Player Matchup

Hera
Hera
Cronic
Hera
Level 136
God Stats
3W - 4L
1,384 SR
Queue Stats
38W - 46L
1,390 Elo+
Party 1
Jormungandr
Jormungandr
FEAR_TheBeast14
Jormungandr
Level 42
God Stats
4W - 4L
1,308 SR
Queue Stats
29W - 33L
1,376 Elo+
Party 1
Hachiman
Hachiman
LooseyEh
Hachiman
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,404 Elo+
Party 1
Cthulhu
Cthulhu
Wakelee216
Cthulhu
Level 145
God Stats
4W - 3L
1,555 SR
Queue Stats
45W - 50L
1,440 Elo+
Party 1
Da Ji
Da Ji
smack9292
Da Ji
Level 127
God Stats
16W - 9L
1,687 SR
Queue Stats
34W - 42L
1,394 Elo+
Party 1
Team Averages
Level 101
1,487 SR
1,401 Elo+

VS

Team Averages
Level 74
1,503 SR
1,444 Elo+
Bakasura
Bakasura
CosmicLaxer
Bakasura
Level 37
God Stats
1W - 1L
1,755 SR
Queue Stats
17W - 33L
1,322 Elo+
Solo
Ishtar
Ishtar
JOEMAGIC1
Ishtar
Level 82
God Stats
6W - 8L
1,553 SR
Queue Stats
50W - 50L
1,521 Elo+
Party 2
Sun Wukong
Sun Wukong
KadreBandit
Sun Wukong
Level 156
God Stats
17W - 14L
1,617 SR
Queue Stats
222W - 241L
1,528 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheLoafKing22
Morgan Le Fay
Level 44
God Stats
1W - 3L
1,163 SR
Queue Stats
12W - 10L
1,444 Elo+
Party 2
Bacchus
Bacchus
deiviscougar1983
Bacchus
Level 49
God Stats
2W - 2L
1,424 SR
Queue Stats
123W - 146L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Cronic
Hera
20
6 / 1 / 13
16,827
561
23,985
14,706
7,087
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
FEAR_TheBeast14
Jormungandr
20
6 / 1 / 7
16,295
543
20,228
22,295
27,621
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
LooseyEh
Hachiman
20
2 / 2 / 7
14,305
477
12,608
18,601
8,312
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
Wakelee216
Cthulhu
20
2 / 1 / 9
15,573
519
16,287
30,505
31,857
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Da Ji
smack9292
Da Ji
20
13 / 2 / 6
17,445
582
25,401
26,007
14,753
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CosmicLaxer
Bakasura
19
2 / 9 / 0
12,374
412
8,593
32,021
17,913
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ishtar
JOEMAGIC1
Ishtar
19
0 / 5 / 3
12,404
413
12,728
22,249
10,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
KadreBandit
Sun Wukong
20
2 / 1 / 0
14,929
498
16,963
33,990
35,800
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
TheLoafKing22
Morgan Le Fay
19
0 / 9 / 1
12,116
404
5,105
21,503
10,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 5 / 0
12,042
401
11,021
25,778
37,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
11
29
Kills
7
7
Deaths
29
42
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
CosmicLaxer
Bakasura
2
9
0
0.22
W
Hera
Cronic
Hera
6
1
13
12.5
W
Jormungandr
FEAR_TheBeast14
Jormungandr
6
1
7
9.5
L
Ishtar
JOEMAGIC1
Ishtar
0
5
3
0.3
L
Sun Wukong
KadreBandit
Sun Wukong
2
1
0
2
W
Hachiman
LooseyEh
Hachiman
2
2
7
2.75
L
Morgan Le Fay
TheLoafKing22
Morgan Le Fay
0
9
1
0.06
W
Cthulhu
Wakelee216
Cthulhu
2
1
9
6.5
L
3
5
0
0.6
W
Da Ji
smack9292
Da Ji
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,509
Damage
54,410
112,114
Taken
135,541
89,630
Mitigated
112,631
51,530
Healing
42,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
CosmicLaxer
Bakasura
8,593
5,238
0
10,227
32,021
17,913
0
12,063
19,958
0
90,373
W
Hera
Cronic
Hera
23,985
6,476
0
2,462
14,706
7,087
1,505
2,043
11,990
160,584
0
W
Jormungandr
FEAR_TheBeast14
Jormungandr
20,228
7,221
0
7,417
22,295
27,621
973
3,980
17,893
136,807
0
L
Ishtar
JOEMAGIC1
Ishtar
12,728
6,584
0
9,463
22,249
10,471
1,156
9,310
12,939
0
118,482
L
Sun Wukong
KadreBandit
Sun Wukong
16,963
3,510
0
14,442
33,990
35,800
279
17,028
16,962
0
150,246
W
Hachiman
LooseyEh
Hachiman
12,608
7,207
0
10,443
18,601
8,312
5,642
4,843
13,758
21
134,912
L
Morgan Le Fay
TheLoafKing22
Morgan Le Fay
5,105
331
0
2,168
21,503
10,846
0
12,822
8,681
84,494
0
W
Cthulhu
Wakelee216
Cthulhu
16,287
839
4,261
12,258
30,505
31,857
965
5,205
24,813
106,388
3,268
L
11,021
1,747
517
5,417
25,778
37,601
140
9,137
16,452
63,815
0
W
Da Ji
smack9292
Da Ji
25,401
6,900
1,155
13,534
26,007
14,753
3,837
3,478
22,190
31
138,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,445
Gold Earned
63,865
825
Minions Killed
841
0
Camps Cleared
0
2,977,982
Distance Traveled
2,809,803
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,374
412
168
6
0
625,039
0
W
Hera
16,827
561
228
8
0
611,153
5
W
Jormungandr
16,295
543
185
6
0
548,893
1
L
Ishtar
12,404
413
209
7
0
521,517
8
L
Sun Wukong
14,929
498
248
8
0
626,842
8
W
Hachiman
14,305
477
123
4
0
555,754
5
L
Morgan Le Fay
12,116
404
146
5
0
502,942
6
W
Cthulhu
15,573
519
128
4
0
636,792
8
L
Bacchus
12,042
401
70
2
0
533,463
1
W
Da Ji
17,445
582
161
5
0
625,390
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role