Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ALEX678
Ah Muzen Cab
Level 145
God Stats
1W - 3L
1,815 SR
Queue Stats
150W - 146L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
IVSA1
Cthulhu
Level 14
God Stats
4W - 2L
1,557 SR
Queue Stats
7W - 5L
1,504 Elo+
Party 2
Team Averages
Level 99
1,624 SR
1,522 Elo+

VS

Team Averages
Level 93
1,466 SR
1,517 Elo+
Artemis
Artemis
Beliar117Rico
Artemis
Level 108
God Stats
4W - 7L
1,489 SR
Queue Stats
107W - 122L
1,515 Elo+
Solo
Hun Batz
Hun Batz
SebasAK
Hun Batz
Level 25
God Stats
2W - 1L
1,647 SR
Queue Stats
42W - 45L
1,490 Elo+
Party 1
Kumbhakarna
Kumbhakarna
checho2
Kumbhakarna
Level 146
God Stats
0W - 1L
1,262 SR
Queue Stats
79W - 77L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
10 / 3 / 7
12,289
768
19,756
13,978
7,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
ALEX678
Ah Muzen Cab
17
8 / 4 / 9
12,274
767
29,408
18,741
8,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
IVSA1
Cthulhu
14
1 / 5 / 12
11,191
699
7,428
15,392
14,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
15
5 / 5 / 2
10,968
686
15,772
19,893
10,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
SebasAK
Hun Batz
15
3 / 9 / 6
10,893
681
11,684
18,932
11,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
checho2
Kumbhakarna
16
3 / 5 / 9
12,060
754
8,894
33,385
45,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
19
Kills
11
12
Deaths
19
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
10
3
7
4.5
W
Ah Muzen Cab
ALEX678
Ah Muzen Cab
8
4
9
3.13
L
Artemis
5
5
2
1.2
W
Cthulhu
IVSA1
Cthulhu
1
5
12
1.4
L
Hun Batz
SebasAK
Hun Batz
3
9
6
0.67
L
Kumbhakarna
checho2
Kumbhakarna
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,592
Damage
36,350
48,111
Taken
72,210
30,061
Mitigated
67,263
13,714
Healing
8,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
19,756
1,296
0
4,013
13,978
7,014
584
3,335
10,438
44,931
0
W
Ah Muzen Cab
ALEX678
Ah Muzen Cab
29,408
13,746
0
7,503
18,741
8,750
1,848
3,680
14,678
0
70,600
L
Artemis
15,772
6,321
0
4,918
19,893
10,369
208
6,914
12,769
0
52,133
W
Cthulhu
IVSA1
Cthulhu
7,428
1,017
250
1,948
15,392
14,297
0
2,333
11,684
17,121
0
L
Hun Batz
SebasAK
Hun Batz
11,684
3,219
0
693
18,932
11,117
220
7,355
11,217
0
41,859
L
Kumbhakarna
checho2
Kumbhakarna
8,894
1,578
0
2,886
33,385
45,777
59
12,090
20,589
21,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,754
Gold Earned
33,921
162
Minions Killed
174
5
Camps Cleared
6
789,126
Distance Traveled
770,667
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,289
768
60
4
1
273,316
1
W
Ah Muzen Cab
12,274
767
74
5
2
229,349
2
L
Artemis
10,968
686
82
5
2
244,321
0
W
Cthulhu
11,191
699
28
2
2
286,461
0
L
Hun Batz
10,893
681
64
4
3
254,677
2
L
Kumbhakarna
12,060
754
28
2
1
271,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role