Player Matchup

Agni
Agni
Dennìs
Agni
Level 135
God Stats
21W - 5L
1,559 SR
Queue Stats
102W - 90L
1,520 Elo+
Solo
Tyr
Tyr
Hozaifa
Tyr
Level 159
God Stats
41W - 41L
1,630 SR
Queue Stats
251W - 240L
1,552 Elo+
Solo
Neith
Neith
Ylljukka
Neith
Level 64
God Stats
3W - 5L
1,458 SR
Queue Stats
86W - 83L
1,474 Elo+
Solo
Tsukuyomi
Tsukuyomi
loloqzz
Tsukuyomi
Level 148
God Stats
1W - 0L
1,345 SR
Queue Stats
155W - 164L
1,538 Elo+
Solo
Bacchus
Bacchus
xluiskx
Bacchus
Level 126
God Stats
47W - 54L
1,431 SR
Queue Stats
2,032W - 2,151L
1,468 Elo+
Solo
Team Averages
Level 126
1,485 SR
1,510 Elo+

VS

Team Averages
Level 109
1,503 SR
1,482 Elo+
Scylla
Scylla
Huggablebear
Scylla
Level 152
God Stats
3W - 2L
1,632 SR
Queue Stats
215W - 233L
1,445 Elo+
Solo
Ne Zha
Ne Zha
Monkeysai
Ne Zha
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,463 Elo+
Solo
Athena
Athena
SanchoPanchoo
Athena
Level 118
God Stats
14W - 19L
1,469 SR
Queue Stats
1,011W - 1,068L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
Uruju
Tsukuyomi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,531 Elo+
Solo
Merlin
Merlin
goshef
Merlin
Level 83
God Stats
18W - 29L
1,414 SR
Queue Stats
416W - 426L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Dennìs
Agni
20
2 / 5 / 16
16,027
943
39,274
15,350
8,576
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
20
13 / 3 / 12
18,720
1,101
25,148
34,947
40,339
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Ylljukka
Neith
20
4 / 7 / 14
16,237
955
17,864
23,627
12,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
loloqzz
Tsukuyomi
20
9 / 7 / 17
18,533
1,090
45,527
35,107
16,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
xluiskx
Bacchus
20
3 / 1 / 23
18,792
1,105
17,179
23,607
49,821
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

50

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
6 / 3 / 10
17,413
1,024
28,741
20,813
7,405
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Monkeysai
Ne Zha
20
0 / 10 / 10
15,002
882
10,637
37,764
23,606
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
3 / 3 / 18
16,579
975
15,596
40,288
76,272
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Uruju
Tsukuyomi
20
9 / 9 / 10
18,206
1,071
43,363
32,301
15,205
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
goshef
Merlin
20
5 / 6 / 12
16,720
984
27,294
21,894
13,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
83
31
Kills
23
23
Deaths
31
82
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Agni
Dennìs
Agni
2
5
16
2
W
Tyr
13
3
12
6.33
L
Scylla
6
3
10
3.67
L
Ne Zha
Monkeysai
Ne Zha
0
10
10
0.5
L
3
3
18
4
L
Tsukuyomi
Uruju
Tsukuyomi
9
9
10
1.56
W
Neith
Ylljukka
Neith
4
7
14
1.57
L
Merlin
goshef
Merlin
5
6
12
1.83
W
Tsukuyomi
loloqzz
Tsukuyomi
9
7
17
2.5
W
Bacchus
xluiskx
Bacchus
3
1
23
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

144,992
Damage
125,631
132,638
Taken
153,060
127,222
Mitigated
135,793
15,621
Healing
6,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Dennìs
Agni
39,274
1,391
0
0
15,350
8,576
0
9,736
5,614
77,848
0
W
Tyr
25,148
1,164
0
5,092
34,947
40,339
0
16,448
18,499
0
51,439
L
Scylla
28,741
2,495
0
116
20,813
7,405
0
9,144
11,669
69,211
0
L
Ne Zha
Monkeysai
Ne Zha
10,637
4,024
0
1,827
37,764
23,606
0
15,001
21,093
0
26,009
L
15,596
2,799
283
1,837
40,288
76,272
0
13,371
26,917
29,827
0
L
Tsukuyomi
Uruju
Tsukuyomi
43,363
9,860
0
572
32,301
15,205
0
9,293
23,008
0
75,429
W
Neith
Ylljukka
Neith
17,864
6,289
0
1,566
23,627
12,163
0
13,432
10,195
0
38,389
L
Merlin
goshef
Merlin
27,294
169
0
1,861
21,894
13,305
0
9,644
12,250
61,895
0
W
Tsukuyomi
loloqzz
Tsukuyomi
45,527
9,310
0
7,385
35,107
16,323
0
18,250
16,857
0
90,777
W
Bacchus
xluiskx
Bacchus
17,179
833
0
1,578
23,607
49,821
0
13,765
9,842
29,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,309
Gold Earned
83,920
318
Minions Killed
310
13
Camps Cleared
9
1,831,992
Distance Traveled
1,802,717
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
16,027
943
100
6
1
347,299
1
W
Tyr
18,720
1,101
57
3
4
412,990
3
L
Scylla
17,413
1,024
116
7
2
345,837
1
L
Ne Zha
15,002
882
27
2
2
342,739
0
L
Athena
16,579
975
18
1
3
381,097
1
L
Tsukuyomi
18,206
1,071
68
4
1
393,316
0
W
Neith
16,237
955
46
3
1
286,612
0
L
Merlin
16,720
984
81
5
1
339,728
4
W
Tsukuyomi
18,533
1,090
92
5
7
394,464
3
W
Bacchus
18,792
1,105
23
1
0
390,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role