Player Matchup

Ao Kuang
Ao Kuang
FearKamii
Ao Kuang
Level 97
God Stats
5W - 7L
1,319 SR
Queue Stats
248W - 258L
1,417 Elo+
Solo
Hercules
Hercules
HarryGG
Hercules
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 63L
1,469 Elo+
Solo
Jing Wei
Jing Wei
YourLocalKnight
Jing Wei
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 49L
1,361 Elo+
Party 3
Maui
Maui
YourLocalWiz
Maui
Level 100
God Stats
4W - 4L
1,683 SR
Queue Stats
71W - 89L
1,397 Elo+
Party 3
Neith
Neith
arathor1596
Neith
Level 120
God Stats
2W - 0L
1,360 SR
Queue Stats
51W - 50L
1,351 Elo+
Solo
Team Averages
Level 88
1,472 SR
1,399 Elo+

VS

Team Averages
Level 52
1,406 SR
1,350 Elo+
Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
BigLacking
Thor
Level 43
God Stats
0W - 2L
1,309 SR
Queue Stats
21W - 41L
1,177 Elo+
Party 1
Bellona
Bellona
Bonbis
Bellona
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 36L
1,352 Elo+
Party 2
Sol
Sol
deadsyn
Sol
Level 45
God Stats
1W - 2L
1,312 SR
Queue Stats
56W - 81L
1,228 Elo+
Party 1
Jing Wei
Jing Wei
iRhya
Jing Wei
Level 138
God Stats
0W - 3L
1,411 SR
Queue Stats
106W - 101L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
FearKamii
Ao Kuang
10
4 / 1 / 2
6,018
602
5,895
9,439
4,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
HarryGG
Hercules
9
1 / 1 / 0
5,151
515
2,382
6,363
4,111
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
9
0 / 0 / 1
5,152
515
3,137
4,244
1,161
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 0 / 1
5,053
505
2,576
5,308
3,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 2
5,799
580
2,688
5,423
2,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 2 / 3
5,299
530
2,140
7,373
4,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 4 / 0
4,727
473
2,182
8,089
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Bonbis
Bellona
12
1 / 0 / 2
6,646
665
3,613
3,884
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
10
2 / 0 / 0
5,767
577
2,894
3,248
1,113
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
iRhya
Jing Wei
10
0 / 1 / 0
5,389
539
3,933
4,998
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
3
3
Deaths
7
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
3
0.75
L
0
4
0
0
L
Bellona
Bonbis
Bellona
1
0
2
2
W
Ao Kuang
FearKamii
Ao Kuang
4
1
2
5
W
Hercules
HarryGG
Hercules
1
1
0
1
W
Jing Wei
0
0
1
0.5
W
1
0
1
1.5
W
1
1
2
2
L
Sol
2
0
0
2
L
Jing Wei
iRhya
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,678
Damage
14,762
30,777
Taken
27,592
14,424
Mitigated
13,130
11,962
Healing
8,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,140
379
0
2,156
7,373
4,734
0
2,387
4,986
14,185
1,311
L
2,182
585
0
0
8,089
2,921
0
2,178
5,911
0
29,502
L
Bellona
Bonbis
Bellona
3,613
1,402
0
1,946
3,884
2,775
0
828
3,056
0
46,816
W
Ao Kuang
FearKamii
Ao Kuang
5,895
2,643
0
5,314
9,439
4,136
0
836
8,603
35,338
11,596
W
Hercules
HarryGG
Hercules
2,382
845
0
1,360
6,363
4,111
0
1,187
5,176
489
24,463
W
Jing Wei
3,137
2,586
210
2,069
4,244
1,161
232
350
3,894
0
32,599
W
2,576
870
0
1,417
5,308
3,008
90
295
5,013
20,208
6,738
W
2,688
364
0
1,592
5,423
2,008
132
2,119
3,304
0
39,418
L
Sol
2,894
1,259
0
2,161
3,248
1,113
0
264
2,984
33,310
0
L
Jing Wei
iRhya
Jing Wei
3,933
3,529
0
1,960
4,998
1,587
0
1,869
3,129
0
38,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,173
Gold Earned
27,828
310
Minions Killed
311
0
Camps Cleared
0
1,054,647
Distance Traveled
994,692
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,299
530
14
1
0
205,801
2
L
Thor
4,727
473
54
5
0
182,180
0
L
Bellona
6,646
665
99
10
0
235,260
4
W
Ao Kuang
6,018
602
76
8
0
217,968
0
W
Hercules
5,151
515
52
5
0
223,749
2
W
Jing Wei
5,152
515
71
7
0
204,107
0
W
Maui
5,053
505
37
4
0
199,088
0
W
Neith
5,799
580
74
7
0
209,735
3
L
Sol
5,767
577
68
7
0
182,151
1
L
Jing Wei
5,389
539
76
8
0
189,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role