Player Matchup

Lancelot
Lancelot
BigLacking
Lancelot
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,196 Elo+
Party 1
Maui
Maui
CDock7474
Maui
Level 28
God Stats
1W - 4L
1,259 SR
Queue Stats
10W - 27L
1,174 Elo+
Party 1
Sol
Sol
deadsyn
Sol
Level 44
God Stats
0W - 2L
1,370 SR
Queue Stats
18W - 30L
1,343 Elo+
Party 1
Team Averages
Level 38
1,377 SR
1,238 Elo+

VS

Team Averages
Level 51
1,580 SR
1,327 Elo+
Sol
Sol
CAPTJarrett
Sol
Level 46
God Stats
6W - 6L
1,703 SR
Queue Stats
33W - 54L
1,331 Elo+
Solo
Cernunnos
Cernunnos
NATER DOGG99
Cernunnos
Level 66
God Stats
40W - 27L
1,497 SR
Queue Stats
51W - 33L
1,224 Elo+
Party 2
Ymir
Ymir
WeightLifterSMH
Ymir
Level 40
God Stats
22W - 26L
1,541 SR
Queue Stats
98W - 103L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BigLacking
Lancelot
9
0 / 9 / 1
5,888
654
4,665
13,017
6,558
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Maui
6
0 / 8 / 1
5,565
618
2,534
12,058
6,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
8
1 / 6 / 0
6,131
681
10,228
7,714
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 19
7,694
855
5,689
7,033
3,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
NATER DOGG99
Cernunnos
14
13 / 0 / 9
9,297
1,033
14,369
7,076
3,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
7 / 0 / 14
8,687
965
8,062
9,182
9,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
65
1
Kills
23
23
Deaths
1
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BigLacking
Lancelot
0
9
1
0.06
W
3
1
19
12.5
L
Maui
0
8
1
0.06
W
Cernunnos
NATER DOGG99
Cernunnos
13
0
9
17.5
W
7
0
14
14
L
Sol
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,427
Damage
28,120
32,789
Taken
23,291
16,546
Mitigated
16,482
1,443
Healing
9,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BigLacking
Lancelot
4,665
731
0
446
13,017
6,558
0
4,774
8,243
0
15,717
W
5,689
3,336
0
2,557
7,033
3,373
1,198
4,588
2,445
17,709
0
L
Maui
2,534
942
36
350
12,058
6,780
0
5,431
6,627
6,060
0
W
Cernunnos
NATER DOGG99
Cernunnos
14,369
7,825
0
2,529
7,076
3,943
1,293
3,865
3,093
287
41,705
W
8,062
2,377
0
4,300
9,182
9,166
238
3,748
5,434
20,596
0
L
Sol
10,228
3,348
0
611
7,714
3,208
0
3,823
3,891
18,460
2,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,584
Gold Earned
25,678
48
Minions Killed
109
0
Camps Cleared
7
378,969
Distance Traveled
499,333
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,888
654
28
3
0
146,576
0
W
Sol
7,694
855
28
3
3
155,897
1
L
Maui
5,565
618
6
1
0
97,044
0
W
Cernunnos
9,297
1,033
63
7
3
171,229
1
W
Ymir
8,687
965
18
2
1
172,207
1
L
Sol
6,131
681
14
2
0
135,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role