Player Matchup

Neith
Neith
Beatlle
Neith
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,647 Elo+
Party 1
Achilles
Achilles
Gatorcadabra
Achilles
Level 144
God Stats
1W - 1L
1,243 SR
Queue Stats
29W - 14L
1,714 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masterbiche
Ah Muzen Cab
Level 160
God Stats
2W - 2L
1,376 SR
Queue Stats
21W - 14L
1,690 Elo+
Party 1
Thoth
Thoth
Scersco
Thoth
Level 160
God Stats
2W - 0L
1,776 SR
Queue Stats
40W - 31L
1,648 Elo+
Party 1
Sobek
Sobek
teletubs
Sobek
Level 159
God Stats
2W - 1L
1,773 SR
Queue Stats
93W - 69L
1,682 Elo+
Party 1
Team Averages
Level 157
1,534 SR
1,676 Elo+

VS

Team Averages
Level 144
1,578 SR
1,646 Elo+
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Minrea
Jing Wei
Level 157
God Stats
0W - 6L
1,473 SR
Queue Stats
113W - 92L
1,658 Elo+
Party 2
Eset
Eset
TheTallPenguin
Eset
Level 148
God Stats
1W - 2L
1,915 SR
Queue Stats
62W - 54L
1,693 Elo+
Party 2
Fenrir
Fenrir
Wod66
Fenrir
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 124L
1,699 Elo+
Solo
Freya
Freya
charmander37
Freya
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 33L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Beatlle
Neith
10
4 / 1 / 9
5,926
1,185
5,680
3,406
1,398
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Gatorcadabra
Achilles
11
2 / 3 / 9
6,104
1,221
1,437
5,334
3,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Masterbiche
Ah Muzen Cab
12
5 / 1 / 9
6,619
1,324
6,431
3,835
1,788
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
Scersco
Thoth
11
1 / 1 / 12
5,878
1,176
5,979
2,563
944
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
teletubs
Sobek
10
4 / 1 / 9
6,502
1,300
2,244
6,227
6,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
5
0 / 1 / 0
4,260
852
0
934
316
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Minrea
Jing Wei
12
0 / 2 / 1
5,166
1,033
2,055
5,259
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 0
4,845
969
2,016
5,079
1,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Wod66
Fenrir
9
2 / 5 / 2
5,717
1,143
3,265
6,449
3,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 3
4,794
959
2,719
5,333
2,060
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
9
16
Kills
3
7
Deaths
16
48
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
W
Neith
Beatlle
Neith
4
1
9
8.5
W
Achilles
Gatorcadabra
Achilles
2
3
9
2.17
W
Ah Muzen Cab
Masterbiche
Ah Muzen Cab
5
1
9
9.5
L
Jing Wei
Minrea
Jing Wei
0
2
1
0.25
W
Thoth
Scersco
Thoth
1
1
12
7
L
1
4
0
0.25
L
Fenrir
Wod66
Fenrir
2
5
2
0.6
L
0
4
3
0.38
W
Sobek
teletubs
Sobek
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,771
Damage
10,055
21,365
Taken
23,054
13,834
Mitigated
9,852
6,704
Healing
2,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
0
0
0
0
934
316
0
258
676
0
0
W
Neith
Beatlle
Neith
5,680
993
0
1,498
3,406
1,398
1,074
837
2,490
0
9,155
W
Achilles
Gatorcadabra
Achilles
1,437
192
0
270
5,334
3,659
0
210
5,124
0
4,273
W
Ah Muzen Cab
Masterbiche
Ah Muzen Cab
6,431
1,491
0
1,706
3,835
1,788
498
1,403
2,432
0
14,018
L
Jing Wei
Minrea
Jing Wei
2,055
1,547
43
662
5,259
2,143
0
2,330
2,891
0
12,895
W
Thoth
Scersco
Thoth
5,979
51
314
447
2,563
944
178
331
2,194
10,822
0
L
2,016
61
151
658
5,079
1,986
0
1,897
3,182
3,793
0
L
Fenrir
Wod66
Fenrir
3,265
514
0
576
6,449
3,347
0
1,798
4,604
0
3,940
L
2,719
500
0
466
5,333
2,060
0
1,940
3,271
3,694
0
W
Sobek
teletubs
Sobek
2,244
185
204
2,265
6,227
6,045
185
1,954
4,155
5,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,029
Gold Earned
24,782
54
Minions Killed
39
0
Camps Cleared
0
505,699
Distance Traveled
361,481
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,260
852
0
0
0
11,412
0
W
Neith
5,926
1,185
8
2
0
91,795
0
W
Achilles
6,104
1,221
8
2
0
102,363
0
W
Ah Muzen Cab
6,619
1,324
20
4
0
104,130
0
L
Jing Wei
5,166
1,033
30
6
0
93,072
0
W
Thoth
5,878
1,176
16
3
0
93,032
1
L
Eset
4,845
969
6
1
0
84,138
0
L
Fenrir
5,717
1,143
2
0
0
92,825
0
L
Freya
4,794
959
1
0
0
80,034
0
W
Sobek
6,502
1,300
2
0
0
114,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role