Player Matchup

Cernunnos
Cernunnos
Hangmans_Ghost
Cernunnos
Level 104
God Stats
20W - 24L
1,462 SR
Queue Stats
130W - 181L
1,390 Elo+
Party 1
Nike
Nike
Space-Pope7
Nike
Level 57
God Stats
9W - 19L
1,275 SR
Queue Stats
84W - 113L
1,400 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
sparemedreams
Morgan Le Fay
Level 109
God Stats
2W - 7L
1,209 SR
Queue Stats
41W - 49L
1,442 Elo+
Party 1
Team Averages
Level 90
1,316 SR
1,411 Elo+

VS

Team Averages
Level 86
1,608 SR
1,422 Elo+
Ao Kuang
Ao Kuang
eg_dude
Ao Kuang
Level 93
God Stats
4W - 2L
1,688 SR
Queue Stats
5W - 4L
1,452 Elo+
Solo
Hou Yi
Hou Yi
iRelax_666
Hou Yi
Level 109
God Stats
2W - 0L
1,549 SR
Queue Stats
46W - 73L
1,454 Elo+
Solo
Geb
Geb
iverkids
Geb
Level 56
God Stats
13W - 11L
1,586 SR
Queue Stats
84W - 94L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Hangmans_Ghost
Cernunnos
16
3 / 3 / 2
10,863
639
19,381
14,683
7,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 5 / 4
10,032
590
8,935
18,382
17,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
sparemedreams
Morgan Le Fay
14
2 / 5 / 1
10,198
600
16,194
13,119
6,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
eg_dude
Ao Kuang
17
7 / 1 / 5
11,667
686
10,661
21,843
21,105
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
iRelax_666
Hou Yi
15
4 / 4 / 7
10,756
633
16,637
15,026
6,646
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
2 / 0 / 10
12,044
708
12,673
18,993
25,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
13
13
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Hangmans_Ghost
Cernunnos
3
3
2
1.33
L
0
5
4
0.4
W
Ao Kuang
eg_dude
Ao Kuang
7
1
5
9.5
W
Hou Yi
iRelax_666
Hou Yi
4
4
7
1.88
W
2
0
10
7
L
Morgan Le Fay
sparemedreams
Morgan Le Fay
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,510
Damage
39,971
46,184
Taken
55,862
31,692
Mitigated
53,427
11,288
Healing
17,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Hangmans_Ghost
Cernunnos
19,381
8,906
123
3,968
14,683
7,616
179
8,497
6,186
0
56,502
L
8,935
828
480
3,422
18,382
17,963
0
8,288
10,094
0
25,236
W
Ao Kuang
eg_dude
Ao Kuang
10,661
1,494
1,213
6,667
21,843
21,105
488
5,739
15,062
32,416
0
W
Hou Yi
iRelax_666
Hou Yi
16,637
6,214
855
1,963
15,026
6,646
1,574
3,874
10,578
0
53,439
W
12,673
731
657
6,021
18,993
25,676
156
5,621
12,317
32,396
0
L
Morgan Le Fay
sparemedreams
Morgan Le Fay
16,194
1,916
547
2,748
13,119
6,113
400
6,921
6,198
38,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,093
Gold Earned
34,467
179
Minions Killed
154
5
Camps Cleared
8
882,339
Distance Traveled
940,242
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,863
639
85
5
4
279,216
1
L
Nike
10,032
590
39
2
0
314,762
0
W
Ao Kuang
11,667
686
54
3
4
308,567
1
W
Hou Yi
10,756
633
69
4
2
275,225
1
W
Geb
12,044
708
31
2
2
356,450
0
L
Morgan Le Fay
10,198
600
55
3
1
288,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role