
811
0
4,029
6,167
3,671
0
2,138
3,493
0
37,937
W
2,753
242
0
2,150
4,051
2,117
0
1,028
2,681
47,533
0
W
806
79
60
2,364
5,777
3,406
0
2,551
3,204
11,326
1,522
L
Atlas
Nuzeko
Atlas
2,880
795
0
236
5,660
2,558
0
130
5,530
18,991
0
L
Serqet
Podgela
Serqet
2,924
702
0
2,460
6,027
2,353
0
1,394
4,633
22
29,169
L
Bacchus
Romanette123
Bacchus
1,946
298
0
500
4,341
3,355
0
336
4,005
16,280
0
W
Mercury
1,474
280
0
825
5,438
1,887
0
1,091
4,347
0
38,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,360
Gold Earned
30,014
221
Minions Killed
336
0
Camps Cleared
0
973,465
Distance Traveled
1,006,651
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,068
507
48
5
0
239,540
1
L
Ra
4,536
454
43
4
0
140,827
0
W
Heimdallr
5,938
594
72
7
0
181,675
3
W
Mulan
6,310
631
75
8
0
192,561
4
W
Anubis
6,159
616
99
10
0
180,771
4
W
Artio
5,473
547
23
2
0
209,437
4
L
Atlas
4,685
469
35
4
0
175,850
0
L
Serqet
5,365
537
76
8
0
220,684
4
L
Bacchus
4,706
471
19
2
0
196,564
1
W
Mercury
6,134
613
67
7
0
242,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role