Player Matchup

Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Dimasik2506
Chaac
Level 143
God Stats
3W - 3L
1,541 SR
Queue Stats
168W - 166L
1,460 Elo+
Solo
Ganesha
Ganesha
NanaNiash
Ganesha
Level 123
God Stats
6W - 4L
1,544 SR
Queue Stats
147W - 118L
1,490 Elo+
Solo
Thanatos
Thanatos
P1KAA
Thanatos
Level 125
God Stats
2W - 2L
1,532 SR
Queue Stats
154W - 162L
1,431 Elo+
Solo
Team Averages
Level 127
1,523 SR
1,476 Elo+

VS

Team Averages
Level 111
1,444 SR
1,428 Elo+
Jing Wei
Jing Wei
CapRum
Jing Wei
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 124L
1,420 Elo+
Solo
Jormungandr
Jormungandr
EatMyPeachUwU
Jormungandr
Level 141
God Stats
6W - 3L
1,531 SR
Queue Stats
168W - 178L
1,463 Elo+
Solo
Baba Yaga
Baba Yaga
FDG_PePite
Baba Yaga
Level 127
God Stats
4W - 8L
1,318 SR
Queue Stats
497W - 535L
1,402 Elo+
Solo
Nu Wa
Nu Wa
N1KIT4_the_god_
Nu Wa
Level 61
God Stats
3W - 5L
1,351 SR
Queue Stats
231W - 269L
1,433 Elo+
Solo
Sol
Sol
Schwencke10
Sol
Level 100
God Stats
7W - 5L
1,519 SR
Queue Stats
370W - 418L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 3 / 3
8,096
810
3,946
9,331
8,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
 
Tiamat
15
2 / 3 / 3
8,009
801
12,121
10,704
6,826
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 5
7,662
766
5,980
10,668
10,385
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
NanaNiash
Ganesha
14
0 / 2 / 7
7,009
701
7,269
17,863
9,073
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
P1KAA
Thanatos
12
2 / 5 / 1
6,997
700
5,928
10,710
4,738
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CapRum
Jing Wei
14
3 / 2 / 6
7,982
798
7,197
8,344
3,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
EatMyPeachUwU
Jormungandr
13
1 / 3 / 8
7,546
755
5,596
10,132
10,334
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
FDG_PePite
Baba Yaga
15
3 / 1 / 9
8,424
842
12,975
6,786
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 9
8,660
866
15,308
6,208
2,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 6
8,133
813
9,416
9,302
3,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
53
9
Kills
15
15
Deaths
9
19
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
3
3
1.17
L
Tiamat
 
Tiamat
2
3
3
1.17
W
Jing Wei
CapRum
Jing Wei
3
2
6
3
L
3
2
5
2.75
W
Jormungandr
EatMyPeachUwU
Jormungandr
1
3
8
1.67
W
Baba Yaga
FDG_PePite
Baba Yaga
3
1
9
7.5
W
4
1
9
8.5
L
Ganesha
NanaNiash
Ganesha
0
2
7
1.75
L
Thanatos
P1KAA
Thanatos
2
5
1
0.5
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,244
Damage
50,492
59,276
Taken
40,772
39,338
Mitigated
24,049
27,178
Healing
15,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,946
417
1,399
1,140
9,331
8,316
421
6,994
2,337
0
10,292
L
Tiamat
 
Tiamat
12,121
420
2,020
2,538
10,704
6,826
0
8,643
2,061
34,548
0
W
Jing Wei
CapRum
Jing Wei
7,197
5,098
819
2,396
8,344
3,732
395
4,728
3,616
0
10,685
L
5,980
943
882
3,207
10,668
10,385
0
6,635
4,033
0
11,326
W
Jormungandr
EatMyPeachUwU
Jormungandr
5,596
2,019
311
883
10,132
10,334
230
3,127
7,005
12,582
0
W
Baba Yaga
FDG_PePite
Baba Yaga
12,975
659
460
2,782
6,786
3,502
456
3,213
3,573
28,889
0
W
15,308
3,453
1,374
1,511
6,208
2,534
140
3,876
2,332
26,975
0
L
Ganesha
NanaNiash
Ganesha
7,269
45
2,781
8,542
17,863
9,073
264
12,830
5,033
17,716
0
L
Thanatos
P1KAA
Thanatos
5,928
1,133
0
4,669
10,710
4,738
0
8,193
2,517
0
10,152
W
9,416
2,146
1,201
3,520
9,302
3,947
515
4,446
4,856
16,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,773
Gold Earned
40,745
105
Minions Killed
109
0
Camps Cleared
0
954,243
Distance Traveled
877,861
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,096
810
29
3
0
183,496
0
L
Tiamat
8,009
801
50
5
0
205,956
1
W
Jing Wei
7,982
798
16
2
0
168,703
3
L
Chaac
7,662
766
13
1
0
203,167
6
W
Jormungandr
7,546
755
10
1
0
166,502
0
W
Baba Yaga
8,424
842
37
4
0
193,928
1
W
Nu Wa
8,660
866
33
3
0
167,005
0
L
Ganesha
7,009
701
0
0
0
173,030
0
L
Thanatos
6,997
700
13
1
0
188,594
2
W
Sol
8,133
813
13
1
0
181,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role