Player Matchup

Sylvanus
Sylvanus
DuraluminBurner
Sylvanus
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 17L
1,300 Elo+
Party 2
Achilles
Achilles
Jarambe218
Achilles
Level 125
God Stats
0W - 1L
1,754 SR
Queue Stats
11W - 14L
1,493 Elo+
Party 2
Vulcan
Vulcan
MeleeBOB
Vulcan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,686 Elo+
Party 2
Zhong Kui
Zhong Kui
SpiritWolf 2011
Zhong Kui
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,395 Elo+
Solo
Ravana
Ravana
TrapLordFitz
Ravana
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 3L
1,922 Elo+
Party 2
Team Averages
Level 125
1,551 SR
1,559 Elo+

VS

Team Averages
Level 96
1,571 SR
1,437 Elo+
Cthulhu
Cthulhu
Heatheretts
Cthulhu
Level 160
God Stats
4W - 1L
1,613 SR
Queue Stats
316W - 319L
1,455 Elo+
Solo
Cu Chulainn
Cu Chulainn
MaxiTax1
Cu Chulainn
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
MerkavaMain
Ymir
Level 47
God Stats
1W - 0L
1,639 SR
Queue Stats
12W - 19L
1,401 Elo+
Party 1
Guan Yu
Guan Yu
OhSoRAD117
Guan Yu
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 81L
1,362 Elo+
Solo
Merlin
Merlin
encrypt_mateo
Merlin
Level 121
God Stats
13W - 7L
1,602 SR
Queue Stats
554W - 550L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
3 / 5 / 15
9,424
589
11,266
22,927
24,498
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
Jarambe218
Achilles
19
7 / 2 / 9
11,114
695
14,994
21,149
27,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
MeleeBOB
Vulcan
20
5 / 2 / 15
12,300
769
46,450
12,316
7,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Zhong Kui
SpiritWolf 2011
Zhong Kui
17
4 / 6 / 10
10,051
628
12,453
18,322
17,584
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
11
1 / 4 / 7
8,346
522
2,396
9,643
5,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Heatheretts
Cthulhu
20
2 / 2 / 12
11,875
742
19,189
36,742
26,531
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
MaxiTax1
Cu Chulainn
17
3 / 7 / 8
11,034
690
16,694
25,260
25,395
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
4 / 4 / 11
12,308
769
10,363
27,384
42,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
OhSoRAD117
Guan Yu
20
4 / 3 / 9
12,140
759
8,996
23,170
29,224
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
6 / 5 / 8
12,044
753
23,474
15,169
7,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
67
20
Kills
19
19
Deaths
21
56
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
3
5
15
2.1
W
Cthulhu
Heatheretts
Cthulhu
2
2
12
4
L
Achilles
Jarambe218
Achilles
7
2
9
5.75
W
Cu Chulainn
MaxiTax1
Cu Chulainn
3
7
8
1
L
Vulcan
MeleeBOB
Vulcan
5
2
15
6.25
W
4
4
11
2.38
W
Guan Yu
OhSoRAD117
Guan Yu
4
3
9
2.83
L
Zhong Kui
SpiritWolf 2011
Zhong Kui
4
6
10
1.5
L
Ravana
1
4
7
1.13
W
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,559
Damage
78,716
84,357
Taken
127,725
82,676
Mitigated
132,022
40,227
Healing
50,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
11,266
1,149
9,649
8,323
22,927
24,498
0
13,207
9,720
14,424
0
W
Cthulhu
Heatheretts
Cthulhu
19,189
789
5,904
16,201
36,742
26,531
851
16,507
19,863
52,651
0
L
Achilles
Jarambe218
Achilles
14,994
2,472
2,037
7,206
21,149
27,109
0
12,840
8,309
0
23,298
W
Cu Chulainn
MaxiTax1
Cu Chulainn
16,694
3,199
295
546
25,260
25,395
340
15,583
9,410
0
31,164
L
Vulcan
MeleeBOB
Vulcan
46,450
21,569
3,427
4,692
12,316
7,545
0
8,626
3,690
89,091
0
W
10,363
1,776
2,981
4,650
27,384
42,937
889
17,106
9,984
20,026
0
W
Guan Yu
OhSoRAD117
Guan Yu
8,996
880
10,804
8,533
23,170
29,224
1,817
11,979
10,912
0
21,691
L
Zhong Kui
SpiritWolf 2011
Zhong Kui
12,453
987
1,347
1,626
18,322
17,584
0
11,500
6,822
18,482
0
L
Ravana
2,396
215
514
1,406
9,643
5,940
0
6,853
2,790
0
5,822
W
23,474
1,344
0
964
15,169
7,935
2,756
8,994
5,938
57,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,235
Gold Earned
59,401
147
Minions Killed
212
0
Camps Cleared
0
1,238,828
Distance Traveled
1,412,728
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,424
589
5
0
0
260,291
0
W
Cthulhu
11,875
742
59
4
0
294,332
2
L
Achilles
11,114
695
21
1
0
287,418
2
W
Cu Chulainn
11,034
690
34
2
0
265,615
2
L
Vulcan
12,300
769
98
6
0
324,998
6
W
Ymir
12,308
769
17
1
0
269,448
0
W
Guan Yu
12,140
759
29
2
0
317,327
0
L
Zhong Kui
10,051
628
17
1
0
249,129
0
L
Ravana
8,346
522
6
0
0
116,992
0
W
Merlin
12,044
753
73
5
0
266,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role